Use SDL_GetTicks() for physics timer
This commit is contained in:
@@ -2686,110 +2686,126 @@
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#define SETWORLD3DTIMESTEP_TS num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_GetWorld3DMaxSubSteps 865
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#define FN_GetWorld3DTimeStep 866
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#define FN_startParticleEmitter 867
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#define FN_SetSceneFog 867
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#define SETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define SETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define SETSCENEFOG_END_VAL num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define SETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ]
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#define SETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ]
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#define SETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ]
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#define FN_GetSceneFog 868
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#define GETSCENEFOG_COLOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define GETSCENEFOG_FOG_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define GETSCENEFOG_START_VAL num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define GETSCENEFOG_END_VAL num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define GETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ]
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#define GETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ]
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#define GETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ]
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#define FN_startParticleEmitter 869
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#define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_stopParticleEmitter 868
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#define FN_stopParticleEmitter 870
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#define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleDirection 869
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#define FN_setParticleDirection 871
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#define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define FN_getParticleDirection 870
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#define FN_getParticleDirection 872
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#define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define FN_useParticleEveryMeshVertex 871
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#define FN_useParticleEveryMeshVertex 873
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#define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_particleIsUsingEveryMeshVertex 872
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#define FN_particleIsUsingEveryMeshVertex 874
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#define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleNormalDirectionMod 873
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#define FN_setParticleNormalDirectionMod 875
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#define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getParticleNormalDirectionMod 874
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#define FN_getParticleNormalDirectionMod 876
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#define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_useParticleNormalDirection 875
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#define FN_useParticleNormalDirection 877
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#define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_particleIsUsingNormalDirection 876
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#define FN_particleIsUsingNormalDirection 878
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#define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleMesh 877
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#define FN_setParticleMesh 879
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#define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_setMinParticlesPerSecond 878
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#define FN_setMinParticlesPerSecond 880
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#define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getMinParticlesPerSecond 879
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#define FN_getMinParticlesPerSecond 881
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#define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setMaxParticlesPerSecond 880
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#define FN_setMaxParticlesPerSecond 882
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#define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getMaxParticlesPerSecond 881
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#define FN_getMaxParticlesPerSecond 883
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#define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleMinStartColor 882
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#define FN_setParticleMinStartColor 884
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#define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getParticleMinStartColor 883
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#define FN_getParticleMinStartColor 885
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#define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleMaxStartColor 884
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#define FN_setParticleMaxStartColor 886
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#define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getParticleMaxStartColor 885
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#define FN_getParticleMaxStartColor 887
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#define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleMinLife 886
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#define FN_setParticleMinLife 888
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#define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getParticleMinLife 887
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#define FN_getParticleMinLife 889
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#define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleMaxLife 888
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#define FN_setParticleMaxLife 890
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#define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getParticleMaxLife 889
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#define FN_getParticleMaxLife 891
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#define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleMaxAngle 890
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#define FN_setParticleMaxAngle 892
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#define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getParticleMaxAngle 891
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#define FN_getParticleMaxAngle 893
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#define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleMinStartSize 892
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#define FN_setParticleMinStartSize 894
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#define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define FN_getParticleMinStartSize 893
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#define FN_getParticleMinStartSize 895
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#define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define FN_setParticleMaxStartSize 894
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#define FN_setParticleMaxStartSize 896
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#define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define FN_getParticleMaxStartSize 895
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#define FN_getParticleMaxStartSize 897
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#define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define FN_setParticleCenter 896
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#define FN_setParticleCenter 898
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#define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define FN_getParticleCenter 897
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#define FN_getParticleCenter 899
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#define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define FN_setParticleRadius 898
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#define FN_setParticleRadius 900
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#define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getParticleRadius 899
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#define FN_getParticleRadius 901
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#define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleRingThickness 900
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#define FN_setParticleRingThickness 902
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#define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getParticleRingThickness 901
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#define FN_getParticleRingThickness 903
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#define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setParticleBox 902
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#define FN_setParticleBox 904
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#define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
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@@ -2797,7 +2813,7 @@
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#define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
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#define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
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#define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
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#define FN_getParticleBox 903
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#define FN_getParticleBox 905
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#define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
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@@ -2805,84 +2821,84 @@
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#define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
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#define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
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#define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
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#define FN_setParticleNormal 904
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#define FN_setParticleNormal 906
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#define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define FN_getParticleNormal 905
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#define FN_getParticleNormal 907
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#define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define FN_setParticleLength 906
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#define FN_setParticleLength 908
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#define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_getParticleLength 907
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#define FN_getParticleLength 909
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#define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_useParticleOutlineOnly 908
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#define FN_useParticleOutlineOnly 910
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#define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_particleIsUsingOutlineOnly 909
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#define FN_particleIsUsingOutlineOnly 911
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#define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_getParticleType 910
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#define FN_getParticleType 912
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#define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_lightIsCastingShadow 911
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#define FN_lightIsCastingShadow 913
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#define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_getLightType 912
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#define FN_getLightType 914
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#define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_getLightRadius 913
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#define FN_getLightRadius 915
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#define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_setLightType 914
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#define FN_setLightType 916
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#define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_setLightRadius 915
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#define FN_setLightRadius 917
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#define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_setLightShadowCast 916
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#define FN_setLightShadowCast 918
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#define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_SetLightAmbientColor 917
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#define FN_SetLightAmbientColor 919
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#define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define FN_GetLightAmbientColor 918
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#define FN_GetLightAmbientColor 920
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#define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define FN_SetLightAttenuation 919
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#define FN_SetLightAttenuation 921
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#define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define FN_GetLightAttenuation 920
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#define FN_GetLightAttenuation 922
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#define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
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#define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ]
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#define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
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#define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ]
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#define FN_SetLightDiffuseColor 921
|
||||
#define FN_SetLightDiffuseColor 923
|
||||
#define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_GetLightDiffuseColor 922
|
||||
#define FN_GetLightDiffuseColor 924
|
||||
#define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_SetLightFalloff 923
|
||||
#define FN_SetLightFalloff 925
|
||||
#define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_GetLightFalloff 924
|
||||
#define FN_GetLightFalloff 926
|
||||
#define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_SetLightInnerCone 925
|
||||
#define FN_SetLightInnerCone 927
|
||||
#define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_GetLightInnerCone 926
|
||||
#define FN_GetLightInnerCone 928
|
||||
#define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_SetLightOuterCone 927
|
||||
#define FN_SetLightOuterCone 929
|
||||
#define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_GetLightOuterCone 928
|
||||
#define FN_GetLightOuterCone 930
|
||||
#define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_SetLightSpecularColor 929
|
||||
#define FN_SetLightSpecularColor 931
|
||||
#define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_GetLightSpecularColor 930
|
||||
#define FN_GetLightSpecularColor 932
|
||||
#define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_GetTerrainPatchAABB 931
|
||||
#define FN_GetTerrainPatchAABB 933
|
||||
#define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
@@ -2892,191 +2908,191 @@
|
||||
#define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ]
|
||||
#define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ]
|
||||
#define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ]
|
||||
#define FN_GetTerrainPatchLOD 932
|
||||
#define FN_GetTerrainPatchLOD 934
|
||||
#define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_GetTerrainHeight 933
|
||||
#define FN_GetTerrainHeight 935
|
||||
#define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_GetTerrainCenter 934
|
||||
#define FN_GetTerrainCenter 936
|
||||
#define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
|
||||
#define FN_SetTerrainLODDistance 935
|
||||
#define FN_SetTerrainLODDistance 937
|
||||
#define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_ScaleTerrainTexture 936
|
||||
#define FN_ScaleTerrainTexture 938
|
||||
#define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_SetTerrainCameraMovementDelta 937
|
||||
#define FN_SetTerrainCameraMovementDelta 939
|
||||
#define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_SetTerrainCameraRotationDelta 938
|
||||
#define FN_SetTerrainCameraRotationDelta 940
|
||||
#define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_SetTerrainPatchLOD 939
|
||||
#define FN_SetTerrainPatchLOD 941
|
||||
#define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ]
|
||||
#define FN_createMaterial 940
|
||||
#define FN_deleteMaterial 941
|
||||
#define FN_createMaterial 942
|
||||
#define FN_deleteMaterial 943
|
||||
#define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setActorMaterial 942
|
||||
#define FN_setActorMaterial 944
|
||||
#define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_getActorMaterial 943
|
||||
#define FN_getActorMaterial 945
|
||||
#define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_copyActorMaterial 944
|
||||
#define FN_copyActorMaterial 946
|
||||
#define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_copyMaterial 945
|
||||
#define FN_copyMaterial 947
|
||||
#define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialTextureCanvas 946
|
||||
#define FN_setMaterialTextureCanvas 948
|
||||
#define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_setMaterialAmbientColor 947
|
||||
#define FN_setMaterialAmbientColor 949
|
||||
#define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialAmbientColor 948
|
||||
#define FN_getMaterialAmbientColor 950
|
||||
#define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialAntiAliasing 949
|
||||
#define FN_setMaterialAntiAliasing 951
|
||||
#define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialAntiAliasing 950
|
||||
#define FN_getMaterialAntiAliasing 952
|
||||
#define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialBackfaceCulling 951
|
||||
#define FN_setMaterialBackfaceCulling 953
|
||||
#define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialBackfaceCulling 952
|
||||
#define FN_getMaterialBackfaceCulling 954
|
||||
#define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialBlendFactor 953
|
||||
#define FN_setMaterialBlendFactor 955
|
||||
#define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialBlendFactor 954
|
||||
#define FN_getMaterialBlendFactor 956
|
||||
#define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialBlendMode 955
|
||||
#define FN_setMaterialBlendMode 957
|
||||
#define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialBlendMode 956
|
||||
#define FN_getMaterialBlendMode 958
|
||||
#define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialColorMask 957
|
||||
#define FN_setMaterialColorMask 959
|
||||
#define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialColorMask 958
|
||||
#define FN_getMaterialColorMask 960
|
||||
#define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialColorMode 959
|
||||
#define FN_setMaterialColorMode 961
|
||||
#define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialColorMode 960
|
||||
#define FN_getMaterialColorMode 962
|
||||
#define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialDiffuseColor 961
|
||||
#define FN_setMaterialDiffuseColor 963
|
||||
#define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialDiffuseColor 962
|
||||
#define FN_getMaterialDiffuseColor 964
|
||||
#define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialEmissiveColor 963
|
||||
#define FN_setMaterialEmissiveColor 965
|
||||
#define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialEmissiveColor 964
|
||||
#define FN_getMaterialEmissiveColor 966
|
||||
#define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialFog 965
|
||||
#define FN_setMaterialFog 967
|
||||
#define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialFog 966
|
||||
#define FN_getMaterialFog 968
|
||||
#define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialFrontfaceCulling 967
|
||||
#define FN_setMaterialFrontfaceCulling 969
|
||||
#define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialFrontfaceCulling 968
|
||||
#define FN_getMaterialFrontfaceCulling 970
|
||||
#define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialGouraudShading 969
|
||||
#define FN_setMaterialGouraudShading 971
|
||||
#define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_materialIsGouraudShaded 970
|
||||
#define FN_materialIsGouraudShaded 972
|
||||
#define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_materialIsAplhaBlend 971
|
||||
#define FN_materialIsAplhaBlend 973
|
||||
#define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_materialIsTransparent 972
|
||||
#define FN_materialIsTransparent 974
|
||||
#define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialLighting 973
|
||||
#define FN_setMaterialLighting 975
|
||||
#define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_materialIsLit 974
|
||||
#define FN_materialIsLit 976
|
||||
#define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialType 975
|
||||
#define FN_setMaterialType 977
|
||||
#define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialType 976
|
||||
#define FN_getMaterialType 978
|
||||
#define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialNormalize 977
|
||||
#define FN_setMaterialNormalize 979
|
||||
#define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_materialIsNormalized 978
|
||||
#define FN_materialIsNormalized 980
|
||||
#define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialPointCloud 979
|
||||
#define FN_setMaterialPointCloud 981
|
||||
#define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_materialIsPointCloud 980
|
||||
#define FN_materialIsPointCloud 982
|
||||
#define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialFlag 981
|
||||
#define FN_setMaterialFlag 983
|
||||
#define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_getMaterialFlag 982
|
||||
#define FN_getMaterialFlag 984
|
||||
#define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_setMaterialTexture 983
|
||||
#define FN_setMaterialTexture 985
|
||||
#define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_setMaterialShininess 984
|
||||
#define FN_setMaterialShininess 986
|
||||
#define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialShininess 985
|
||||
#define FN_getMaterialShininess 987
|
||||
#define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialSpecularColor 986
|
||||
#define FN_setMaterialSpecularColor 988
|
||||
#define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialSpecularColor 987
|
||||
#define FN_getMaterialSpecularColor 989
|
||||
#define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialThickness 988
|
||||
#define FN_setMaterialThickness 990
|
||||
#define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getMaterialThickness 989
|
||||
#define FN_getMaterialThickness 991
|
||||
#define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setMaterialWireframe 990
|
||||
#define FN_setMaterialWireframe 992
|
||||
#define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_materialIsWireframe 991
|
||||
#define FN_materialIsWireframe 993
|
||||
#define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setActorTexture 992
|
||||
#define FN_setActorTexture 994
|
||||
#define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_getActorMaterialCount 993
|
||||
#define FN_getActorMaterialCount 995
|
||||
#define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define FN_setActorMaterialFlag 994
|
||||
#define FN_setActorMaterialFlag 996
|
||||
#define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_getActorMaterialFlag 995
|
||||
#define FN_getActorMaterialFlag 997
|
||||
#define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ]
|
||||
#define FN_setActorMaterialType 996
|
||||
#define FN_setActorMaterialType 998
|
||||
#define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_getActorMaterialType 997
|
||||
#define FN_getActorMaterialType 999
|
||||
#define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
#define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ]
|
||||
#define FN_MaterialExists 998
|
||||
#define FN_MaterialExists 1000
|
||||
#define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ]
|
||||
|
||||
Reference in New Issue
Block a user