Merge pull request #4 from n00b87/rc4_gfx_physx_integrate

Graphics and Physics Initial Integration
This commit is contained in:
Rodney Cunningham
2024-09-28 12:09:02 -04:00
committed by GitHub
968 changed files with 44017 additions and 9156 deletions

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README.md Normal file → Executable file
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doc/files/abs.txt Normal file
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#title Abs [RCBasic Doc]
#header function Abs(n)

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doc/files/accelname.txt Normal file
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#title AccelName$ [RCBasic Doc]
#header function AccelName$(accel_num)

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doc/files/acos.txt Normal file
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#title Acos [RCBasic Doc]
#header function Acos(n)

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#title ActiveCanvas [RCBasic Doc]
#header function ActiveCanvas()

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#title actorAnimationIsLooped [RCBasic Doc]
#header function actorAnimationIsLooped( actor )

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#title ActorIsInTransition [RCBasic Doc]
#header function ActorIsInTransition( actor )

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#title ActorIsSolid [RCBasic Doc]
#header function ActorIsSolid(actor)

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#title ActorIsVisible [RCBasic Doc]
#header function ActorIsVisible( actor )

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#title AddActorShadow [RCBasic Doc]
#header sub AddActorShadow( actor )

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doc/files/addmatrix.txt Normal file
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#title AddMatrix [RCBasic Doc]
#header function AddMatrix(mA, mB, mC)

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#title AddMeshBuffer [RCBasic Doc]
#header sub AddMeshBuffer( mesh, vertex_count, ByRef vertex_data, ByRef normal_data, ByRef uv_data, index_count, ByRef index_data )

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#title AddSceneSkyBox [RCBasic Doc]
#header sub AddSceneSkyBox( img_top, img_bottom, img_left, img_right, img_front, img_back)

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#title AddSceneSkyDome [RCBasic Doc]
#header sub AddSceneSkyDome( img )

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#title AddSceneSkyDomeEx [RCBasic Doc]
#header sub AddSceneSkyDomeEx( img, horiRes, vertRes, txPercentage, spherePercentage, radius)

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#title AdjointMatrix [RCBasic Doc]
#header function AdjointMatrix(mA, mB)

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doc/files/andbit.txt Normal file
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#title AndBit [RCBasic Doc]
#header function AndBit(a,b)

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#title Android_GetExternalStoragePath$ [RCBasic Doc]
#header function Android_GetExternalStoragePath$()

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#title Android_GetExternalStorageState [RCBasic Doc]
#header function Android_GetExternalStorageState()

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#title Android_GetInternalStoragePath$ [RCBasic Doc]
#header function Android_GetInternalStoragePath$()

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#title Android_JNI_Message$ [RCBasic Doc]
#header function Android_JNI_Message$(arg$)

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#title applyActorCentralForceLocal [RCBasic Doc]
#header sub applyActorCentralForceLocal( actor, x, y, z)

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#title applyActorCentralForceWorld [RCBasic Doc]
#header sub applyActorCentralForceWorld( actor, x, y, z)

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#title applyActorCentralImpulseLocal [RCBasic Doc]
#header sub applyActorCentralImpulseLocal( actor, x, y, z)

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#title applyActorCentralImpulseWorld [RCBasic Doc]
#header sub applyActorCentralImpulseWorld( actor, x, y, z)

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#title applyActorDamping [RCBasic Doc]
#header sub applyActorDamping( actor, timeStep)

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#title applyActorForceLocal [RCBasic Doc]
#header sub applyActorForceLocal( actor, x, y, z, rel_x, rel_y, rel_z)

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#title applyActorForceWorld [RCBasic Doc]
#header sub applyActorForceWorld( actor, x, y, z, rel_x, rel_y, rel_z)

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#title applyActorImpulseLocal [RCBasic Doc]
#header sub applyActorImpulseLocal( actor, x, y, z, rel_x, rel_y, rel_z)

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#title applyActorImpulseWorld [RCBasic Doc]
#header sub applyActorImpulseWorld( actor, x, y, z, rel_x, rel_y, rel_z)

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#title applyActorTorqueImpulseLocal [RCBasic Doc]
#header sub applyActorTorqueImpulseLocal( actor, x, y, z)

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#title applyActorTorqueImpulseWorld [RCBasic Doc]
#header sub applyActorTorqueImpulseWorld( actor, x, y, z)

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#title applyActorTorqueLocal [RCBasic Doc]
#header sub applyActorTorqueLocal( actor, x, y, z)

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#title applyActorTorqueWorld [RCBasic Doc]
#header sub applyActorTorqueWorld( actor, x, y, z)

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doc/files/arraycopy.txt Normal file
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#title ArrayCopy [RCBasic Doc]
#header sub ArrayCopy(ByRef src, ByRef dst)

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doc/files/arraydim.txt Normal file
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#title ArrayDim [RCBasic Doc]
#header function ArrayDim(Byref id)

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doc/files/arrayfill.txt Normal file
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#title ArrayFill [RCBasic Doc]
#header sub ArrayFill(ByRef src, fdata)

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doc/files/arraysize.txt Normal file
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#title ArraySize [RCBasic Doc]
#header function ArraySize(Byref id, array_dim)

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doc/files/asc.txt Normal file
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#title Asc [RCBasic Doc]
#header function Asc(c$)

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doc/files/asin.txt Normal file
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#title Asin [RCBasic Doc]
#header function Asin(n)

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doc/files/atan.txt Normal file
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#title Atan [RCBasic Doc]
#header function Atan(n)

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doc/files/atan2.txt Normal file
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#title ATan2 [RCBasic Doc]
#header Function ATan2(y, x)

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#title AugmentMatrix [RCBasic Doc]
#header function AugmentMatrix(mA, mB, mC)

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doc/files/bin.txt Normal file
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#title Bin$ [RCBasic Doc]
#header function Bin$(n)

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#title BufferFromMatrix [RCBasic Doc]
#header sub BufferFromMatrix(ByRef buffer, mA)

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#title BufferFromString [RCBasic Doc]
#header function BufferFromString(s$, ByRef buffer)

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doc/files/canvas.txt Normal file
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#title Canvas [RCBasic Doc]
#header sub Canvas(c_num)

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doc/files/canvasclip.txt Normal file
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#title CanvasClip [RCBasic Doc]
#header sub CanvasClip(slot, x, y, w, h, flag)

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#title CanvasIsVisible [RCBasic Doc]
#header function CanvasIsVisible(c_num)

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doc/files/changedir.txt Normal file
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#title ChangeDir [RCBasic Doc]
#header sub ChangeDir(p$)

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#title ChannelIsPaused [RCBasic Doc]
#header function ChannelIsPaused(channel)

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#title ChannelIsPlaying [RCBasic Doc]
#header function ChannelIsPlaying(channel)

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#title CheckSockets [RCBasic Doc]
#header function CheckSockets(timeout_ms)

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doc/files/chr.txt Normal file
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#title Chr$ [RCBasic Doc]
#header function Chr$(n)

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doc/files/cint32.txt Normal file
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#title CInt32 [RCBasic Doc]
#header function CInt32(i)

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doc/files/cint64.txt Normal file
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#title CInt64 [RCBasic Doc]
#header function CInt64(i)

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doc/files/circle.txt Normal file
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#title Circle [RCBasic Doc]
#header sub Circle(x,y,radius)

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doc/files/circlefill.txt Normal file
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#title CircleFill [RCBasic Doc]
#header sub CircleFill(x,y,radius)

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#title clearActorForces [RCBasic Doc]
#header sub clearActorForces( actor)

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#title ClearCanvas [RCBasic Doc]
#header sub ClearCanvas()

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#title ClearMatrix [RCBasic Doc]
#header sub ClearMatrix(mA)

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#title ClearMatrixColumns [RCBasic Doc]
#header function ClearMatrixColumns(mA, c, num_cols)

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#title ClearMatrixRows [RCBasic Doc]
#header function ClearMatrixRows(mA, r, num_rows)

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#title ClearMouseZone [RCBasic Doc]
#header sub ClearMouseZone()

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#title ClearStack_N [RCBasic Doc]
#header sub ClearStack_N( num_stack )

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#title ClearStack_S [RCBasic Doc]
#header sub ClearStack_S( str_stack )

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doc/files/clipmatrix.txt Normal file
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#title ClipMatrix [RCBasic Doc]
#header sub ClipMatrix(mA, r, c, num_rows, num_cols, mB)

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#title CloneCanvas [RCBasic Doc]
#header sub CloneCanvas(src, dst)

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#title CloseCanvas [RCBasic Doc]
#header sub CanvasClose(c_num)

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doc/files/closefile.txt Normal file
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#title CloseFile [RCBasic Doc]
#header sub FileClose(stream)

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#title CloseWindow [RCBasic Doc]
#header sub WindowClose(win)

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doc/files/cls.txt Normal file
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#title Cls [RCBasic Doc]
#header sub Cls()

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#title CofactorMatrix [RCBasic Doc]
#header sub SubMatrix(mA, r, c)

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doc/files/colorkey.txt Normal file
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#title ColorKey [RCBasic Doc]
#header sub ColorKey(slot, c)

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doc/files/command.txt Normal file
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#title Command$ [RCBasic Doc]
#header function Command$(arg)

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#title computeActorAngularImpulseDenominator [RCBasic Doc]
#header function computeActorAngularImpulseDenominator( actor, x, y, z)

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#title computeActorGyroImpulseLocal [RCBasic Doc]
#header sub computeActorGyroImpulseLocal( actor, dt, ByRef x, ByRef y, ByRef z)

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#title computeActorGyroImpulseWorld [RCBasic Doc]
#header sub computeActorGyroImpulseWorld( actor, dt, ByRef x, ByRef y, ByRef z)

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#title computeActorImpulseDenominator [RCBasic Doc]
#header function computeActorImpulseDenominator( actor, pos_x, pos_y, pos_z, normal_x, normal_y, normal_z)

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#title copyActorMaterial [RCBasic Doc]
#header function copyActorMaterial( actor, material_num)

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doc/files/copyfile.txt Normal file
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#title CopyFile [RCBasic Doc]
#header sub CopyFile(src$, dst$)

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doc/files/copyimage.txt Normal file
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#title CopyImage [RCBasic Doc]
#header sub CopyImage(src, dst)

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#title copyMaterial [RCBasic Doc]
#header function copyMaterial( smaterial_id)

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doc/files/copymatrix.txt Normal file
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#title CopyMatrix [RCBasic Doc]
#header sub CopyMatrix(mA, mB)

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#title CopyMatrixColumns [RCBasic Doc]
#header function CopyMatrixColumns(mA, mB, c, num_cols)

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#title CopyMatrixRows [RCBasic Doc]
#header function CopyMatrixRows(mA, mB, r, num_rows)

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doc/files/cos.txt Normal file
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#title Cos [RCBasic Doc]
#header function Cos(n)

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#title CreateBillboardActor [RCBasic Doc]
#header function CreateBillboardActor( )

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#title createConeConstraint [RCBasic Doc]
#header function createConeConstraint( actorA, rbAFrame_matrix)

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#title createConeConstraintEx [RCBasic Doc]
#header function createConeConstraintEx( actorA, actorB, rbAFrame_matrix, rbBFrame_matrix)

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#title CreateCubeActor [RCBasic Doc]
#header function CreateCubeActor( cube_size )

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#title createHingeConstraint [RCBasic Doc]
#header function createHingeConstraint( actorA, pxA, pyA, pzA, axA, ayA, azA)

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#title createHingeConstraintEx [RCBasic Doc]
#header function createHingeConstraintEx( actorA, actorB, pxA, pyA, pzA, pxB, pyB, pzB, axA, ayA, azA, axB, ayB, azB)

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#title createImage [RCBasic Doc]
#header sub ImageFromBuffer(slot, w, h, byref buffer)

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#title createImageEx [RCBasic Doc]
#header sub ImageFromBuffer_Ex(slot, w, h, byref buffer, colkey)

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#title CreateLightActor [RCBasic Doc]
#header function CreateLightActor( )

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#title createMaterial [RCBasic Doc]
#header function createMaterial()

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doc/files/createmesh.txt Normal file
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#title CreateMesh [RCBasic Doc]
#header function CreateMesh( )

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#title CreateMeshActor [RCBasic Doc]
#header function CreateMeshActor( mesh )

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#title CreateMeshOctreeActor [RCBasic Doc]
#header function CreateMeshOctreeActor( mesh )

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