Added ClearScene() and made THEN optional

This commit is contained in:
n00b
2024-12-09 15:51:27 -05:00
parent 31872c955c
commit 4cdcf7aa24
19 changed files with 434 additions and 309 deletions

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@@ -1 +1 @@
,n00b,fedora,25.11.2024 14:22,file:///home/n00b/.config/libreoffice/4;
,n00b,fedora,09.12.2024 14:17,file:///home/n00b/.config/libreoffice/4;

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@@ -867,6 +867,7 @@ rc_getWorld3DMaxSubSteps( )
rc_getWorld3DTimeStep( )
rc_setSceneFog( SETSCENEFOG_COLOR, SETSCENEFOG_FOG_TYPE, SETSCENEFOG_START_VAL, SETSCENEFOG_END_VAL, SETSCENEFOG_DENSITY, SETSCENEFOG_PIXELFOG, SETSCENEFOG_RANGEFOG )
rc_getSceneFog( &GETSCENEFOG_COLOR, &GETSCENEFOG_FOG_TYPE, &GETSCENEFOG_START_VAL, &GETSCENEFOG_END_VAL, &GETSCENEFOG_DENSITY, &GETSCENEFOG_PIXELFOG, &GETSCENEFOG_RANGEFOG )
rc_clearScene( )
rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR )
rc_stopParticleEmitter( STOPPARTICLEEMITTER_ACTOR )
rc_setParticleDirection( SETPARTICLEDIRECTION_ACTOR, SETPARTICLEDIRECTION_X, SETPARTICLEDIRECTION_Y, SETPARTICLEDIRECTION_Z )

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@@ -8,3 +8,4 @@ function GetWorld3DMaxSubSteps()
function GetWorld3DTimeStep()
Sub SetSceneFog(color, fog_type, start_val, end_val, density, pixelFog, rangeFog)
Sub GetSceneFog(ByRef color, ByRef fog_type, ByRef start_val, ByRef end_val, ByRef density, ByRef pixelFog, ByRef rangeFog)
Sub ClearScene()

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@@ -921,7 +921,7 @@ int main(int argc, char * argv[])
//DEBUG START
//rc_filename = "/home/n00b/projects/bu/constraint_demo/main.bas";
//rc_filename = "/home/n00b/projects/bu/rcbasic_v400A6_linux/rcbasic_v400_linux/examples/tile_demo/main.bas";
rc_filename = "/home/n00b/projects/rcbasic_alpha3/test_project/main.bas";
//rc_filename = "/home/n00b/projects/rcbasic_alpha3/test_project/main.bas";
//DEBUG END
//enable_presets = true;

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@@ -5419,8 +5419,10 @@ bool check_rule()
if(if_then < 0)
{
rc_setError("Expected THEN in IF statement");
return false;
//rc_setError("Expected THEN in IF statement");
//return false;
token.push_back("<then>"); //This will make THEN optional
if_then = token.size()-1;
}
if(token.size() > (if_then+1))
@@ -5485,8 +5487,11 @@ bool check_rule()
if(if_then < 0)
{
rc_setError("Expected THEN in IF statement");
return false;
//rc_setError("Expected THEN in IF statement");
//return false;
token.push_back("<then>"); //This will make THEN optional
if_then = token.size()-1;
}
if(token.size() > (if_then+1))

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@@ -2708,6 +2708,7 @@ void init_embedded_functions()
add_embedded_arg("density", ID_TYPE_BYREF_NUM);
add_embedded_arg("pixelFog", ID_TYPE_BYREF_NUM);
add_embedded_arg("rangeFog", ID_TYPE_BYREF_NUM);
embed_function("ClearScene", ID_TYPE_SUB);
embed_function("startParticleEmitter", ID_TYPE_SUB);
add_embedded_arg("actor", ID_TYPE_NUM);
embed_function("stopParticleEmitter", ID_TYPE_SUB);

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@@ -56,17 +56,25 @@ N main num_loops 64
N main off_x 65
N main off_y 66
N main test_mode 67
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 crx 68
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 cry 69
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 crz 70
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 crx 71
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 cry 72
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 crz 73
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 crx 74
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 cry 75
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 crz 76
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 crx 77
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 cry 78
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 crz 79
N main.#WHILE:0.#IF:15 cno_x 80
N main.#WHILE:0.#IF:15 cno_y 81
S main r_text$ 5
N main up 68
N main dn 69
N main lf 70
N main rt 71
N main ft 72
N main bk 73
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 crx 74
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 cry 75
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 crz 76
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 crx 77
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 cry 78
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 crz 79
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 crx 80
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 cry 81
N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 crz 82
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 crx 83
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 cry 84
N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 crz 85
N main.#WHILE:0.#IF:16 cno_x 86
N main.#WHILE:0.#IF:16 cno_y 87
S main.#WHILE:0 joystatus$ 6

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@@ -1,5 +1,5 @@
# depslib dependency file v1.0
1733754016 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp
1733777264 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp
<iostream>
<stack>
<vector>
@@ -37,7 +37,7 @@
1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/constants.h
<vector>
1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/parser.h
1733776972 /home/n00b/Projects/RCBASIC4/rcbasic_build/parser.h
"tokenizer.h"
"identifier.h"
"rc_global.h"
@@ -54,7 +54,7 @@
1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_global.h
<inttypes.h>
1733590876 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h
1733771900 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h
"identifier.h"
1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_vm_asm.h

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@@ -2702,6 +2702,7 @@ add_embedded_arg("end_val", ID_TYPE_BYREF_NUM);
add_embedded_arg("density", ID_TYPE_BYREF_NUM);
add_embedded_arg("pixelFog", ID_TYPE_BYREF_NUM);
add_embedded_arg("rangeFog", ID_TYPE_BYREF_NUM);
embed_function("ClearScene", ID_TYPE_SUB);
embed_function("startParticleEmitter", ID_TYPE_SUB);
add_embedded_arg("actor", ID_TYPE_NUM);
embed_function("stopParticleEmitter", ID_TYPE_SUB);

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@@ -2702,110 +2702,111 @@
#define GETSCENEFOG_DENSITY num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETSCENEFOG_PIXELFOG num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETSCENEFOG_RANGEFOG num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define FN_startParticleEmitter 869
#define FN_ClearScene 869
#define FN_startParticleEmitter 870
#define STARTPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_stopParticleEmitter 870
#define FN_stopParticleEmitter 871
#define STOPPARTICLEEMITTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleDirection 871
#define FN_setParticleDirection 872
#define SETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_getParticleDirection 872
#define FN_getParticleDirection 873
#define GETPARTICLEDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEDIRECTION_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEDIRECTION_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPARTICLEDIRECTION_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_useParticleEveryMeshVertex 873
#define FN_useParticleEveryMeshVertex 874
#define USEPARTICLEEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEPARTICLEEVERYMESHVERTEX_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_particleIsUsingEveryMeshVertex 874
#define FN_particleIsUsingEveryMeshVertex 875
#define PARTICLEISUSINGEVERYMESHVERTEX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleNormalDirectionMod 875
#define FN_setParticleNormalDirectionMod 876
#define SETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLENORMALDIRECTIONMOD_ND_MOD num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getParticleNormalDirectionMod 876
#define FN_getParticleNormalDirectionMod 877
#define GETPARTICLENORMALDIRECTIONMOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_useParticleNormalDirection 877
#define FN_useParticleNormalDirection 878
#define USEPARTICLENORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEPARTICLENORMALDIRECTION_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_particleIsUsingNormalDirection 878
#define FN_particleIsUsingNormalDirection 879
#define PARTICLEISUSINGNORMALDIRECTION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleMesh 879
#define FN_setParticleMesh 880
#define SETPARTICLEMESH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMESH_MESH num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_setMinParticlesPerSecond 880
#define FN_setMinParticlesPerSecond 881
#define SETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMINPARTICLESPERSECOND_MINPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMinParticlesPerSecond 881
#define FN_getMinParticlesPerSecond 882
#define GETMINPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaxParticlesPerSecond 882
#define FN_setMaxParticlesPerSecond 883
#define SETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMAXPARTICLESPERSECOND_MAXPARTICLESPERSECOND num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaxParticlesPerSecond 883
#define FN_getMaxParticlesPerSecond 884
#define GETMAXPARTICLESPERSECOND_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleMinStartColor 884
#define FN_setParticleMinStartColor 885
#define SETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMINSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getParticleMinStartColor 885
#define FN_getParticleMinStartColor 886
#define GETPARTICLEMINSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleMaxStartColor 886
#define FN_setParticleMaxStartColor 887
#define SETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXSTARTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getParticleMaxStartColor 887
#define FN_getParticleMaxStartColor 888
#define GETPARTICLEMAXSTARTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleMinLife 888
#define FN_setParticleMinLife 889
#define SETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMINLIFE_MINLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getParticleMinLife 889
#define FN_getParticleMinLife 890
#define GETPARTICLEMINLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleMaxLife 890
#define FN_setParticleMaxLife 891
#define SETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXLIFE_MAXLIFE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getParticleMaxLife 891
#define FN_getParticleMaxLife 892
#define GETPARTICLEMAXLIFE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleMaxAngle 892
#define FN_setParticleMaxAngle 893
#define SETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXANGLE_MAXANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getParticleMaxAngle 893
#define FN_getParticleMaxAngle 894
#define GETPARTICLEMAXANGLE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleMinStartSize 894
#define FN_setParticleMinStartSize 895
#define SETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_getParticleMinStartSize 895
#define FN_getParticleMinStartSize 896
#define GETPARTICLEMINSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEMINSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEMINSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_setParticleMaxStartSize 896
#define FN_setParticleMaxStartSize 897
#define SETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_getParticleMaxStartSize 897
#define FN_getParticleMaxStartSize 898
#define GETPARTICLEMAXSTARTSIZE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEMAXSTARTSIZE_W num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEMAXSTARTSIZE_H num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_setParticleCenter 898
#define FN_setParticleCenter 899
#define SETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_getParticleCenter 899
#define FN_getParticleCenter 900
#define GETPARTICLECENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLECENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLECENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPARTICLECENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_setParticleRadius 900
#define FN_setParticleRadius 901
#define SETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLERADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getParticleRadius 901
#define FN_getParticleRadius 902
#define GETPARTICLERADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleRingThickness 902
#define FN_setParticleRingThickness 903
#define SETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLERINGTHICKNESS_RINGTHICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getParticleRingThickness 903
#define FN_getParticleRingThickness 904
#define GETPARTICLERINGTHICKNESS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setParticleBox 904
#define FN_setParticleBox 905
#define SETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2813,7 +2814,7 @@
#define SETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define SETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define SETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define FN_getParticleBox 905
#define FN_getParticleBox 906
#define GETPARTICLEBOX_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLEBOX_MIN_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLEBOX_MIN_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2821,84 +2822,84 @@
#define GETPARTICLEBOX_MAX_X num_var[4].nref[0].value[ num_var[4].byref_offset ]
#define GETPARTICLEBOX_MAX_Y num_var[5].nref[0].value[ num_var[5].byref_offset ]
#define GETPARTICLEBOX_MAX_Z num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define FN_setParticleNormal 906
#define FN_setParticleNormal 907
#define SETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_getParticleNormal 907
#define FN_getParticleNormal 908
#define GETPARTICLENORMAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETPARTICLENORMAL_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETPARTICLENORMAL_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETPARTICLENORMAL_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_setParticleLength 908
#define FN_setParticleLength 909
#define SETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETPARTICLELENGTH_P_LEN num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getParticleLength 909
#define FN_getParticleLength 910
#define GETPARTICLELENGTH_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_useParticleOutlineOnly 910
#define FN_useParticleOutlineOnly 911
#define USEPARTICLEOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define USEPARTICLEOUTLINEONLY_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_particleIsUsingOutlineOnly 911
#define FN_particleIsUsingOutlineOnly 912
#define PARTICLEISUSINGOUTLINEONLY_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_getParticleType 912
#define FN_getParticleType 913
#define GETPARTICLETYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_lightIsCastingShadow 913
#define FN_lightIsCastingShadow 914
#define LIGHTISCASTINGSHADOW_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_getLightType 914
#define FN_getLightType 915
#define GETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_getLightRadius 915
#define FN_getLightRadius 916
#define GETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setLightType 916
#define FN_setLightType 917
#define SETLIGHTTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTTYPE_LIGHT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_setLightRadius 917
#define FN_setLightRadius 918
#define SETLIGHTRADIUS_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTRADIUS_RADIUS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_setLightShadowCast 918
#define FN_setLightShadowCast 919
#define SETLIGHTSHADOWCAST_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTSHADOWCAST_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_SetLightAmbientColor 919
#define FN_SetLightAmbientColor 920
#define SETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_GetLightAmbientColor 920
#define FN_GetLightAmbientColor 921
#define GETLIGHTAMBIENTCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_SetLightAttenuation 921
#define FN_SetLightAttenuation 922
#define SETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTATTENUATION_L_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETLIGHTATTENUATION_L_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETLIGHTATTENUATION_L_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_GetLightAttenuation 922
#define FN_GetLightAttenuation 923
#define GETLIGHTATTENUATION_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETLIGHTATTENUATION_CONSTANT num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETLIGHTATTENUATION_LINEAR num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETLIGHTATTENUATION_QUADRATIC num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_SetLightDiffuseColor 923
#define FN_SetLightDiffuseColor 924
#define SETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_GetLightDiffuseColor 924
#define FN_GetLightDiffuseColor 925
#define GETLIGHTDIFFUSECOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_SetLightFalloff 925
#define FN_SetLightFalloff 926
#define SETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTFALLOFF_FALLOFF num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_GetLightFalloff 926
#define FN_GetLightFalloff 927
#define GETLIGHTFALLOFF_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_SetLightInnerCone 927
#define FN_SetLightInnerCone 928
#define SETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTINNERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_GetLightInnerCone 928
#define FN_GetLightInnerCone 929
#define GETLIGHTINNERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_SetLightOuterCone 929
#define FN_SetLightOuterCone 930
#define SETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTOUTERCONE_ANGLE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_GetLightOuterCone 930
#define FN_GetLightOuterCone 931
#define GETLIGHTOUTERCONE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_SetLightSpecularColor 931
#define FN_SetLightSpecularColor 932
#define SETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETLIGHTSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_GetLightSpecularColor 932
#define FN_GetLightSpecularColor 933
#define GETLIGHTSPECULARCOLOR_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_GetTerrainPatchAABB 933
#define FN_GetTerrainPatchAABB 934
#define GETTERRAINPATCHAABB_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINPATCHAABB_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINPATCHAABB_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
@@ -2908,191 +2909,191 @@
#define GETTERRAINPATCHAABB_MAXX num_var[6].nref[0].value[ num_var[6].byref_offset ]
#define GETTERRAINPATCHAABB_MAXY num_var[7].nref[0].value[ num_var[7].byref_offset ]
#define GETTERRAINPATCHAABB_MAXZ num_var[8].nref[0].value[ num_var[8].byref_offset ]
#define FN_GetTerrainPatchLOD 934
#define FN_GetTerrainPatchLOD 935
#define GETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_GetTerrainHeight 935
#define FN_GetTerrainHeight 936
#define GETTERRAINHEIGHT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINHEIGHT_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINHEIGHT_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_GetTerrainCenter 936
#define FN_GetTerrainCenter 937
#define GETTERRAINCENTER_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETTERRAINCENTER_X num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETTERRAINCENTER_Y num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define GETTERRAINCENTER_Z num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_SetTerrainLODDistance 937
#define FN_SetTerrainLODDistance 938
#define SETTERRAINLODDISTANCE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINLODDISTANCE_LOD num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTERRAINLODDISTANCE_DISTANCE num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_ScaleTerrainTexture 938
#define FN_ScaleTerrainTexture 939
#define SCALETERRAINTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SCALETERRAINTEXTURE_SCALE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SCALETERRAINTEXTURE_SCALE2 num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_SetTerrainCameraMovementDelta 939
#define FN_SetTerrainCameraMovementDelta 940
#define SETTERRAINCAMERAMOVEMENTDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINCAMERAMOVEMENTDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_SetTerrainCameraRotationDelta 940
#define FN_SetTerrainCameraRotationDelta 941
#define SETTERRAINCAMERAROTATIONDELTA_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINCAMERAROTATIONDELTA_DELTA num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_SetTerrainPatchLOD 941
#define FN_SetTerrainPatchLOD 942
#define SETTERRAINPATCHLOD_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETTERRAINPATCHLOD_PATCHX num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETTERRAINPATCHLOD_PATCHZ num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define SETTERRAINPATCHLOD_LOD num_var[3].nref[0].value[ num_var[3].byref_offset ]
#define FN_createMaterial 942
#define FN_deleteMaterial 943
#define FN_createMaterial 943
#define FN_deleteMaterial 944
#define DELETEMATERIAL_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setActorMaterial 944
#define FN_setActorMaterial 945
#define SETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMATERIAL_MATERIAL_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_getActorMaterial 945
#define FN_getActorMaterial 946
#define GETACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_copyActorMaterial 946
#define FN_copyActorMaterial 947
#define COPYACTORMATERIAL_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define COPYACTORMATERIAL_MATERIAL_NUM num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_copyMaterial 947
#define FN_copyMaterial 948
#define COPYMATERIAL_SMATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialTextureCanvas 948
#define FN_setMaterialTextureCanvas 949
#define SETMATERIALTEXTURECANVAS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTEXTURECANVAS_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALTEXTURECANVAS_CANVAS_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_setMaterialAmbientColor 949
#define FN_setMaterialAmbientColor 950
#define SETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALAMBIENTCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialAmbientColor 950
#define FN_getMaterialAmbientColor 951
#define GETMATERIALAMBIENTCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialAntiAliasing 951
#define FN_setMaterialAntiAliasing 952
#define SETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALANTIALIASING_AA num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialAntiAliasing 952
#define FN_getMaterialAntiAliasing 953
#define GETMATERIALANTIALIASING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialBackfaceCulling 953
#define FN_setMaterialBackfaceCulling 954
#define SETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALBACKFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialBackfaceCulling 954
#define FN_getMaterialBackfaceCulling 955
#define GETMATERIALBACKFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialBlendFactor 955
#define FN_setMaterialBlendFactor 956
#define SETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALBLENDFACTOR_BF num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialBlendFactor 956
#define FN_getMaterialBlendFactor 957
#define GETMATERIALBLENDFACTOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialBlendMode 957
#define FN_setMaterialBlendMode 958
#define SETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALBLENDMODE_BLEND_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialBlendMode 958
#define FN_getMaterialBlendMode 959
#define GETMATERIALBLENDMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialColorMask 959
#define FN_setMaterialColorMask 960
#define SETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALCOLORMASK_COLOR_MASK num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialColorMask 960
#define FN_getMaterialColorMask 961
#define GETMATERIALCOLORMASK_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialColorMode 961
#define FN_setMaterialColorMode 962
#define SETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALCOLORMODE_COLOR_MODE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialColorMode 962
#define FN_getMaterialColorMode 963
#define GETMATERIALCOLORMODE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialDiffuseColor 963
#define FN_setMaterialDiffuseColor 964
#define SETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALDIFFUSECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialDiffuseColor 964
#define FN_getMaterialDiffuseColor 965
#define GETMATERIALDIFFUSECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialEmissiveColor 965
#define FN_setMaterialEmissiveColor 966
#define SETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALEMISSIVECOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialEmissiveColor 966
#define FN_getMaterialEmissiveColor 967
#define GETMATERIALEMISSIVECOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialFog 967
#define FN_setMaterialFog 968
#define SETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALFOG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialFog 968
#define FN_getMaterialFog 969
#define GETMATERIALFOG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialFrontfaceCulling 969
#define FN_setMaterialFrontfaceCulling 970
#define SETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALFRONTFACECULLING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialFrontfaceCulling 970
#define FN_getMaterialFrontfaceCulling 971
#define GETMATERIALFRONTFACECULLING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialGouraudShading 971
#define FN_setMaterialGouraudShading 972
#define SETMATERIALGOURAUDSHADING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALGOURAUDSHADING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_materialIsGouraudShaded 972
#define FN_materialIsGouraudShaded 973
#define MATERIALISGOURAUDSHADED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_materialIsAplhaBlend 973
#define FN_materialIsAplhaBlend 974
#define MATERIALISAPLHABLEND_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_materialIsTransparent 974
#define FN_materialIsTransparent 975
#define MATERIALISTRANSPARENT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialLighting 975
#define FN_setMaterialLighting 976
#define SETMATERIALLIGHTING_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALLIGHTING_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_materialIsLit 976
#define FN_materialIsLit 977
#define MATERIALISLIT_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialType 977
#define FN_setMaterialType 978
#define SETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTYPE_MAT_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialType 978
#define FN_getMaterialType 979
#define GETMATERIALTYPE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialNormalize 979
#define FN_setMaterialNormalize 980
#define SETMATERIALNORMALIZE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALNORMALIZE_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_materialIsNormalized 980
#define FN_materialIsNormalized 981
#define MATERIALISNORMALIZED_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialPointCloud 981
#define FN_setMaterialPointCloud 982
#define SETMATERIALPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALPOINTCLOUD_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_materialIsPointCloud 982
#define FN_materialIsPointCloud 983
#define MATERIALISPOINTCLOUD_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialFlag 983
#define FN_setMaterialFlag 984
#define SETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALFLAG_F_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_getMaterialFlag 984
#define FN_getMaterialFlag 985
#define GETMATERIALFLAG_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETMATERIALFLAG_MATERIAL_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_setMaterialTexture 985
#define FN_setMaterialTexture 986
#define SETMATERIALTEXTURE_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTEXTURE_LEVEL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETMATERIALTEXTURE_IMG_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_setMaterialShininess 986
#define FN_setMaterialShininess 987
#define SETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALSHININESS_SHININESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialShininess 987
#define FN_getMaterialShininess 988
#define GETMATERIALSHININESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialSpecularColor 988
#define FN_setMaterialSpecularColor 989
#define SETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALSPECULARCOLOR_COLOR num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialSpecularColor 989
#define FN_getMaterialSpecularColor 990
#define GETMATERIALSPECULARCOLOR_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialThickness 990
#define FN_setMaterialThickness 991
#define SETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALTHICKNESS_THICKNESS num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getMaterialThickness 991
#define FN_getMaterialThickness 992
#define GETMATERIALTHICKNESS_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setMaterialWireframe 992
#define FN_setMaterialWireframe 993
#define SETMATERIALWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETMATERIALWIREFRAME_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_materialIsWireframe 993
#define FN_materialIsWireframe 994
#define MATERIALISWIREFRAME_MATERIAL_ID num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setActorTexture 994
#define FN_setActorTexture 995
#define SETACTORTEXTURE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORTEXTURE_LAYER num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORTEXTURE_IMAGE_ID num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_getActorMaterialCount 995
#define FN_getActorMaterialCount 996
#define GETACTORMATERIALCOUNT_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define FN_setActorMaterialFlag 996
#define FN_setActorMaterialFlag 997
#define SETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMATERIALFLAG_FLAG num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define SETACTORMATERIALFLAG_FLAG_VALUE num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_getActorMaterialFlag 997
#define FN_getActorMaterialFlag 998
#define GETACTORMATERIALFLAG_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORMATERIALFLAG_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define GETACTORMATERIALFLAG_FLAG num_var[2].nref[0].value[ num_var[2].byref_offset ]
#define FN_setActorMaterialType 998
#define FN_setActorMaterialType 999
#define SETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define SETACTORMATERIALTYPE_MATERIAL_TYPE num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_getActorMaterialType 999
#define FN_getActorMaterialType 1000
#define GETACTORMATERIALTYPE_ACTOR num_var[0].nref[0].value[ num_var[0].byref_offset ]
#define GETACTORMATERIALTYPE_MATERIAL num_var[1].nref[0].value[ num_var[1].byref_offset ]
#define FN_MaterialExists 1000
#define FN_MaterialExists 1001
#define MATERIALEXISTS_MATERIAL num_var[0].nref[0].value[ num_var[0].byref_offset ]

View File

@@ -2633,6 +2633,9 @@ case FN_SetSceneFog: //Sub Procedure
case FN_GetSceneFog: //Sub Procedure
rc_getSceneFog( &GETSCENEFOG_COLOR, &GETSCENEFOG_FOG_TYPE, &GETSCENEFOG_START_VAL, &GETSCENEFOG_END_VAL, &GETSCENEFOG_DENSITY, &GETSCENEFOG_PIXELFOG, &GETSCENEFOG_RANGEFOG );
break;
case FN_ClearScene: //Sub Procedure
rc_clearScene( );
break;
case FN_startParticleEmitter: //Sub Procedure
rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR );
break;