n00b
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14f87ecbf1
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Added sprite shape functions
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2025-03-20 17:29:11 -04:00 |
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n00b
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acdc78a149
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Added DeleteAn8() function
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2025-01-31 19:35:19 -05:00 |
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n00b
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d91146db60
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Added Sprite Color Blend and Global AntiAlias functions
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2024-12-22 20:27:40 -05:00 |
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n00b
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f2af1d4045
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Added JointExists() and SpriteExists()
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2024-12-22 18:16:13 -05:00 |
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n00b
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94a9bb08fb
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Added SetFPS() and SetWindowVSync()
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2024-12-20 20:40:10 -05:00 |
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n00b
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98e8257e4a
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Added 3D Primitive functions
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2024-12-15 19:43:58 -05:00 |
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n00b
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f392bdebfc
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Added ray cast functions
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2024-12-14 15:13:55 -05:00 |
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n00b
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1a574146af
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Added DeleteTileSet() and DeleteTileMap()
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2024-12-11 18:30:43 -05:00 |
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n00b
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36cee820d3
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Use SDL_GetTicks() for physics timer
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2024-11-30 22:25:29 -05:00 |
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n00b
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26f89808ba
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Added function changes to compiler and runtime
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2024-11-23 15:54:12 -05:00 |
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n00b
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c085150def
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Fixed looping animations for actors
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2024-11-15 22:19:40 -05:00 |
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n00b
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8f1b72a8e2
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Added Sprite Physics and Joints
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2024-10-27 23:24:37 -04:00 |
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n00b
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87ccd04589
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WIP
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2024-10-27 11:52:28 -04:00 |
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n00b
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6edb1bc09d
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generated docs added
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2024-10-24 23:25:02 -04:00 |
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