9 lines
302 B
Plaintext
9 lines
302 B
Plaintext
#title GetActorBoneRelativeTranform [RCBasic Doc]
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#header Function GetActorBoneRelativeTranform( actor, bone_index, t_matrix )
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Stores the local transform of a bone in t_matrix
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NOTE: This is only for actors that use skeletal animation (ie. *.b3d, *.x, *.ms3d, and actors created from Anim8or files)
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