44 lines
934 B
Plaintext
44 lines
934 B
Plaintext
#title SetSpriteSource [RCBasic Doc]
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#header Sub SetSpriteSource(sprite, img)
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Changes the image source for a sprite frame sheet
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Note: This needs to be the same size as the current image source or you will have rendering issues
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#code
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isFullScreen = false
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vSync = true
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winWidth = 640
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winHeight = 480
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canViewPortX = 0
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canViewPortY = 0
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OpenWindow("SetSpriteSource", winWidth, winHeight, isFullScreen, vSync)
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sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
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Canvas(sCanvas)
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DIM frown
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DIM frownW
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DIM frownH
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frowny1 = LoadImage("frowny1.png")
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frowny2 = LoadImage("frowny2.png")
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GetImageSize(frown, frownW, frownH)
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frownSprite = CreateSprite(frown, frownW, frownH)
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SetSpritePosition(frownSprite, 100, 100)
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While Not Key(K_ESCAPE)
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If KEY(K_SPACE) Then
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SetSpriteSource(frownSprite, frowny2)
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End If
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Update()
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Wend
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#/code
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#image "images/frowny1.png"
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#image "images/frowny2.png"
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#ref GetSpriteSource
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