Use SDL_GetTicks() for physics timer
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@@ -325,7 +325,7 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
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rc_canvas.push_back(back_buffer);
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rc_physics3D.world = createIrrBulletWorld(device, true, false);
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rc_physics3D.TimeStamp = device->getTimer()->getTime();
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rc_physics3D.TimeStamp = SDL_GetTicks(); //device->getTimer()->getTime();
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rc_physics3D.maxSubSteps = 1;
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rc_physics3D.fixedTimeStep = irr::f32(1.) / irr::f64(60.);
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@@ -3050,8 +3050,10 @@ int rc_canvasClip(int x, int y, int w, int h)
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void rc_preUpdate()
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{
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//3D World Update
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rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp;
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rc_physics3D.TimeStamp = device->getTimer()->getTime();
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//rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp;
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//rc_physics3D.TimeStamp = device->getTimer()->getTime();
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rc_physics3D.DeltaTime = SDL_GetTicks() - rc_physics3D.TimeStamp;
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rc_physics3D.TimeStamp = SDL_GetTicks();
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rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, rc_physics3D.fixedTimeStep);
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for(int i = 0; i < rc_canvas.size(); i++)
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@@ -3460,8 +3462,10 @@ bool rc_update()
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if(!hasPreUpdated)
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{
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rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp;
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rc_physics3D.TimeStamp = device->getTimer()->getTime();
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//rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp;
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//rc_physics3D.TimeStamp = device->getTimer()->getTime();
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rc_physics3D.DeltaTime = SDL_GetTicks() - rc_physics3D.TimeStamp;
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rc_physics3D.TimeStamp = SDL_GetTicks();
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rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, rc_physics3D.fixedTimeStep);
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}
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