Use SDL_GetTicks() for physics timer

This commit is contained in:
n00b
2024-11-30 22:25:29 -05:00
parent adec3d0039
commit 36cee820d3
23 changed files with 1037 additions and 2480 deletions

View File

@@ -2692,6 +2692,22 @@ void init_embedded_functions()
add_embedded_arg("ts", ID_TYPE_NUM);
embed_function("GetWorld3DMaxSubSteps", ID_TYPE_FN_NUM);
embed_function("GetWorld3DTimeStep", ID_TYPE_FN_NUM);
embed_function("SetSceneFog", ID_TYPE_SUB);
add_embedded_arg("color", ID_TYPE_NUM);
add_embedded_arg("fog_type", ID_TYPE_NUM);
add_embedded_arg("start_val", ID_TYPE_NUM);
add_embedded_arg("end_val", ID_TYPE_NUM);
add_embedded_arg("density", ID_TYPE_NUM);
add_embedded_arg("pixelFog", ID_TYPE_NUM);
add_embedded_arg("rangeFog", ID_TYPE_NUM);
embed_function("GetSceneFog", ID_TYPE_SUB);
add_embedded_arg("color", ID_TYPE_BYREF_NUM);
add_embedded_arg("fog_type", ID_TYPE_BYREF_NUM);
add_embedded_arg("start_val", ID_TYPE_BYREF_NUM);
add_embedded_arg("end_val", ID_TYPE_BYREF_NUM);
add_embedded_arg("density", ID_TYPE_BYREF_NUM);
add_embedded_arg("pixelFog", ID_TYPE_BYREF_NUM);
add_embedded_arg("rangeFog", ID_TYPE_BYREF_NUM);
embed_function("startParticleEmitter", ID_TYPE_SUB);
add_embedded_arg("actor", ID_TYPE_NUM);
embed_function("stopParticleEmitter", ID_TYPE_SUB);