Fixed a bug with getting the sprite position not using the offset for box2d

This commit is contained in:
n00b
2024-11-15 09:24:19 -05:00
parent 370c2bed33
commit ac30b0f7bb
3 changed files with 15 additions and 8 deletions

View File

@@ -540,8 +540,11 @@ void rc_getSpritePosition(int spr_id, double* x, double* y)
if(!rc_sprite[spr_id].active)
return;
*x = (double)rc_sprite[spr_id].physics.body->GetPosition().x;
*y = (double)rc_sprite[spr_id].physics.body->GetPosition().y;
double off_x = rc_sprite[spr_id].physics.offset_x;
double off_y = rc_sprite[spr_id].physics.offset_y;
*x = (double)rc_sprite[spr_id].physics.body->GetPosition().x - off_x;
*y = (double)rc_sprite[spr_id].physics.body->GetPosition().y - off_y;
}
double rc_spriteX(int spr_id)
@@ -552,7 +555,9 @@ double rc_spriteX(int spr_id)
if(!rc_sprite[spr_id].active)
return 0;
return (double)rc_sprite[spr_id].physics.body->GetPosition().x;
double off_x = rc_sprite[spr_id].physics.offset_x;
return (double)rc_sprite[spr_id].physics.body->GetPosition().x - off_x;
}
double rc_spriteY(int spr_id)
@@ -563,7 +568,9 @@ double rc_spriteY(int spr_id)
if(!rc_sprite[spr_id].active)
return 0;
return (double)rc_sprite[spr_id].physics.body->GetPosition().y;
double off_y = rc_sprite[spr_id].physics.offset_y;
return (double)rc_sprite[spr_id].physics.body->GetPosition().y - off_y;
}
void rc_setSpriteRotation(int spr_id, double angle)