Changed shader path

This commit is contained in:
n00b87
2025-11-24 20:46:27 -06:00
parent 762ef94b7b
commit ff7120e4a0
3 changed files with 324 additions and 324 deletions

View File

@@ -1,45 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<FileVersion major="1" minor="0" />
<ActiveTarget name="Release" />
<ActiveTarget name="Debug" />
<File name="tokenizer.h" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="53563" topLine="1298" />
</Cursor>
</File>
<File name="env_resolve.h" open="0" top="0" tabpos="29" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1114" topLine="29" />
</Cursor>
</File>
<File name="constants.h" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="env_resolve.h" open="1" top="0" tabpos="29" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="rc_builtin.h" open="0" top="0" tabpos="28" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1114" topLine="29" />
</Cursor>
</File>
<File name="tokenizer.h" open="1" top="0" tabpos="26" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="53618" topLine="1300" />
</Cursor>
</File>
<File name="main.cpp" open="1" top="0" tabpos="27" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="28691" topLine="908" />
</Cursor>
</File>
<File name="rc_global.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="13014" topLine="163" />
</Cursor>
</File>
<File name="identifier.h" open="0" top="0" tabpos="26" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="9544" topLine="341" />
</Cursor>
</File>
<File name="keywords.h" open="0" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="105" topLine="17" />
</Cursor>
</File>
<File name="rc_builtin.h" open="1" top="0" tabpos="28" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="112317" topLine="2520" />
<Cursor1 position="112317" topLine="2521" />
</Cursor>
</File>
<File name="rc_vm_asm.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
@@ -47,7 +27,17 @@
<Cursor1 position="41761" topLine="1347" />
</Cursor>
</File>
<File name="parser.h" open="1" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="rc_global.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="13014" topLine="163" />
</Cursor>
</File>
<File name="keywords.h" open="0" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="105" topLine="17" />
</Cursor>
</File>
<File name="parser.h" open="0" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="192713" topLine="4659" />
</Cursor>
@@ -55,9 +45,19 @@
<Collapse line="6341" />
</Folding>
</File>
<File name="main.cpp" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="28876" topLine="908" />
</Cursor>
</File>
<File name="rc_utility.h" open="0" top="0" tabpos="27" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1747" topLine="35" />
</Cursor>
</File>
<File name="identifier.h" open="0" top="0" tabpos="26" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="9544" topLine="341" />
</Cursor>
</File>
</CodeBlocks_layout_file>

View File

@@ -393,7 +393,7 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
irr_creation_params.EventReceiver = 0;
irr_creation_params.WindowPosition = position2d<s32>(x, y);
irr_creation_params.AntiAlias = AntiAlias;
irr_creation_params.OGLES2ShaderPath = ".shaders/";
irr_creation_params.OGLES2ShaderPath = "shaders/";
rc_window_setfps = vsync;

View File

@@ -1,232 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<FileVersion major="1" minor="0" />
<ActiveTarget name="Release" />
<File name="ProjectiveTextures.h" open="0" top="0" tabpos="34" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<ActiveTarget name="Debug" />
<File name="rc_net.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="110" topLine="0" />
</Cursor>
</File>
<File name="camera.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="4758" topLine="241" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletWorld.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="18445" topLine="18" />
</Cursor>
</File>
<File name="rc_sprite2D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="558" topLine="2" />
</Cursor>
</File>
<File name="rc_gfx3D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="565" topLine="0" />
</Cursor>
</File>
<File name="rc_stdlib.h" open="1" top="0" tabpos="41" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="35266" topLine="1531" />
</Cursor>
</File>
<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="792" topLine="0" />
</Cursor>
</File>
<File name="rc_os_defines.h" open="1" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="91" topLine="29" />
</Cursor>
</File>
<File name="main.cpp" open="1" top="0" tabpos="16" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="132344" topLine="4374" />
</Cursor>
</File>
<File name="rc_post_fx.h" open="1" top="0" tabpos="22" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="50415" topLine="1292" />
</Cursor>
<Folding>
<Collapse line="1156" />
<Collapse line="1193" />
<Collapse line="1215" />
<Collapse line="1237" />
<Collapse line="1259" />
<Collapse line="1392" />
<Collapse line="1416" />
</Folding>
</File>
<File name="ProjectiveTextures.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6152" topLine="0" />
</Cursor>
</File>
<File name="rc_func130_cases.h" open="1" top="0" tabpos="21" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="24117" topLine="641" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletRigidBody.cpp" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2248" topLine="493" />
</Cursor>
</File>
<File name="gui_freetype_font.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1638" topLine="52" />
</Cursor>
</File>
<File name="rc_particles.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6262" topLine="615" />
</Cursor>
</File>
<File name="rc_actor_animation.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="9998" topLine="302" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="7" />
</Cursor>
</File>
<File name="../../an8-parser/an8parser.h" open="1" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="rc_render_control.h" open="1" top="0" tabpos="23" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6036" topLine="118" />
</Cursor>
</File>
<File name="rc_audio.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6652" topLine="38" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletCollisionObject.cpp" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="322" topLine="4" />
</Cursor>
</File>
<File name="rc_steam_lib.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1942" topLine="71" />
</Cursor>
</File>
<File name="rc_tilelib.h" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="10085" topLine="360" />
</Cursor>
</File>
<File name="CShader.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1204" topLine="34" />
</Cursor>
</File>
<File name="rc_actor_physics.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="rc_sprite_physics.h" open="0" top="0" tabpos="38" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="16031" topLine="523" />
</Cursor>
</File>
<File name="rc_windowclose.h" open="1" top="0" tabpos="20" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="20263" topLine="261" />
</Cursor>
<Folding>
<Collapse line="157" />
</Folding>
</File>
<File name="rc_joints.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="310" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/include/irrBulletConeShape.h" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="rc_geometry.h" open="0" top="0" tabpos="20" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="20919" topLine="652" />
</Cursor>
</File>
<File name="rc_base_actor.h" open="1" top="0" tabpos="39" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="22475" topLine="836" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletGhostObject.cpp" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1861" topLine="27" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletcommon.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="924" topLine="6" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletSoftBody.cpp" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="885" topLine="2" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletCapsuleShape.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="986" topLine="4" />
</Cursor>
</File>
<File name="rc_actor_material.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="751" topLine="1310" />
</Cursor>
</File>
<File name="rc_gfx.h" open="1" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="47460" topLine="1736" />
</Cursor>
</File>
<File name="rc_fx_shaders.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="178" topLine="769" />
</Cursor>
</File>
<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="8391" topLine="231" />
</Cursor>
</File>
<File name="rc_physics3D_base.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3283" topLine="66" />
</Cursor>
</File>
<File name="rc_steam.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="854" topLine="0" />
</Cursor>
</File>
<File name="CShader.cpp" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1032" topLine="31" />
</Cursor>
</File>
<File name="rc_scene.h" open="1" top="0" tabpos="40" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2212" topLine="87" />
<Cursor1 position="10210" topLine="395" />
</Cursor>
</File>
<File name="rc_tilemap.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
@@ -234,42 +12,19 @@
<Cursor1 position="243" topLine="26" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletTriangleMeshShape.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="rc_gfx.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="5626" topLine="48" />
<Cursor1 position="33063" topLine="1051" />
</Cursor>
</File>
<File name="rc_net.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="rc_base_actor.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="10210" topLine="395" />
<Cursor1 position="22683" topLine="853" />
</Cursor>
</File>
<File name="rc_gfx_core.h" open="1" top="0" tabpos="19" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="rc_actor_material.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="18799" topLine="471" />
</Cursor>
<Folding>
<Collapse line="104" />
</Folding>
</File>
<File name="../../irrBullet/include/irrBulletTriangleMeshShape.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="366" topLine="0" />
</Cursor>
</File>
<File name="rc_test.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="115" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletBvhTriangleMeshShape.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="680" topLine="19" />
</Cursor>
</File>
<File name="rc_mesh.h" open="1" top="1" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="4771" topLine="208" />
<Cursor1 position="751" topLine="1310" />
</Cursor>
</File>
<File name="rc_font.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
@@ -277,9 +32,284 @@
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="rc_os_defines.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="93" topLine="0" />
</Cursor>
</File>
<File name="../../an8-parser/an8parser.h" open="1" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="rc_joints.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="310" topLine="0" />
</Cursor>
</File>
<File name="rc_particles.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6262" topLine="615" />
</Cursor>
</File>
<File name="rc_post_fx.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="50148" topLine="1509" />
</Cursor>
</File>
<File name="rc_func130_cases.h" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="24252" topLine="649" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletCollisionObject.cpp" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="322" topLine="4" />
</Cursor>
</File>
<File name="rc_sprite2D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="558" topLine="2" />
</Cursor>
</File>
<File name="rc_physics3D_base.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3283" topLine="66" />
</Cursor>
</File>
<File name="rc_gfx_core.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="11943" topLine="187" />
</Cursor>
<Folding>
<Collapse line="104" />
</Folding>
</File>
<File name="rc_fx_materials.h" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="921" topLine="589" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletTriangleMeshShape.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="5626" topLine="48" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletCollisionCallBackInformation.cpp" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1253" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/include/irrBulletBvhTriangleMeshShape.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1301" topLine="20" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletcommon.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="924" topLine="6" />
</Cursor>
</File>
<File name="gui_freetype_font.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1638" topLine="52" />
</Cursor>
</File>
<File name="CShader.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1204" topLine="34" />
</Cursor>
</File>
<File name="rc_stdlib.h" open="0" top="0" tabpos="41" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="35266" topLine="1531" />
</Cursor>
</File>
<File name="rc_actor_physics.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="7" />
</Cursor>
</File>
<File name="rc_steam_lib.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1942" topLine="71" />
</Cursor>
</File>
<File name="rc_actor_animation.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="9998" topLine="302" />
</Cursor>
</File>
<File name="rc_scene.h" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2212" topLine="82" />
</Cursor>
</File>
<File name="rc_steam.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="854" topLine="0" />
</Cursor>
</File>
<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="792" topLine="0" />
</Cursor>
</File>
<File name="rc_geometry.h" open="0" top="0" tabpos="20" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="20919" topLine="652" />
</Cursor>
</File>
<File name="main.cpp" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="133550" topLine="4446" />
</Cursor>
</File>
<File name="rc_render_control.h" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="4040" topLine="97" />
</Cursor>
<Folding>
<Collapse line="202" />
<Collapse line="214" />
<Collapse line="232" />
<Collapse line="242" />
</Folding>
</File>
<File name="../../irrBullet/src/irrBulletRigidBody.cpp" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2248" topLine="493" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletBvhTriangleMeshShape.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="680" topLine="19" />
</Cursor>
</File>
<File name="../../irrBullet/include/irrBulletConeShape.h" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="rc_test.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="115" topLine="0" />
</Cursor>
</File>
<File name="rc_mesh.h" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="4771" topLine="208" />
</Cursor>
</File>
<File name="rc_matrix.h" open="0" top="0" tabpos="42" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="36505" topLine="1323" />
</Cursor>
</File>
<File name="rc_media.h" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="72119" topLine="1937" />
</Cursor>
</File>
<File name="rc_gfx3D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="565" topLine="0" />
</Cursor>
</File>
<File name="rc_fx_shaders.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="178" topLine="769" />
</Cursor>
</File>
<File name="rc_windowclose.h" open="1" top="1" tabpos="16" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="17639" topLine="204" />
</Cursor>
<Folding>
<Collapse line="157" />
<Collapse line="492" />
<Collapse line="717" />
<Collapse line="744" />
</Folding>
</File>
<File name="rc_steam.cpp" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1410" topLine="0" />
</Cursor>
</File>
<File name="camera.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="4758" topLine="241" />
</Cursor>
</File>
<File name="../../irrBullet/include/irrBulletTriangleMeshShape.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="366" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletSoftBody.cpp" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="885" topLine="2" />
</Cursor>
</File>
<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="8391" topLine="231" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletWorld.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="18445" topLine="18" />
</Cursor>
</File>
<File name="ProjectiveTextures.h" open="0" top="0" tabpos="34" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="110" topLine="0" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletCapsuleShape.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="522" topLine="9" />
</Cursor>
</File>
<File name="rc_defines.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="190390" topLine="2847" />
</Cursor>
</File>
<File name="rc_tilelib.h" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="10085" topLine="360" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletGhostObject.cpp" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1861" topLine="27" />
</Cursor>
</File>
<File name="rc_audio.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="6652" topLine="38" />
</Cursor>
</File>
<File name="CShader.cpp" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1032" topLine="31" />
</Cursor>
</File>
<File name="rc_video.h" open="0" top="0" tabpos="19" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="515" topLine="80" />
</Cursor>
</File>
<File name="rc_spritelib.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="60528" topLine="1252" />
<Cursor1 position="61144" topLine="1289" />
</Cursor>
<Folding>
<Collapse line="464" />
@@ -303,44 +333,14 @@
<Collapse line="1143" />
</Folding>
</File>
<File name="../../irrBullet/include/irrBulletBvhTriangleMeshShape.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="rc_sprite_physics.h" open="0" top="0" tabpos="38" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1301" topLine="20" />
<Cursor1 position="605" topLine="0" />
</Cursor>
</File>
<File name="rc_fx_materials.h" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="ProjectiveTextures.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="921" topLine="589" />
</Cursor>
</File>
<File name="rc_video.h" open="0" top="0" tabpos="19" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="515" topLine="80" />
</Cursor>
</File>
<File name="rc_steam.cpp" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1410" topLine="0" />
</Cursor>
</File>
<File name="rc_media.h" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="72119" topLine="1937" />
</Cursor>
</File>
<File name="../../irrBullet/src/irrBulletCollisionCallBackInformation.cpp" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1253" topLine="0" />
</Cursor>
</File>
<File name="rc_defines.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="190390" topLine="2847" />
</Cursor>
</File>
<File name="rc_matrix.h" open="1" top="0" tabpos="42" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="36505" topLine="1323" />
<Cursor1 position="6152" topLine="0" />
</Cursor>
</File>
</CodeBlocks_layout_file>