Files
RCBASIC4/doc/files/getactormaterialflag.txt
2026-02-26 15:33:51 -06:00

32 lines
903 B
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
#title GetActorMaterialFlag [RCBasic Doc]
#header Function GetActorMaterialFlag( actor, material, flag)
Returns the value of the specified material flag
Possible values for flag:
#list
#li MATERIAL_FLAG_WIREFRAME 
#li MATERIAL_FLAG_POINTCLOUD 
#li MATERIAL_FLAG_GOURAUD_SHADING 
#li MATERIAL_FLAG_LIGHTING 
#li MATERIAL_FLAG_ZBUFFER 
#li MATERIAL_FLAG_ZWRITE_ENABLE 
#li MATERIAL_FLAG_BACK_FACE_CULLING 
#li MATERIAL_FLAG_FRONT_FACE_CULLING 
#li MATERIAL_FLAG_BILINEAR_FILTER 
#li MATERIAL_FLAG_TRILINEAR_FILTER 
#li MATERIAL_FLAG_ANISOTROPIC_FILTER 
#li MATERIAL_FLAG_FOG_ENABLE 
#li MATERIAL_FLAG_NORMALIZE_NORMALS 
#li MATERIAL_FLAG_TEXTURE_WRAP 
#li MATERIAL_FLAG_ANTI_ALIASING 
#li MATERIAL_FLAG_COLOR_MASK 
#li MATERIAL_FLAG_COLOR_MATERIAL 
#li MATERIAL_FLAG_USE_MIP_MAPS 
#li MATERIAL_FLAG_BLEND_OPERATION 
#li MATERIAL_FLAG_POLYGON_OFFSET 
#/list
#ref GetMaterialFlag