Changes to sprite animation system

* Changed the names of some of the functions
* Added functions for setting and returning the projection matrix of the active camera
* Added a function for getting the 2D screen coordinates from a 3D vector
* Added documentation for all the new functions
This commit is contained in:
n00b
2024-10-18 23:12:42 -04:00
parent 8f372bdf19
commit 5762c171ae
58 changed files with 457 additions and 5 deletions

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doc/files/spritez.txt Normal file
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#title SpriteZ [RCBasic Doc]
#header Function SpriteZ(sprite)
Returns the drawing priority for sprites.
Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top
#ref SetSpriteZ