Fixed Android ifdef for log
This commit is contained in:
@@ -143,7 +143,7 @@
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
Type - The type of layer selected. There are 4 types of layers: sprite, tile, canvas 2d, and canvas 3d.
|
||||
Type - The type of layer selected. There are 5 types of layers: sprite, tile, isometric tile, canvas 2d, and canvas 3d.
|
||||
</li>
|
||||
<li>
|
||||
Name - The name of the layer
|
||||
@@ -161,6 +161,26 @@
|
||||
<p>
|
||||
</p>
|
||||
</p>
|
||||
<p>
|
||||
<p>#5 - Sprite Layers have extra settings that can be changed.
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
Sprite Grid - Grid type can be either SQUARE or ISOMETRIC and determines how sprites move and snap when snap tile movement is enabled.
|
||||
</li>
|
||||
<li>
|
||||
Sort By - This setting will override SpriteZ values and determines the priority sprites are rendered in
|
||||
</li>
|
||||
<li>
|
||||
Order - This determines whether the priority set by Sort By is in ascending or descending order
|
||||
</li>
|
||||
<li>
|
||||
Shape Data - You can use this to have the editor generate the shapes when generating code or just export the shape data so you can handle collision yourself
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
</p>
|
||||
</p>
|
||||
<p>
|
||||
<br> <h2>Editor Settings</h2>
|
||||
</p>
|
||||
@@ -206,6 +226,9 @@
|
||||
<p>
|
||||
These tools are only usable when a tile layer is selected.
|
||||
</p>
|
||||
<p>
|
||||
NOTE: There is a subset of these tools available on sprite layers. The sprite layer tools will create a sprite with the selected tiles.
|
||||
</p>
|
||||
<p><img src="images/nirvana_tilemap_tools.png" ></p>
|
||||
<p>
|
||||
<p>#1 - Tools
|
||||
|
||||
Reference in New Issue
Block a user