Use SDL_GetTicks() for physics timer
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@@ -2627,6 +2627,12 @@ case FN_GetWorld3DMaxSubSteps: //Number Function
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case FN_GetWorld3DTimeStep: //Number Function
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rc_push_num(rc_getWorld3DTimeStep( ));
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break;
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case FN_SetSceneFog: //Sub Procedure
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rc_setSceneFog( SETSCENEFOG_COLOR, SETSCENEFOG_FOG_TYPE, SETSCENEFOG_START_VAL, SETSCENEFOG_END_VAL, SETSCENEFOG_DENSITY, SETSCENEFOG_PIXELFOG, SETSCENEFOG_RANGEFOG );
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break;
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case FN_GetSceneFog: //Sub Procedure
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rc_getSceneFog( &GETSCENEFOG_COLOR, &GETSCENEFOG_FOG_TYPE, &GETSCENEFOG_START_VAL, &GETSCENEFOG_END_VAL, &GETSCENEFOG_DENSITY, &GETSCENEFOG_PIXELFOG, &GETSCENEFOG_RANGEFOG );
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break;
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case FN_startParticleEmitter: //Sub Procedure
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rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR );
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break;
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