Use SDL_GetTicks() for physics timer
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@@ -6,3 +6,5 @@ sub SetWorld3DMaxSubSteps( steps )
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sub SetWorld3DTimeStep( ts )
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function GetWorld3DMaxSubSteps()
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function GetWorld3DTimeStep()
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Sub SetSceneFog(color, fog_type, start_val, end_val, density, pixelFog, rangeFog)
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Sub GetSceneFog(ByRef color, ByRef fog_type, ByRef start_val, ByRef end_val, ByRef density, ByRef pixelFog, ByRef rangeFog)
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