Fixed Shadow Rendering

* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
This commit is contained in:
n00b87
2025-09-29 01:20:51 -05:00
parent d63195de3b
commit 715098d200
39 changed files with 1256 additions and 407 deletions

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#title MakePlanarTextureMap [RCBasic Doc]
#header Sub MakePlanarTextureMap( mesh, resolution )
Makes a planar texture map for the mesh.
Resolution is a ratio of the world space to texture space
NOTE: Value should be between 0 and 1, a recommended value to start with is 0.001