FX materials can now use material properties before and after type is set

This commit is contained in:
n00b87
2025-08-22 21:19:23 -05:00
parent ee5395bd66
commit ab9238cdb8
4 changed files with 164 additions and 161 deletions

View File

@@ -2527,7 +2527,7 @@
1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h
"ProjectiveTextures.h"
1755894050 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
1755897401 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
"rc_fx_materials.h"
1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_animation.h
@@ -2571,7 +2571,7 @@
1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_fx_shaders.h
1755893833 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/CShader.cpp
1755897318 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/CShader.cpp
<irrlicht.h>
<iostream>
"CShader.h"