34 lines
1.0 KiB
Plaintext
34 lines
1.0 KiB
Plaintext
#title SetActorMaterialFlag [RCBasic Doc]
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#header Sub SetActorMaterialFlag( actor, flag, flag_value)
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Sets the value of an actor's material flag.
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Note: The material on this would be material 0. To set other material flag's you need to get a reference to the actor's material with GetActorMaterial().
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Possible values for flag:
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#list
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#li MATERIAL_FLAG_WIREFRAME
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#li MATERIAL_FLAG_POINTCLOUD
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#li MATERIAL_FLAG_GOURAUD_SHADING
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#li MATERIAL_FLAG_LIGHTING
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#li MATERIAL_FLAG_ZBUFFER
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#li MATERIAL_FLAG_ZWRITE_ENABLE
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#li MATERIAL_FLAG_BACK_FACE_CULLING
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#li MATERIAL_FLAG_FRONT_FACE_CULLING
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#li MATERIAL_FLAG_BILINEAR_FILTER
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#li MATERIAL_FLAG_TRILINEAR_FILTER
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#li MATERIAL_FLAG_ANISOTROPIC_FILTER
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#li MATERIAL_FLAG_FOG_ENABLE
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#li MATERIAL_FLAG_NORMALIZE_NORMALS
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#li MATERIAL_FLAG_TEXTURE_WRAP
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#li MATERIAL_FLAG_ANTI_ALIASING
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#li MATERIAL_FLAG_COLOR_MASK
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#li MATERIAL_FLAG_COLOR_MATERIAL
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#li MATERIAL_FLAG_USE_MIP_MAPS
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#li MATERIAL_FLAG_BLEND_OPERATION
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#li MATERIAL_FLAG_POLYGON_OFFSET
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#/list
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#ref GetActorMaterialFlag GetActorMaterial
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