9 Commits

Author SHA1 Message Date
n00b
9cac24402e Finished Tiling System
* Finished working on tiling
* Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
2024-10-21 18:35:13 -04:00
n00b
5762c171ae Changes to sprite animation system
* Changed the names of some of the functions
* Added functions for setting and returning the projection matrix of the active camera
* Added a function for getting the 2D screen coordinates from a 3D vector
* Added documentation for all the new functions
2024-10-18 23:12:42 -04:00
n00b
8f372bdf19 Finished changes on animation system
* Added collision callback
* Set sprite density to 1 by default
* Added default frame value of 0 on frame resize
* Changed defaults for sprite fixture
* Made changes to some of the animation functions parameters
2024-10-18 00:10:12 -04:00
n00b
f5b42cf73b Moved sprite functions to separate header 2024-10-14 17:10:07 -04:00
n00b
9509b4fa65 Added ifdefs for android build with current tech stack 2024-10-13 21:59:13 -04:00
n00b
641c5c86ca Added docs and project management tool update 2024-10-06 01:39:47 -04:00
n00b
a5aedb1fa7 Fixed byref variable pointer from rcbasic_build dev generator 2024-09-16 22:20:09 -04:00
n00b
526478b618 Fixed compile errors in switch cases 2024-09-15 22:37:32 -04:00
n00b
f013e6ba71 Updated Source Generation Tools 2024-09-15 10:55:15 -04:00