* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
* Fixed ByRef variables of defined types causing crashes
* Fixed ArrayDim causing crashes with members of types
* Added parent references to number and string values for use with ByRef
* Added TypeArrayDim
* Added the ability to use custom types in embedded functions
* Added the ability to create types in embedded_functions.bas
* Added new output file for embedded (rcbasic_dev4.txt) that will output code to generate types
* Added defined types to byref exceptions