Added ClearScene() and made THEN optional
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@@ -249,6 +249,10 @@ SDL_Window* rc_window;
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irr::core::dimension2d<u32> rc_window_size;
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double rc_window_mouse_scale_x = 1;
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double rc_window_mouse_scale_y = 1;
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bool rc_mouse_zone_active = false;
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double rc_window_zone_scale_x = 1;
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double rc_window_zone_scale_y = 1;
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SDL_Rect rc_mouse_zone;
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struct rc_scene_properties_obj
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{
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