Use SDL_GetTicks() for physics timer

This commit is contained in:
n00b
2024-11-30 22:25:29 -05:00
parent adec3d0039
commit 36cee820d3
23 changed files with 1037 additions and 2480 deletions

View File

@@ -2627,6 +2627,12 @@ case FN_GetWorld3DMaxSubSteps: //Number Function
case FN_GetWorld3DTimeStep: //Number Function
rc_push_num(rc_getWorld3DTimeStep( ));
break;
case FN_SetSceneFog: //Sub Procedure
rc_setSceneFog( SETSCENEFOG_COLOR, SETSCENEFOG_FOG_TYPE, SETSCENEFOG_START_VAL, SETSCENEFOG_END_VAL, SETSCENEFOG_DENSITY, SETSCENEFOG_PIXELFOG, SETSCENEFOG_RANGEFOG );
break;
case FN_GetSceneFog: //Sub Procedure
rc_getSceneFog( &GETSCENEFOG_COLOR, &GETSCENEFOG_FOG_TYPE, &GETSCENEFOG_START_VAL, &GETSCENEFOG_END_VAL, &GETSCENEFOG_DENSITY, &GETSCENEFOG_PIXELFOG, &GETSCENEFOG_RANGEFOG );
break;
case FN_startParticleEmitter: //Sub Procedure
rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR );
break;