Changes to sprite animation system
* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
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doc/files/spritez.txt
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doc/files/spritez.txt
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#title SpriteZ [RCBasic Doc]
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#header Function SpriteZ(sprite)
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Returns the drawing priority for sprites.
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Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top
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#ref SetSpriteZ
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