Use SDL_GetTicks() for physics timer

This commit is contained in:
n00b
2024-11-30 22:25:29 -05:00
parent adec3d0039
commit 36cee820d3
23 changed files with 1037 additions and 2480 deletions

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@@ -6,3 +6,5 @@ sub SetWorld3DMaxSubSteps( steps )
sub SetWorld3DTimeStep( ts )
function GetWorld3DMaxSubSteps()
function GetWorld3DTimeStep()
Sub SetSceneFog(color, fog_type, start_val, end_val, density, pixelFog, rangeFog)
Sub GetSceneFog(ByRef color, ByRef fog_type, ByRef start_val, ByRef end_val, ByRef density, ByRef pixelFog, ByRef rangeFog)