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@@ -3,4 +3,6 @@
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Gets the constant value of an FX material
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NOTE: To see a list of constants for each material type, reference SetMaterialConstant()
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#ref SetMaterialConstant
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@@ -3,4 +3,115 @@
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Sets the constant value of an FX material
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NOTE: Each constant can ve of type Float, Vec2, Vec3, or Vec4. The ones listed as defined are set internally by the runtime.
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<b>FX_MATERIAL_TYPE_NORMAL_BLEND</b>
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Possible Constants
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#list ul
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#li [Float] Alpha
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#/list
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<b>FX_MATERIAL_TYPE_REFRACTION</b>
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Possible Constants
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#list ul
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#li [Vec3] BaseColor
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#li [Float] Depth
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#li [Float] MixRatio
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#li [Float] FrameWidth
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#li [Float] FrameHeight
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#li [-Defined-] EnvMap
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#li [-Defined-] RefractionMap
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#/list
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<b>FX_MATERIAL_TYPE_REFRACTION2</b>
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Possible Constants
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#list ul
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#li NONE
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#/list
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<b>FX_MATERIAL_TYPE_GOOCH</b>
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Possible Constants
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#list ul
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#li [Vec3] SurfaceColor
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#li [Vec3] WarmColor
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#li [Vec3] CoolColor
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#li [Float] DiffuseWarm
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#li [Float] DiffuseCool
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#/list
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<b>FX_MATERIAL_TYPE_PLASTIC</b>
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Possible Constants
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#list ul
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#li [Vec4] Color
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#li [Float] Intensity
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#/list
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<b>FX_MATERIAL_TYPE_TANGENT</b>
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Possible Constants
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#list ul
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#li [Float] BViewSpace
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#li [Defined] MatView
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#/list
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<b>FX_MATERIAL_TYPE_SPEAKER</b>
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Possible Constants
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#list ul
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#li [Float] PulseSharpness
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#li [Float] Beat
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#li [Float] Amplitude
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#li [Float] BassFrequency
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#li [Defined] Base
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#li [Defined] View_Proj_Matrix
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#li [Defined] View_Matrix
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#li [Defined] Time_0_X
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#/list
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<b>FX_MATERIAL_TYPE_PHONG_TEXTURE</b>
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Possible Constants
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#list ul
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#li [Vec4] fvAmbient
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#li [Vec4] fvSpecular
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#li [Vec4] fvDiffuse
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#li [Float] fSpecularPower
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#li [-Defined-] BaseMap
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#li [-Defined-] fvEyePosition
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#/list
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<b>FX_MATERIAL_TYPE_STYLE</b>
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Possible Constants
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#list ul
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#li [-Defined-] LightPos
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#/list
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<b>FX_MATERIAL_TYPE_STYLE2</b>
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Possible Constants
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#list ul
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#li [-Defined-] BaseMap
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#/list
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<b>FX_MATERIAL_TYPE_STYLE3</b>
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Possible Constants
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#list ul
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#li NONE
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#/list
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<b>FX_MATERIAL_TYPE_STYLE4</b>
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Possible Constants
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#list ul
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#li [Float] SilhouetteThreshold
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#li [Vec4] SilhouetteColor
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#li [Float] EnableLighting
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#li [-Defined-] Tex
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#/list
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#ref GetMaterialConstant
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