Vehicle Actor WIP
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@@ -520,11 +520,12 @@ bool rc_update()
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i++;
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}
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}
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}
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if(!manual_render_control)
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VideoDriver->beginScene(true, true);
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//if(!manual_render_control)
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// VideoDriver->beginScene(true, true);
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if(rc_physics3D.enabled && (!hasPreUpdated))
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{
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@@ -536,6 +537,31 @@ bool rc_update()
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rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, fixed_timestep);
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}
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for(int i = 0; i < rc_vehicle_actors.size(); i++)
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{
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int vehicle_actor = rc_vehicle_actors[i];
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for(int wheel_index = 0; wheel_index < rc_actor[vehicle_actor].vehicle_properties.wheels.size(); wheel_index++)
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{
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SWheelInfo &info = rc_actor[vehicle_actor].vehicle_properties.vehicle->getWheelInfo(wheel_index);
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int wheel_actor = rc_actor[vehicle_actor].vehicle_properties.wheels[wheel_index].actor_id;
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if(wheel_actor < 0 || wheel_actor >= rc_actor.size())
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continue;
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rc_actor[wheel_actor].physics.rigid_body->setWorldTransform(info.worldTransform);
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irr::core::matrix4 actor_transform = rc_actor[wheel_actor].physics.rigid_body->getWorldTransform();
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rc_actor[wheel_actor].mesh_node->setPosition( actor_transform.getTranslation() );
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rc_actor[wheel_actor].mesh_node->setRotation( actor_transform.getRotationDegrees() );
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rc_actor[wheel_actor].mesh_node->updateAbsolutePosition();
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}
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}
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if(!manual_render_control)
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VideoDriver->beginScene(true, true);
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if(!manual_render_control)
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{
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for(int canvas_id = 0; canvas_id < rc_canvas.size(); canvas_id++)
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