WIP
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@@ -236,6 +236,7 @@ void rc_setActorMaterial(int actor, int material_num, int material_id)
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{
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if(rc_material[material_id].shader)
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{
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rc_actor[actor].mesh_node->getMaterial(material_num) = rc_material[material_id].mat;
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rc_actor[actor].mesh_node->getMaterial(material_num).MaterialType = (video::E_MATERIAL_TYPE)rc_material[material_id].shader->getMaterial();
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rc_material[material_id].shader->setObjectNode(rc_actor[actor].mesh_node);
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