Fixed segfault when deleting actors with ACTOR_SHAPE_TYPE_NONE
This commit is contained in:
@@ -851,7 +851,11 @@ void rc_deleteActor(int actor_id)
|
||||
if(!rc_actor[actor_id].mesh_node)
|
||||
return;
|
||||
|
||||
rc_physics3D.world->removeCollisionObject(rc_actor[actor_id].physics.rigid_body, false);
|
||||
if(rc_actor[actor_id].physics.rigid_body)
|
||||
rc_physics3D.world->removeCollisionObject(rc_actor[actor_id].physics.rigid_body, false);
|
||||
|
||||
rc_actor[actor_id].physics.rigid_body = NULL;
|
||||
|
||||
rc_actor[actor_id].physics.collisions.clear();
|
||||
|
||||
rc_actor[actor_id].mesh_node->remove();
|
||||
|
||||
Reference in New Issue
Block a user