Fixed a bug with getting the sprite position not using the offset for box2d
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@@ -1,8 +1,8 @@
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#ifndef RC_OS_DEFINES_H_INCLUDED
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#define RC_OS_DEFINES_H_INCLUDED
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//#define RC_LINUX
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#define RC_WEB
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#define RC_LINUX
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//#define RC_WEB
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//#define RC_WINDOWS
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//#define RC_ANDROID
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//#define RC_MAC
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@@ -540,8 +540,11 @@ void rc_getSpritePosition(int spr_id, double* x, double* y)
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if(!rc_sprite[spr_id].active)
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return;
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*x = (double)rc_sprite[spr_id].physics.body->GetPosition().x;
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*y = (double)rc_sprite[spr_id].physics.body->GetPosition().y;
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double off_x = rc_sprite[spr_id].physics.offset_x;
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double off_y = rc_sprite[spr_id].physics.offset_y;
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*x = (double)rc_sprite[spr_id].physics.body->GetPosition().x - off_x;
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*y = (double)rc_sprite[spr_id].physics.body->GetPosition().y - off_y;
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}
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double rc_spriteX(int spr_id)
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@@ -552,7 +555,9 @@ double rc_spriteX(int spr_id)
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if(!rc_sprite[spr_id].active)
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return 0;
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return (double)rc_sprite[spr_id].physics.body->GetPosition().x;
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double off_x = rc_sprite[spr_id].physics.offset_x;
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return (double)rc_sprite[spr_id].physics.body->GetPosition().x - off_x;
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}
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double rc_spriteY(int spr_id)
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@@ -563,7 +568,9 @@ double rc_spriteY(int spr_id)
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if(!rc_sprite[spr_id].active)
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return 0;
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return (double)rc_sprite[spr_id].physics.body->GetPosition().y;
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double off_y = rc_sprite[spr_id].physics.offset_y;
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return (double)rc_sprite[spr_id].physics.body->GetPosition().y - off_y;
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}
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void rc_setSpriteRotation(int spr_id, double angle)
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@@ -32,7 +32,7 @@
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<irrtheora.h>
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"rc_func130_cases.h"
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1731547485 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
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1731678428 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
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1730315467 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
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@@ -2486,7 +2486,7 @@
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<irrlicht.h>
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<cmath>
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1731554928 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
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1731679477 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
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"SDL.h"
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<SDL2/SDL.h>
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"rc_sprite2D.h"
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