Use SDL_GetTicks() for physics timer
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@@ -2692,6 +2692,22 @@ void init_embedded_functions()
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add_embedded_arg("ts", ID_TYPE_NUM);
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embed_function("GetWorld3DMaxSubSteps", ID_TYPE_FN_NUM);
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embed_function("GetWorld3DTimeStep", ID_TYPE_FN_NUM);
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embed_function("SetSceneFog", ID_TYPE_SUB);
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add_embedded_arg("color", ID_TYPE_NUM);
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add_embedded_arg("fog_type", ID_TYPE_NUM);
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add_embedded_arg("start_val", ID_TYPE_NUM);
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add_embedded_arg("end_val", ID_TYPE_NUM);
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add_embedded_arg("density", ID_TYPE_NUM);
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add_embedded_arg("pixelFog", ID_TYPE_NUM);
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add_embedded_arg("rangeFog", ID_TYPE_NUM);
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embed_function("GetSceneFog", ID_TYPE_SUB);
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add_embedded_arg("color", ID_TYPE_BYREF_NUM);
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add_embedded_arg("fog_type", ID_TYPE_BYREF_NUM);
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add_embedded_arg("start_val", ID_TYPE_BYREF_NUM);
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add_embedded_arg("end_val", ID_TYPE_BYREF_NUM);
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add_embedded_arg("density", ID_TYPE_BYREF_NUM);
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add_embedded_arg("pixelFog", ID_TYPE_BYREF_NUM);
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add_embedded_arg("rangeFog", ID_TYPE_BYREF_NUM);
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embed_function("startParticleEmitter", ID_TYPE_SUB);
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add_embedded_arg("actor", ID_TYPE_NUM);
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embed_function("stopParticleEmitter", ID_TYPE_SUB);
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