Commit Graph

8 Commits

Author SHA1 Message Date
n00b
1033701d1d Finished rewrite of actor animation system
* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
2024-10-20 20:06:20 -04:00
n00b
6f5cb3c6d5 Complete rewrite of actor animation system 2024-10-20 01:25:53 -04:00
n00b
5762c171ae Changes to sprite animation system
* Changed the names of some of the functions
* Added functions for setting and returning the projection matrix of the active camera
* Added a function for getting the 2D screen coordinates from a 3D vector
* Added documentation for all the new functions
2024-10-18 23:12:42 -04:00
n00b
8f372bdf19 Finished changes on animation system
* Added collision callback
* Set sprite density to 1 by default
* Added default frame value of 0 on frame resize
* Changed defaults for sprite fixture
* Made changes to some of the animation functions parameters
2024-10-18 00:10:12 -04:00
n00b
9b517acae1 Sprite Animation Complete
* Animation subsystem complete
* Sprite Z Sorting complete
* Solid and Non Solid Sprites complete
* Frame looping complete
2024-10-16 21:24:58 -04:00
n00b
f9a8e828f2 Sprite Engine WIP 2024-10-15 22:57:34 -04:00
n00b
4d2e050dcf Added Sprite Transform functions 2024-10-14 21:52:48 -04:00
n00b
f5b42cf73b Moved sprite functions to separate header 2024-10-14 17:10:07 -04:00