Use SDL_GetTicks() for physics timer

This commit is contained in:
n00b
2024-11-30 22:25:29 -05:00
parent adec3d0039
commit 36cee820d3
23 changed files with 1037 additions and 2480 deletions

View File

@@ -42,4 +42,30 @@ double rc_getWorld3DTimeStep()
return rc_physics3D.fixedTimeStep;
}
void rc_setSceneFog (Uint32 color, int fog_type, double start_val, double end_val, double density, bool pixelFog, bool rangeFog)
{
if(VideoDriver)
VideoDriver->setFog(irr::video::SColor(color), (irr::video::E_FOG_TYPE)fog_type, start_val, end_val, density, pixelFog, rangeFog);
}
void rc_getSceneFog (double* color, double* fog_type, double* start_val, double* end_val, double* density, double* pixelFog, double* rangeFog)
{
irr::video::SColor col;
irr::video::E_FOG_TYPE ftype;
irr::f32 sv, ev, den;
bool pf, rf;
if(VideoDriver)
{
VideoDriver->getFog(col, ftype, sv, ev, den, pf, rf);
*color = (double)col.color;
*fog_type = (double)( (irr::video::E_FOG_TYPE) ftype);
*start_val = (double)sv;
*end_val = (double)ev;
*density = (double)den;
*pixelFog = (double)( pf ? 1.0 : 0.0 );
*rangeFog = (double)( rf ? 1.0 : 0.0 );
}
}
#endif // RC_PHYSICS3D_BASE_H_INCLUDED