v43 update

This commit is contained in:
n00b87
2025-07-08 21:17:11 -05:00
parent f6a99ebba1
commit 96ba62c9de
49 changed files with 2401 additions and 1828 deletions

View File

@@ -1042,6 +1042,12 @@ case FN_GyroName$: //String Function
case FN_NumGyros: //Number Function
rc_push_num(rc_numGyros( ));
break;
case FN_TouchX: //Number Function
rc_push_num(rc_getTouchX( ));
break;
case FN_TouchY: //Number Function
rc_push_num(rc_getTouchY( ));
break;
case FN_CheckSockets: //Number Function
rc_push_num(rc_net_checkSockets( CHECKSOCKETS_TIMEOUT_MS ));
break;
@@ -1214,6 +1220,21 @@ case FN_SystemRam: //Number Function
case FN_GetGPUInfo$: //String Function
rc_push_str(rc_getGPUInfo( ));
break;
case FN_Steam_AddAchievement: //Sub Procedure
rc_steam_AddAchievement( STEAM_ADDACHIEVEMENT_ACH_ID$, STEAM_ADDACHIEVEMENT_ACH_NAME$ );
break;
case FN_Steam_ClearAchievements: //Sub Procedure
rc_steam_ClearAchievements( );
break;
case FN_Steam_FinalizeAchievements: //Sub Procedure
rc_steam_FinalizeAchievements( );
break;
case FN_Steam_TriggerAchievement: //Number Function
rc_push_num(rc_steam_TriggerAchievement( STEAM_TRIGGERACHIEVEMENT_ACH_NAME$ ));
break;
case FN_Steam_GetID$: //String Function
rc_push_str(rc_steam_GetID( ));
break;
case FN_DimMatrix: //Number Function
rc_push_num(rc_dimMatrix( DIMMATRIX_M_ROWS, DIMMATRIX_M_COLS ));
break;
@@ -2036,6 +2057,15 @@ case FN_CreateVolumeLightMesh: //Number Function
case FN_DeleteAN8: //Sub Procedure
rc_deleteAN8( DELETEAN8_AN8_PROJECT );
break;
case FN_SetMeshBoundingBox: //Sub Procedure
rc_setMeshBoundingBox( SETMESHBOUNDINGBOX_MESH, SETMESHBOUNDINGBOX_MIN_X, SETMESHBOUNDINGBOX_MIN_Y, SETMESHBOUNDINGBOX_MIN_Z, SETMESHBOUNDINGBOX_MAX_X, SETMESHBOUNDINGBOX_MAX_Y, SETMESHBOUNDINGBOX_MAX_Z );
break;
case FN_GetMeshBoundingBox: //Sub Procedure
rc_getMeshBoundingBox( GETMESHBOUNDINGBOX_MESH, &GETMESHBOUNDINGBOX_MIN_X, &GETMESHBOUNDINGBOX_MIN_Y, &GETMESHBOUNDINGBOX_MIN_Z, &GETMESHBOUNDINGBOX_MAX_X, &GETMESHBOUNDINGBOX_MAX_Y, &GETMESHBOUNDINGBOX_MAX_Z );
break;
case FN_ReCalculateMeshBoundingBox: //Sub Procedure
rc_reCalculateMeshBoundingBox( RECALCULATEMESHBOUNDINGBOX_MESH );
break;
case FN_CreateAnimatedActor: //Number Function
rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH ));
break;