Fixed Shadow Rendering
* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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doc/files/makeplanartexturemap.txt
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doc/files/makeplanartexturemap.txt
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#title MakePlanarTextureMap [RCBasic Doc]
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#header Sub MakePlanarTextureMap( mesh, resolution )
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Makes a planar texture map for the mesh.
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Resolution is a ratio of the world space to texture space
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NOTE: Value should be between 0 and 1, a recommended value to start with is 0.001
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