v43 update
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@@ -960,6 +960,8 @@ add_embedded_arg("z", ID_TYPE_BYREF_NUM);
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embed_function("GyroName$", ID_TYPE_FN_STR);
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add_embedded_arg("gyro_num", ID_TYPE_NUM);
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embed_function("NumGyros", ID_TYPE_FN_NUM);
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embed_function("TouchX", ID_TYPE_FN_NUM);
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embed_function("TouchY", ID_TYPE_FN_NUM);
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embed_function("CheckSockets", ID_TYPE_FN_NUM);
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add_embedded_arg("timeout_ms", ID_TYPE_NUM);
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embed_function("TCP_SocketReady", ID_TYPE_FN_NUM);
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@@ -1083,6 +1085,14 @@ embed_function("Runtime$", ID_TYPE_FN_STR);
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embed_function("NumCPUs", ID_TYPE_FN_NUM);
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embed_function("SystemRam", ID_TYPE_FN_NUM);
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embed_function("GetGPUInfo$", ID_TYPE_FN_STR);
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embed_function("Steam_AddAchievement", ID_TYPE_SUB);
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add_embedded_arg("ach_id$", ID_TYPE_STR);
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add_embedded_arg("ach_name$", ID_TYPE_STR);
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embed_function("Steam_ClearAchievements", ID_TYPE_SUB);
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embed_function("Steam_FinalizeAchievements", ID_TYPE_SUB);
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embed_function("Steam_TriggerAchievement", ID_TYPE_FN_NUM);
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add_embedded_arg("ach_name$", ID_TYPE_STR);
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embed_function("Steam_GetID$", ID_TYPE_FN_STR);
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embed_function("DimMatrix", ID_TYPE_FN_NUM);
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add_embedded_arg("m_rows", ID_TYPE_NUM);
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add_embedded_arg("m_cols", ID_TYPE_NUM);
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@@ -2022,6 +2032,24 @@ add_embedded_arg("dim_y", ID_TYPE_NUM);
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add_embedded_arg("dim_z", ID_TYPE_NUM);
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embed_function("DeleteAN8", ID_TYPE_SUB);
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add_embedded_arg("an8_project", ID_TYPE_NUM);
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embed_function("SetMeshBoundingBox", ID_TYPE_SUB);
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add_embedded_arg("mesh", ID_TYPE_NUM);
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add_embedded_arg("min_x", ID_TYPE_NUM);
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add_embedded_arg("min_y", ID_TYPE_NUM);
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add_embedded_arg("min_z", ID_TYPE_NUM);
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add_embedded_arg("max_x", ID_TYPE_NUM);
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add_embedded_arg("max_y", ID_TYPE_NUM);
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add_embedded_arg("max_z", ID_TYPE_NUM);
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embed_function("GetMeshBoundingBox", ID_TYPE_SUB);
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add_embedded_arg("mesh", ID_TYPE_NUM);
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add_embedded_arg("min_x", ID_TYPE_BYREF_NUM);
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add_embedded_arg("min_y", ID_TYPE_BYREF_NUM);
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add_embedded_arg("min_z", ID_TYPE_BYREF_NUM);
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add_embedded_arg("max_x", ID_TYPE_BYREF_NUM);
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add_embedded_arg("max_y", ID_TYPE_BYREF_NUM);
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add_embedded_arg("max_z", ID_TYPE_BYREF_NUM);
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embed_function("ReCalculateMeshBoundingBox", ID_TYPE_SUB);
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add_embedded_arg("mesh", ID_TYPE_NUM);
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embed_function("CreateAnimatedActor", ID_TYPE_FN_NUM);
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add_embedded_arg("mesh", ID_TYPE_NUM);
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embed_function("CreateOctreeActor", ID_TYPE_FN_NUM);
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