n00b87
e6c0cb5a69
Added Stack_N_Exists() and Stack_S_Exists() functions
2025-11-18 21:25:42 -06:00
n00b
e7da6b745c
Fixed Memory Leak in Collision Callback
2025-05-21 19:45:56 -04:00
n00b
ece34a3989
Converted radian parameters and return values to degrees
2024-10-29 23:25:24 -04:00
n00b
9cac24402e
Finished Tiling System
...
* Finished working on tiling
* Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
2024-10-21 18:35:13 -04:00
n00b
00309fa481
Fixed Trim not clearing last character if its a space
2024-09-28 16:38:51 -04:00
n00b
1bf67ba02c
Removed unused files
2024-09-28 11:42:19 -04:00
n00b
526478b618
Fixed compile errors in switch cases
2024-09-15 22:37:32 -04:00
n00b
f013e6ba71
Updated Source Generation Tools
2024-09-15 10:55:15 -04:00
n00b
0ca34a769d
gfx2d change tracker
2024-05-20 09:14:32 -05:00
n00b87
692f8f342e
Initial Commit
2024-02-10 11:27:02 -06:00