Update project file
This commit is contained in:
@@ -446,7 +446,7 @@ bool rcbasic_compile()
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{
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vm_asm.push_back("dbg uint=0 uint=" + rc_uint64ToString(rcbasic_program.top().dbg_inc_index) + " uint=" + rc_uint64ToString(rcbasic_program.top().line_number));
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}
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//cout << "line " << rcbasic_program.top().line_number << ": " << rcbasic_file.tellg() << " -> " << line << endl;
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cout << "line " << rcbasic_program.top().line_number << ": " << rcbasic_file.tellg() << " -> " << line << endl;
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if(!rcbasic_program.top().eof_reached)
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rcbasic_program.top().line_position = rcbasic_file.tellg();
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//vm_asm.push_back("mov n0 " + rc_intToString(rcbasic_program.top().line_number));
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@@ -926,8 +926,8 @@ int main(int argc, char * argv[])
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bool clean_after_build = true;
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//DEBUG START
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//chdir("/home/n00b/Music/v47/RCBasic_Package/examples/Serenity_Demo2");
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//rc_filename = "main.bas";
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chdir("/home/n00b/GameDev/Ambient/Ambient_Project");
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rc_filename = "main.bas";
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//rc_filename = "/home/n00b/test/SpriteShapeTest/main.bas";
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//rc_filename = "/home/n00b/Programs/RCBasic_v400_Linux64/examples/Constraint/main.bas";
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//rc_filename = "/home/n00b/Programs/RCBasic_v401_Linux64/examples/Simple_3D_Platformer/main.bas";
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@@ -1,12 +1,35 @@
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@@ -17,47 +40,24 @@
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@@ -1,46 +1,85 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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@@ -69,39 +108,14 @@
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@@ -109,14 +123,24 @@
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|
||||
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@@ -124,64 +148,19 @@
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@@ -189,9 +168,59 @@
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<Cursor>
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<Cursor1 position="20919" topLine="652" />
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<Cursor>
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<Cursor>
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<Cursor1 position="110" topLine="0" />
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</Cursor>
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<Cursor>
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<Cursor1 position="0" topLine="0" />
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</Cursor>
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<File name="rc_render_control.h" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="4040" topLine="133" />
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<Folding>
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<Collapse line="214" />
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<Collapse line="232" />
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</Folding>
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</File>
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<File name="../../irrBullet/src/irrBulletSoftBody.cpp" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="885" topLine="2" />
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</Cursor>
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</File>
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<File name="rc_gfx.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="92922" topLine="3357" />
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</Cursor>
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</File>
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<File name="rc_media.h" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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@@ -199,27 +228,57 @@
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<Cursor1 position="72119" topLine="1937" />
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</Cursor>
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</File>
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<Cursor>
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<Cursor1 position="515" topLine="80" />
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<Cursor>
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<Cursor1 position="322" topLine="4" />
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</Cursor>
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</File>
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<File name="rc_gfx_core.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="11943" topLine="187" />
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<Cursor1 position="10422" topLine="3" />
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</Cursor>
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<Collapse line="104" />
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<Collapse line="465" />
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<Collapse line="550" />
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<Collapse line="617" />
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<Collapse line="771" />
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<Collapse line="802" />
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<Collapse line="809" />
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<Collapse line="825" />
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<Collapse line="835" />
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<Collapse line="858" />
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<Collapse line="881" />
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<Collapse line="974" />
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<Collapse line="1067" />
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<Collapse line="1097" />
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</Folding>
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</File>
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<File name="../../irrBullet/include/irrBulletBvhTriangleMeshShape.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="rc_net.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1301" topLine="20" />
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<Cursor1 position="10210" topLine="395" />
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</Cursor>
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</File>
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<File name="rc_steam.cpp" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1410" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_particles.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="6262" topLine="615" />
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</Cursor>
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</File>
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<File name="../../irrBullet/include/irrBulletTriangleMeshShape.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="366" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_tilelib.h" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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@@ -232,59 +291,34 @@
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<Cursor1 position="4758" topLine="241" />
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</Cursor>
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</File>
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<File name="rc_sprite2D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="../../irrBullet/src/irrBulletRigidBody.cpp" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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</Cursor>
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</File>
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<File name="rc_base_actor.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="9517" topLine="286" />
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</Cursor>
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<File name="../../irrBullet/src/irrBulletcommon.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="rc_steam.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="924" topLine="6" />
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<Cursor1 position="854" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_joints.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="gui_freetype_font.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor1 position="1638" topLine="52" />
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</Cursor>
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<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="main.cpp" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="7" />
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</Cursor>
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</File>
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<File name="rc_actor_material.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="751" topLine="1310" />
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</Cursor>
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</File>
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<File name="rc_sprite_physics.h" open="0" top="0" tabpos="38" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="605" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_tilemap.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="243" topLine="26" />
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</Cursor>
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</File>
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<File name="rc_physics3D_base.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="3283" topLine="66" />
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</Cursor>
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<File name="../../irrBullet/src/irrBulletGhostObject.cpp" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<File name="../../irrBullet/src/irrBulletTriangleMeshShape.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<File name="../../irrBullet/src/irrBulletCollisionObject.cpp" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<File name="rc_base_actor.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="0" />
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<Cursor>
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<File name="ProjectiveTextures.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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</Cursor>
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</File>
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</CodeBlocks_layout_file>
|
||||
|
||||
Reference in New Issue
Block a user