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@@ -52,7 +52,7 @@ CShader::CShader(IrrlichtDevice* device, rc_shader_material_obj shader_material)
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if(gpu)
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{
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//std::cout << "Compiling Shader" << std::endl;
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std::cout << "Compiling Shader" << std::endl;
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//std::cout << shader_material.vert_shader << std::endl << std::endl;
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//std::cout << shader_material.frag_shader << std::endl << std::endl;
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p_material = gpu->addHighLevelShaderMaterial(
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@@ -60,7 +60,7 @@ CShader::CShader(IrrlichtDevice* device, rc_shader_material_obj shader_material)
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shader_material.frag_shader.c_str(), "pixelMain", video::EPST_PS_4_1,
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this, video::EMT_SOLID);
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//std::cout << "Result: " << p_material << std::endl;
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std::cout << "Result: " << p_material << std::endl;
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}
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