Fixed Android ifdef for log

This commit is contained in:
n00b87
2025-11-25 05:38:12 -06:00
parent dd6de7875e
commit 606d74fd39
11 changed files with 82 additions and 19 deletions

View File

@@ -143,7 +143,7 @@
</p>
<ul>
<li>
Type - The type of layer selected. There are 4 types of layers: sprite, tile, canvas 2d, and canvas 3d.
Type - The type of layer selected. There are 5 types of layers: sprite, tile, isometric tile, canvas 2d, and canvas 3d.
</li>
<li>
Name - The name of the layer
@@ -161,6 +161,26 @@
<p>
</p>
</p>
<p>
<p>#5 - Sprite Layers have extra settings that can be changed.
</p>
<ul>
<li>
Sprite Grid - Grid type can be either SQUARE or ISOMETRIC and determines how sprites move and snap when snap tile movement is enabled.
</li>
<li>
Sort By - This setting will override SpriteZ values and determines the priority sprites are rendered in
</li>
<li>
Order - This determines whether the priority set by Sort By is in ascending or descending order
</li>
<li>
Shape Data - You can use this to have the editor generate the shapes when generating code or just export the shape data so you can handle collision yourself
</li>
</ul>
<p>
</p>
</p>
<p>
<br> <h2>Editor Settings</h2>
</p>
@@ -206,6 +226,9 @@
<p>
These tools are only usable when a tile layer is selected.
</p>
<p>
NOTE: There is a subset of these tools available on sprite layers. The sprite layer tools will create a sprite with the selected tiles.
</p>
<p><img src="images/nirvana_tilemap_tools.png" ></p>
<p>
<p>#1 - Tools