WIP
This commit is contained in:
@@ -88,7 +88,40 @@
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MATERIAL_TYPE_ONETEXTURE_BLEND
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</li>
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<li>
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MATERIAL_TYPE_FORCE_32BIT
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FX_MATERIAL_TYPE_NORMAL_BLEND
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</li>
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<li>
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FX_MATERIAL_TYPE_REFRACTION
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</li>
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<li>
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FX_MATERIAL_TYPE_REFRACTION2
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</li>
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<li>
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FX_MATERIAL_TYPE_GOOCH
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</li>
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<li>
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FX_MATERIAL_TYPE_PLASTIC
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</li>
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<li>
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FX_MATERIAL_TYPE_TANGENT
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</li>
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<li>
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FX_MATERIAL_TYPE_SPEAKER
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</li>
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<li>
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FX_MATERIAL_TYPE_PHONG_TEXTURE
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE2
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE3
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE4
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</li>
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</ul>
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<br><p>Related:
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@@ -16,25 +16,25 @@
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</p>
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<ul>
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<li>
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AA_MODE_OFF=0,
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AA_MODE_OFF
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</li>
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<li>
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AA_MODE_SIMPLE=1,
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AA_MODE_SIMPLE
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</li>
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<li>
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AA_MODE_QUALITY=3,
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AA_MODE_QUALITY
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</li>
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<li>
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AA_MODE_LINE_SMOOTH=4,
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AA_MODE_LINE_SMOOTH
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</li>
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<li>
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AA_MODE_POINT_SMOOTH=8,
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AA_MODE_POINT_SMOOTH
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</li>
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<li>
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AA_MODE_FULL_BASIC=15,
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AA_MODE_FULL_BASIC
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</li>
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<li>
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AA_MODE_ALPHA_TO_COVERAGE=16
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AA_MODE_ALPHA_TO_COVERAGE
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</li>
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</ul>
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<br><p>Related:
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@@ -11,6 +11,9 @@
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<p>
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Gets the constant value of an FX material
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</p>
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<p>
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NOTE: To see a list of constants for each material type, reference SetMaterialConstant()
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</p>
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<br><p>Related:
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<a href="setmaterialconstant.html">SetMaterialConstant</a>
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</p>
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@@ -88,7 +88,40 @@
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MATERIAL_TYPE_ONETEXTURE_BLEND
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</li>
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<li>
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MATERIAL_TYPE_FORCE_32BIT
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FX_MATERIAL_TYPE_NORMAL_BLEND
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</li>
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<li>
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FX_MATERIAL_TYPE_REFRACTION
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</li>
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<li>
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FX_MATERIAL_TYPE_REFRACTION2
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</li>
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<li>
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FX_MATERIAL_TYPE_GOOCH
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</li>
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<li>
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FX_MATERIAL_TYPE_PLASTIC
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</li>
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<li>
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FX_MATERIAL_TYPE_TANGENT
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</li>
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<li>
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FX_MATERIAL_TYPE_SPEAKER
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</li>
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<li>
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FX_MATERIAL_TYPE_PHONG_TEXTURE
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE2
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE3
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE4
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</li>
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</ul>
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<br><p>Related:
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@@ -185,6 +185,17 @@
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<br>
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</p>
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<p>
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<b>Function Serenity_GetMeshAnimationIDByName(mesh_index, animation_name$)</b>
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</p>
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<ul>
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<li>
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Returns the RCBasic mesh animation id
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</li>
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</ul>
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<p>
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<br>
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</p>
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<p>
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</body>
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</html>
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@@ -91,7 +91,40 @@
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MATERIAL_TYPE_ONETEXTURE_BLEND
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</li>
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<li>
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MATERIAL_TYPE_FORCE_32BIT
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FX_MATERIAL_TYPE_NORMAL_BLEND
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</li>
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<li>
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FX_MATERIAL_TYPE_REFRACTION
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</li>
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<li>
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FX_MATERIAL_TYPE_REFRACTION2
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</li>
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<li>
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FX_MATERIAL_TYPE_GOOCH
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</li>
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<li>
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FX_MATERIAL_TYPE_PLASTIC
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</li>
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<li>
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FX_MATERIAL_TYPE_TANGENT
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</li>
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<li>
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FX_MATERIAL_TYPE_SPEAKER
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</li>
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<li>
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FX_MATERIAL_TYPE_PHONG_TEXTURE
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE2
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE3
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</li>
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<li>
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FX_MATERIAL_TYPE_STYLE4
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</li>
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</ul>
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<br><p>Related:
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@@ -16,25 +16,25 @@
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</p>
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<ul>
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<li>
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AA_MODE_OFF=0,
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AA_MODE_OFF
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</li>
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<li>
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AA_MODE_SIMPLE=1,
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AA_MODE_SIMPLE
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</li>
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<li>
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AA_MODE_QUALITY=3,
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AA_MODE_QUALITY
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</li>
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<li>
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AA_MODE_LINE_SMOOTH=4,
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AA_MODE_LINE_SMOOTH
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</li>
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<li>
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AA_MODE_POINT_SMOOTH=8,
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AA_MODE_POINT_SMOOTH
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</li>
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<li>
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AA_MODE_FULL_BASIC=15,
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AA_MODE_FULL_BASIC
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</li>
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<li>
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AA_MODE_ALPHA_TO_COVERAGE=16
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AA_MODE_ALPHA_TO_COVERAGE
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</li>
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</ul>
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<br><p>Related:
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@@ -11,6 +11,186 @@
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<p>
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Sets the constant value of an FX material
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</p>
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<p>
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NOTE: Each constant can ve of type Float, Vec2, Vec3, or Vec4. The ones listed as defined are set internally by the runtime.
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</p>
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<p>
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<b>FX_MATERIAL_TYPE_NORMAL_BLEND</b> Possible Constants
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</p>
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<ul>
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<li>
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[Float] Alpha
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</li>
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</ul>
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<p>
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<b>FX_MATERIAL_TYPE_REFRACTION</b> Possible Constants
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</p>
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<ul>
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<li>
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[Vec3] BaseColor
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</li>
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<li>
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[Float] Depth
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</li>
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<li>
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[Float] MixRatio
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</li>
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<li>
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[Float] FrameWidth
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</li>
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<li>
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[Float] FrameHeight
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</li>
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<li>
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[-Defined-] EnvMap
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</li>
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<li>
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[-Defined-] RefractionMap
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</li>
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</ul>
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<p>
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<b>FX_MATERIAL_TYPE_REFRACTION2</b> Possible Constants
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</p>
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<ul>
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<li>
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NONE
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</li>
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</ul>
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<p>
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<b>FX_MATERIAL_TYPE_GOOCH</b> Possible Constants
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</p>
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<ul>
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<li>
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[Vec3] SurfaceColor
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</li>
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<li>
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[Vec3] WarmColor
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</li>
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<li>
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[Vec3] CoolColor
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</li>
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<li>
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[Float] DiffuseWarm
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</li>
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<li>
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[Float] DiffuseCool
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</li>
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</ul>
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<p>
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<b>FX_MATERIAL_TYPE_PLASTIC</b> Possible Constants
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</p>
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<ul>
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<li>
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[Vec4] Color
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</li>
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<li>
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[Float] Intensity
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</li>
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</ul>
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<p>
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<b>FX_MATERIAL_TYPE_TANGENT</b> Possible Constants
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</p>
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<ul>
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<li>
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[Float] BViewSpace
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</li>
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<li>
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[Defined] MatView
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</li>
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</ul>
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<p>
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<b>FX_MATERIAL_TYPE_SPEAKER</b> Possible Constants
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</p>
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<ul>
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<li>
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[Float] PulseSharpness
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</li>
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<li>
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[Float] Beat
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</li>
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<li>
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[Float] Amplitude
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</li>
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<li>
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[Float] BassFrequency
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</li>
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<li>
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[Defined] Base
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</li>
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<li>
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[Defined] View_Proj_Matrix
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</li>
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<li>
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[Defined] View_Matrix
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</li>
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<li>
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[Defined] Time_0_X
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</li>
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</ul>
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<p>
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<b>FX_MATERIAL_TYPE_PHONG_TEXTURE</b> Possible Constants
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</p>
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<ul>
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<li>
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[Vec4] fvAmbient
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</li>
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<li>
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[Vec4] fvSpecular
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</li>
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<li>
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[Vec4] fvDiffuse
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</li>
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<li>
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[Float] fSpecularPower
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</li>
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<li>
|
||||
[-Defined-] BaseMap
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</li>
|
||||
<li>
|
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[-Defined-] fvEyePosition
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</li>
|
||||
</ul>
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<p>
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||||
<b>FX_MATERIAL_TYPE_STYLE</b> Possible Constants
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</p>
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<ul>
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||||
<li>
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||||
[-Defined-] LightPos
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</li>
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</ul>
|
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<p>
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<b>FX_MATERIAL_TYPE_STYLE2</b> Possible Constants
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</p>
|
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<ul>
|
||||
<li>
|
||||
[-Defined-] BaseMap
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</li>
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</ul>
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<p>
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<b>FX_MATERIAL_TYPE_STYLE3</b> Possible Constants
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||||
</p>
|
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<ul>
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<li>
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NONE
|
||||
</li>
|
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</ul>
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<p>
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||||
<b>FX_MATERIAL_TYPE_STYLE4</b> Possible Constants
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</p>
|
||||
<ul>
|
||||
<li>
|
||||
[Float] SilhouetteThreshold
|
||||
</li>
|
||||
<li>
|
||||
[Vec4] SilhouetteColor
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</li>
|
||||
<li>
|
||||
[Float] EnableLighting
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</li>
|
||||
<li>
|
||||
[-Defined-] Tex
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="getmaterialconstant.html">GetMaterialConstant</a>
|
||||
</p>
|
||||
|
||||
@@ -88,7 +88,40 @@
|
||||
MATERIAL_TYPE_ONETEXTURE_BLEND
|
||||
</li>
|
||||
<li>
|
||||
MATERIAL_TYPE_FORCE_32BIT
|
||||
FX_MATERIAL_TYPE_NORMAL_BLEND
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_REFRACTION
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_REFRACTION2
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_GOOCH
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_PLASTIC
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_TANGENT
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_SPEAKER
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_PHONG_TEXTURE
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_STYLE
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_STYLE2
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_STYLE3
|
||||
</li>
|
||||
<li>
|
||||
FX_MATERIAL_TYPE_STYLE4
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
|
||||
@@ -3,4 +3,6 @@
|
||||
|
||||
Gets the constant value of an FX material
|
||||
|
||||
NOTE: To see a list of constants for each material type, reference SetMaterialConstant()
|
||||
|
||||
#ref SetMaterialConstant
|
||||
|
||||
@@ -3,4 +3,115 @@
|
||||
|
||||
Sets the constant value of an FX material
|
||||
|
||||
|
||||
NOTE: Each constant can ve of type Float, Vec2, Vec3, or Vec4. The ones listed as defined are set internally by the runtime.
|
||||
|
||||
<b>FX_MATERIAL_TYPE_NORMAL_BLEND</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [Float] Alpha
|
||||
#/list
|
||||
|
||||
|
||||
<b>FX_MATERIAL_TYPE_REFRACTION</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [Vec3] BaseColor
|
||||
#li [Float] Depth
|
||||
#li [Float] MixRatio
|
||||
#li [Float] FrameWidth
|
||||
#li [Float] FrameHeight
|
||||
#li [-Defined-] EnvMap
|
||||
#li [-Defined-] RefractionMap
|
||||
#/list
|
||||
|
||||
|
||||
<b>FX_MATERIAL_TYPE_REFRACTION2</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li NONE
|
||||
#/list
|
||||
|
||||
<b>FX_MATERIAL_TYPE_GOOCH</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [Vec3] SurfaceColor
|
||||
#li [Vec3] WarmColor
|
||||
#li [Vec3] CoolColor
|
||||
#li [Float] DiffuseWarm
|
||||
#li [Float] DiffuseCool
|
||||
#/list
|
||||
|
||||
<b>FX_MATERIAL_TYPE_PLASTIC</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [Vec4] Color
|
||||
#li [Float] Intensity
|
||||
#/list
|
||||
|
||||
|
||||
<b>FX_MATERIAL_TYPE_TANGENT</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [Float] BViewSpace
|
||||
#li [Defined] MatView
|
||||
#/list
|
||||
|
||||
|
||||
<b>FX_MATERIAL_TYPE_SPEAKER</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [Float] PulseSharpness
|
||||
#li [Float] Beat
|
||||
#li [Float] Amplitude
|
||||
#li [Float] BassFrequency
|
||||
#li [Defined] Base
|
||||
#li [Defined] View_Proj_Matrix
|
||||
#li [Defined] View_Matrix
|
||||
#li [Defined] Time_0_X
|
||||
#/list
|
||||
|
||||
|
||||
<b>FX_MATERIAL_TYPE_PHONG_TEXTURE</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [Vec4] fvAmbient
|
||||
#li [Vec4] fvSpecular
|
||||
#li [Vec4] fvDiffuse
|
||||
#li [Float] fSpecularPower
|
||||
#li [-Defined-] BaseMap
|
||||
#li [-Defined-] fvEyePosition
|
||||
#/list
|
||||
|
||||
|
||||
<b>FX_MATERIAL_TYPE_STYLE</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [-Defined-] LightPos
|
||||
#/list
|
||||
|
||||
|
||||
<b>FX_MATERIAL_TYPE_STYLE2</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [-Defined-] BaseMap
|
||||
#/list
|
||||
|
||||
|
||||
<b>FX_MATERIAL_TYPE_STYLE3</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li NONE
|
||||
#/list
|
||||
|
||||
<b>FX_MATERIAL_TYPE_STYLE4</b>
|
||||
Possible Constants
|
||||
#list ul
|
||||
#li [Float] SilhouetteThreshold
|
||||
#li [Vec4] SilhouetteColor
|
||||
#li [Float] EnableLighting
|
||||
#li [-Defined-] Tex
|
||||
#/list
|
||||
|
||||
|
||||
#ref GetMaterialConstant
|
||||
|
||||
@@ -185,6 +185,17 @@
|
||||
<br>
|
||||
</p>
|
||||
<p>
|
||||
<b>Function Serenity_GetMeshAnimationIDByName(mesh_index, animation_name$)</b>
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
Returns the RCBasic mesh animation id
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
<br>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -95,3 +95,9 @@
|
||||
#li Returns the RCBasic mesh animation id
|
||||
#/list
|
||||
<br>
|
||||
|
||||
<b>Function Serenity_GetMeshAnimationIDByName(mesh_index, animation_name$)</b>
|
||||
#list ul
|
||||
#li Returns the RCBasic mesh animation id
|
||||
#/list
|
||||
<br>
|
||||
|
||||
0
doc/serenity_docs/update_doc.sh
Normal file → Executable file
0
doc/serenity_docs/update_doc.sh
Normal file → Executable file
@@ -2,52 +2,9 @@
|
||||
<CodeBlocks_layout_file>
|
||||
<FileVersion major="1" minor="0" />
|
||||
<ActiveTarget name="Debug" />
|
||||
<File name="rc_global.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="main.cpp" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="13014" topLine="163" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_utility.h" open="0" top="0" tabpos="27" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1747" topLine="35" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="parser.h" open="1" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="192713" topLine="4635" />
|
||||
</Cursor>
|
||||
<Folding>
|
||||
<Collapse line="6341" />
|
||||
</Folding>
|
||||
</File>
|
||||
<File name="tokenizer.h" open="1" top="1" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="46103" topLine="1088" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="env_resolve.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="615" topLine="32" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_vm_asm.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="41761" topLine="1347" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="keywords.h" open="0" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="105" topLine="17" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="identifier.h" open="0" top="0" tabpos="26" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="9544" topLine="341" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="constants.h" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
|
||||
<Cursor1 position="28436" topLine="896" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_builtin.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
@@ -55,9 +12,52 @@
|
||||
<Cursor1 position="112317" topLine="2509" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="main.cpp" open="1" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="tokenizer.h" open="1" top="1" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="28436" topLine="896" />
|
||||
<Cursor1 position="46887" topLine="1109" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="identifier.h" open="0" top="0" tabpos="26" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="9544" topLine="341" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_global.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="13014" topLine="163" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="parser.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="192713" topLine="4632" />
|
||||
</Cursor>
|
||||
<Folding>
|
||||
<Collapse line="6341" />
|
||||
</Folding>
|
||||
</File>
|
||||
<File name="rc_utility.h" open="0" top="0" tabpos="27" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1747" topLine="35" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_vm_asm.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="41761" topLine="1347" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="env_resolve.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="615" topLine="32" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="constants.h" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="keywords.h" open="0" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="105" topLine="17" />
|
||||
</Cursor>
|
||||
</File>
|
||||
</CodeBlocks_layout_file>
|
||||
|
||||
@@ -52,7 +52,7 @@ CShader::CShader(IrrlichtDevice* device, rc_shader_material_obj shader_material)
|
||||
|
||||
if(gpu)
|
||||
{
|
||||
//std::cout << "Compiling Shader" << std::endl;
|
||||
std::cout << "Compiling Shader" << std::endl;
|
||||
//std::cout << shader_material.vert_shader << std::endl << std::endl;
|
||||
//std::cout << shader_material.frag_shader << std::endl << std::endl;
|
||||
p_material = gpu->addHighLevelShaderMaterial(
|
||||
@@ -60,7 +60,7 @@ CShader::CShader(IrrlichtDevice* device, rc_shader_material_obj shader_material)
|
||||
shader_material.frag_shader.c_str(), "pixelMain", video::EPST_PS_4_1,
|
||||
this, video::EMT_SOLID);
|
||||
|
||||
//std::cout << "Result: " << p_material << std::endl;
|
||||
std::cout << "Result: " << p_material << std::endl;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -4452,15 +4452,15 @@ int main(int argc, char * argv[])
|
||||
|
||||
//ogles2 test
|
||||
#ifdef RC_TESTING
|
||||
//rc_intern_dirChange("/home/n00b/test/SpriteShapeTest");
|
||||
rc_intern_dirChange("/home/n00b/Desktop/tutorial/sn_video_tutorial/SN_Tutorial");
|
||||
//rc_intern_dirChange("");
|
||||
rc_filename = "main.cbc";
|
||||
|
||||
//rc_intern_dirChange("/home/n00b/Pictures/UNTITLED");
|
||||
//rc_filename = "nv_test.cbc";
|
||||
|
||||
rc_intern_dirChange("/home/n00b/Experimental/android-project/app/src/main/assets");
|
||||
rc_filename = "main.cbc";
|
||||
//rc_intern_dirChange("/home/n00b/Experimental/android-project/app/src/main/assets");
|
||||
//rc_filename = "main.cbc";
|
||||
#endif
|
||||
//---------------
|
||||
|
||||
|
||||
@@ -236,6 +236,7 @@ void rc_setActorMaterial(int actor, int material_num, int material_id)
|
||||
{
|
||||
if(rc_material[material_id].shader)
|
||||
{
|
||||
rc_actor[actor].mesh_node->getMaterial(material_num) = rc_material[material_id].mat;
|
||||
rc_actor[actor].mesh_node->getMaterial(material_num).MaterialType = (video::E_MATERIAL_TYPE)rc_material[material_id].shader->getMaterial();
|
||||
rc_material[material_id].shader->setObjectNode(rc_actor[actor].mesh_node);
|
||||
|
||||
|
||||
@@ -665,8 +665,6 @@ void rc_setMaterialConstant(int material_id, std::string m_constant, double n1,
|
||||
if(!rc_material[material_id].isFX)
|
||||
return;
|
||||
|
||||
float m_constant_value[] = {n1, n2, n3, n4};
|
||||
|
||||
m_constant = rc_intern_trim(rc_intern_lcase(m_constant));
|
||||
|
||||
for(int i = 0; i < rc_material[material_id].shader->getUniformVariableCount(); i++)
|
||||
@@ -675,7 +673,38 @@ void rc_setMaterialConstant(int material_id, std::string m_constant, double n1,
|
||||
u_var = rc_intern_trim(rc_intern_lcase(u_var));
|
||||
if(u_var.compare(m_constant)==0)
|
||||
{
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value = m_constant_value;
|
||||
switch(rc_material[material_id].shader->getUniformVariable(i)->type)
|
||||
{
|
||||
case ESVT_FLOAT:
|
||||
{
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[0] = n1;
|
||||
}
|
||||
break;
|
||||
|
||||
case ESVT_VEC2:
|
||||
{
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[0] = n1;
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[1] = n2;
|
||||
}
|
||||
break;
|
||||
|
||||
case ESVT_VEC3:
|
||||
{
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[0] = n1;
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[1] = n2;
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[2] = n3;
|
||||
}
|
||||
break;
|
||||
|
||||
case ESVT_VEC4:
|
||||
{
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[0] = n1;
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[1] = n2;
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[2] = n3;
|
||||
rc_material[material_id].shader->getUniformVariable(i)->value[3] = n4;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define RC_OS_DEFINES_H_INCLUDED
|
||||
|
||||
//USED FOR TESTING ONLY
|
||||
//#define RC_TESTING
|
||||
#define RC_TESTING
|
||||
|
||||
//I am checking Android first since I think it also defines __linux__
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# depslib dependency file v1.0
|
||||
1754545071 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
|
||||
1755890851 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
|
||||
"rc_os_defines.h"
|
||||
<emscripten.h>
|
||||
<sys/param.h>
|
||||
@@ -33,7 +33,7 @@
|
||||
<irrtheora.h>
|
||||
"rc_func130_cases.h"
|
||||
|
||||
1753538775 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
|
||||
1755890765 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
|
||||
<TargetConditionals.h>
|
||||
|
||||
1754605794 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
|
||||
@@ -2527,7 +2527,7 @@
|
||||
1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h
|
||||
"ProjectiveTextures.h"
|
||||
|
||||
1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
|
||||
1755894050 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
|
||||
"rc_fx_materials.h"
|
||||
|
||||
1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_animation.h
|
||||
@@ -2559,7 +2559,7 @@
|
||||
<vector>
|
||||
<algorithm>
|
||||
|
||||
1755137987 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_fx_materials.h
|
||||
1755890976 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_fx_materials.h
|
||||
<irrlicht.h>
|
||||
"CShader.h"
|
||||
"rc_fx_shaders.h"
|
||||
@@ -2571,7 +2571,7 @@
|
||||
|
||||
1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_fx_shaders.h
|
||||
|
||||
1748042868 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/CShader.cpp
|
||||
1755893833 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/CShader.cpp
|
||||
<irrlicht.h>
|
||||
<iostream>
|
||||
"CShader.h"
|
||||
|
||||
@@ -2,24 +2,9 @@
|
||||
<CodeBlocks_layout_file>
|
||||
<FileVersion major="1" minor="0" />
|
||||
<ActiveTarget name="Debug" />
|
||||
<File name="rc_font.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="../../irrBullet/src/irrBulletRigidBody.cpp" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_net.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="3769" topLine="186" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_windowclose.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="23822" topLine="643" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_gfx3D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="565" topLine="0" />
|
||||
<Cursor1 position="2248" topLine="493" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="../../irrBullet/src/irrBulletGhostObject.cpp" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
@@ -27,134 +12,9 @@
|
||||
<Cursor1 position="1861" topLine="27" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_particles.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<File name="rc_windowclose.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="6262" topLine="615" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_spritelib.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="47918" topLine="1604" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="CShader.h" open="1" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1363" topLine="42" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_scene.h" open="0" top="0" tabpos="30" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1298" topLine="28" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="gui_freetype_font.h" open="0" top="0" tabpos="23" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="183" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_video.h" open="0" top="0" tabpos="21" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="169" topLine="6" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_gfx_core.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="23585" topLine="785" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="ProjectiveTextures.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="348" topLine="166" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_fx_materials.h" open="1" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="17543" topLine="672" />
|
||||
</Cursor>
|
||||
</File>
|
||||
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<File name="rc_sprite2D.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
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<Cursor1 position="558" topLine="13" />
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</Cursor>
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</File>
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<File name="rc_steam.cpp" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1410" topLine="0" />
|
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</Cursor>
|
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</File>
|
||||
<File name="rc_fx_materials.h" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
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<Cursor1 position="15139" topLine="608" />
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</Cursor>
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</File>
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<File name="CShader.cpp" open="1" top="1" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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||||
<Cursor>
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<Cursor1 position="949" topLine="34" />
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</Cursor>
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</File>
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<File name="rc_particles.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="6262" topLine="615" />
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</Cursor>
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</File>
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<File name="rc_tilelib.h" open="0" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="6694" topLine="319" />
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</Cursor>
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</File>
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<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="792" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_gfx.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
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<Cursor1 position="41480" topLine="234" />
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</Cursor>
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</File>
|
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<File name="rc_matrix.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
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<Cursor1 position="34977" topLine="1288" />
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</Cursor>
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</File>
|
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</CodeBlocks_layout_file>
|
||||
|
||||
Reference in New Issue
Block a user