Files
RCBASIC4/rcbasic_runtime/rc_mesh.h
n00b87 61e55f72f6 Added Bone Info Functions
* Added functions to get info on bones
* Fixed ColorKey() flipping images if color is not -1
2026-01-27 23:56:30 -06:00

597 lines
15 KiB
C++
Executable File

#ifndef RC_MESH_H_INCLUDED
#define RC_MESH_H_INCLUDED
//load a mesh from a file
int rc_loadMesh(std::string mesh_file)
{
int mesh_id = -1;
rc_mesh_obj mesh_obj;
mesh_obj.mesh_type = RC_MESH_TYPE_ANIMATED;
irr::scene::IAnimatedMesh* mesh = SceneManager->getMesh(mesh_file.c_str());
mesh_obj.mesh = mesh;
if(!mesh)
return -1;
for(int i = 0; i < rc_mesh.size(); i++)
{
if(!rc_mesh[i].mesh)
{
mesh_id = i;
break;
}
}
if(mesh_id < 0)
{
mesh_id = rc_mesh.size();
rc_mesh.push_back(mesh_obj);
}
else
{
rc_mesh[mesh_id] = mesh_obj;
}
return mesh_id;
}
//load a mesh from an archive
int rc_loadMeshFromArchive(std::string archive, std::string mesh_file)
{
int mesh_id = -1;
device->getFileSystem()->addFileArchive(archive.c_str());
irr::scene::IAnimatedMesh *mesh = SceneManager->getMesh(mesh_file.c_str());
device->getFileSystem()->removeFileArchive((irr::u32) 0);
rc_mesh_obj mesh_obj;
mesh_obj.mesh_type = RC_MESH_TYPE_ANIMATED;
mesh_obj.mesh = mesh;
if(!mesh)
return -1;
for(int i = 0; i < rc_mesh.size(); i++)
{
if(!rc_mesh[i].mesh)
{
mesh_id = i;
break;
}
}
if(mesh_id < 0)
{
mesh_id = rc_mesh.size();
rc_mesh.push_back(mesh_obj);
}
else
{
rc_mesh[mesh_id] = mesh_obj;
}
return mesh_id;
}
void rc_setMeshBoundingBox(int mesh_id, double min_x, double min_y, double min_z, double max_x, double max_y, double max_z)
{
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return;
if(rc_mesh[mesh_id].mesh)
{
rc_mesh[mesh_id].mesh->setBoundingBox( irr::core::aabbox3df(min_x, min_y, min_z, max_x, max_y, max_z) );
}
}
void rc_getMeshBoundingBox(int mesh_id, double* min_x, double* min_y, double* min_z, double* max_x, double* max_y, double* max_z)
{
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return;
if(rc_mesh[mesh_id].mesh)
{
irr::core::aabbox3df bbox = rc_mesh[mesh_id].mesh->getBoundingBox();
*min_x = bbox.MinEdge.X;
*min_y = bbox.MinEdge.Y;
*min_z = bbox.MinEdge.Z;
*max_x = bbox.MaxEdge.X;
*max_y = bbox.MaxEdge.Y;
*max_z = bbox.MaxEdge.Z;
}
}
void rc_reCalculateMeshBoundingBox(int mesh_id)
{
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return;
if(rc_mesh[mesh_id].mesh)
{
for(int i = 0; i < rc_mesh[mesh_id].mesh->getMeshBufferCount(); i++)
rc_mesh[mesh_id].mesh->getMeshBuffer(i)->recalculateBoundingBox();
}
}
void rc_reCalculateMeshNormals(int mesh_id)
{
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return;
if(rc_mesh[mesh_id].mesh)
{
for(int i = 0; i < rc_mesh[mesh_id].mesh->getMeshBufferCount(); i++)
SceneManager->getMeshManipulator()->recalculateNormals(rc_mesh[mesh_id].mesh->getMeshBuffer(i));
}
}
void rc_makePlanarTextureMap(int mesh_id, double resolution)
{
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return;
if(rc_mesh[mesh_id].mesh)
{
for(int i = 0; i < rc_mesh[mesh_id].mesh->getMeshBufferCount(); i++)
SceneManager->getMeshManipulator()->makePlanarTextureMapping(rc_mesh[mesh_id].mesh->getMeshBuffer(i), resolution);
}
}
int rc_getMeshPolygonCount(int mesh_id)
{
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return 0;
if(rc_mesh[mesh_id].mesh)
{
if(rc_mesh[mesh_id].mesh_type == RC_MESH_TYPE_ANIMATED)
return SceneManager->getMeshManipulator()->getPolyCount((irr::scene::IAnimatedMesh*)rc_mesh[mesh_id].mesh);
else
return SceneManager->getMeshManipulator()->getPolyCount(rc_mesh[mesh_id].mesh);
}
}
void rc_flipMeshSurfaces(int mesh_id)
{
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return;
if(rc_mesh[mesh_id].mesh)
{
SceneManager->getMeshManipulator()->flipSurfaces(rc_mesh[mesh_id].mesh);
}
}
int rc_loadAN8(std::string an8_file)
{
int id = -1;
for(int i = 0; i < rc_an8.size(); i++)
{
if(!rc_an8[i].active)
{
id = i;
break;
}
}
if(id < 0)
{
id = rc_an8.size();
rc_an8_obj obj;
rc_an8.push_back(obj);
}
rc_an8[id].project = an8::loadAN8(an8_file);
if(rc_an8[id].project.exists)
{
rc_an8[id].active = true;
return id;
}
rc_an8[id].active = false;
return -1;
}
//load a mesh from an archive
int rc_loadMeshFromAN8(int an8_id, std::string scene_name)
{
int mesh_id = -1;
if(an8_id < 0 || an8_id >= rc_an8.size())
return -1;
if(!rc_an8[an8_id].active)
return -1;
rc_mesh_obj mesh_obj;
mesh_obj.mesh_type = RC_MESH_TYPE_ANIMATED;
mesh_obj.mesh = an8::loadAN8Scene(device, rc_an8[an8_id].project, scene_name);
if(!mesh_obj.mesh)
return -1;
for(int i = 0; i < rc_mesh.size(); i++)
{
if(!rc_mesh[i].mesh)
{
mesh_id = i;
break;
}
}
if(mesh_id < 0)
{
mesh_id = rc_mesh.size();
rc_mesh.push_back(mesh_obj);
}
else
{
rc_mesh[mesh_id] = mesh_obj;
}
return mesh_id;
}
int rc_getNumAN8Scenes(int an8_id)
{
if(an8_id < 0 || an8_id >= rc_an8.size())
return 0;
if(!rc_an8[an8_id].active)
return 0;
return rc_an8[an8_id].project.scenes.size();
}
std::string rc_getAN8SceneName(int an8_id, int scene_num)
{
if(an8_id < 0 || an8_id >= rc_an8.size())
return "";
if(!rc_an8[an8_id].active)
return "";
if(scene_num < 0 || scene_num >= rc_an8[an8_id].project.scenes.size())
return "";
return rc_an8[an8_id].project.scenes[scene_num].name;
}
void rc_deleteAN8(int an8_id)
{
if(an8_id < 0 || an8_id >= rc_an8.size())
return;
rc_an8[an8_id].active = false;
}
//delete mesh
void rc_deleteMesh(int mesh_id)
{
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return;
if(rc_mesh[mesh_id].mesh)
{
if(rc_mesh[mesh_id].mesh->getReferenceCount() > 0)
{
SceneManager->getMeshCache()->removeMesh(rc_mesh[mesh_id].mesh);
}
}
rc_mesh[mesh_id].mesh = NULL;
rc_mesh[mesh_id].mesh_type = 0;
}
//create mesh from geometry data [TODO]
int rc_createMesh()
{
irr::scene::ISkinnedMesh * mesh = SceneManager->createSkinnedMesh();
if(!mesh)
return -1;
int mesh_id = rc_mesh.size();
rc_mesh_obj mesh_obj;
mesh_obj.mesh = mesh;
mesh_obj.mesh_type = RC_MESH_TYPE_ANIMATED;
rc_mesh.push_back(mesh_obj);
return mesh_id;
}
int rc_createPlaneMesh(double w, double h, double tileCount_w, double tileCount_h, double txRepeat_x, double txRepeat_y)
{
const irr::scene::IGeometryCreator* gc = SceneManager->getGeometryCreator();
irr::scene::IMesh* mesh = gc->createPlaneMesh(irr::core::dimension2d<irr::f32>((irr::f32)w, (irr::f32)h),
irr::core::dimension2d<irr::u32>((irr::u32)tileCount_w, (irr::u32)tileCount_h), 0,
irr::core::dimension2d<irr::f32>((irr::f32)txRepeat_x, (irr::f32)txRepeat_y));
if(!mesh)
return -1;
int mesh_id = rc_mesh.size();
rc_mesh_obj mesh_obj;
mesh_obj.mesh = mesh;
mesh_obj.mesh_type = RC_MESH_TYPE_NONE;
rc_mesh.push_back(mesh_obj);
return mesh_id;
}
int rc_createConeMesh( double radius, double cone_length, double tesselation, double top_color, double bottom_color )
{
const irr::scene::IGeometryCreator* gc = SceneManager->getGeometryCreator();
irr::scene::IMesh* mesh = gc->createConeMesh( (irr::f32)radius, (irr::f32)cone_length, (irr::u32)tesselation,
irr::video::SColor((irr::u32)top_color), irr::video::SColor((irr::u32)bottom_color) );
if(!mesh)
return -1;
int mesh_id = rc_mesh.size();
rc_mesh_obj mesh_obj;
mesh_obj.mesh = mesh;
mesh_obj.mesh_type = RC_MESH_TYPE_NONE;
rc_mesh.push_back(mesh_obj);
return mesh_id;
}
int rc_createCylinderMesh( double radius, double cylinder_length, double tesselation, double color, double close_top )
{
const irr::scene::IGeometryCreator* gc = SceneManager->getGeometryCreator();
irr::scene::IMesh* mesh = gc->createCylinderMesh( (irr::f32)radius, (irr::f32)cylinder_length, (irr::u32)tesselation,
irr::video::SColor((irr::u32)color), (close_top == 0 ? false : true) );
if(!mesh)
return -1;
int mesh_id = rc_mesh.size();
rc_mesh_obj mesh_obj;
mesh_obj.mesh = mesh;
mesh_obj.mesh_type = RC_MESH_TYPE_NONE;
rc_mesh.push_back(mesh_obj);
return mesh_id;
}
int rc_createVolumeLightMesh( double u, double v, double foot_color, double tail_color, double lp_distance, double dim_x, double dim_y, double dim_z )
{
const irr::scene::IGeometryCreator* gc = SceneManager->getGeometryCreator();
irr::scene::IMesh* mesh = gc->createVolumeLightMesh( (irr::u32)u, (irr::u32)v, irr::video::SColor((irr::u32)foot_color),
irr::video::SColor((irr::u32)tail_color), (irr::f32)lp_distance,
irr::core::vector3df((irr::f32)dim_x, (irr::f32)dim_y, (irr::f32)dim_z) );
if(!mesh)
return -1;
int mesh_id = rc_mesh.size();
rc_mesh_obj mesh_obj;
mesh_obj.mesh = mesh;
mesh_obj.mesh_type = RC_MESH_TYPE_NONE;
rc_mesh.push_back(mesh_obj);
return mesh_id;
}
//create mesh from geometry data [TODO]
int rc_addMeshBuffer(int mesh_id, int vertex_count, double* vertex_data, double* normal_data, double* uv_data, int index_count, double* index_data)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
irr::scene::SSkinMeshBuffer* mbuf = mesh->addMeshBuffer();
if(!mbuf)
{
mesh->drop();
return -1;
}
irr::core::array<irr::video::S3DVertex> vertices;
irr::core::array<irr::u16> indices;
for(int i = 0; i < vertex_count; i++)
{
irr::video::S3DVertex v;
v.Pos = irr::core::vector3df( (irr::f32) vertex_data[i*3], (irr::f32) vertex_data[i*3+1], (irr::f32) vertex_data[i*3+2] );
v.Normal = irr::core::vector3df( (irr::f32) normal_data[i*3], (irr::f32) normal_data[i*3+1], (irr::f32) normal_data[i*3+2] );
v.TCoords = irr::core::vector2df( (irr::f32) uv_data[i*2], (irr::f32) uv_data[i*2+1] );
vertices.push_back(v);
}
for(int i = 0; i < index_count; i++)
{
indices.push_back( (irr::u16) index_data[i] );
}
if(indices.size() > 0)
{
for(int i = 0; i < vertices.size(); i++)
mbuf->Vertices_Standard.push_back(vertices[i]);
for(int i = 0; i < indices.size(); i++)
mbuf->Indices.push_back(indices[i]);
}
int mbuf_index = mesh->getMeshBufferCount()-1;
return mbuf_index;
}
bool rc_setMeshBuffer(int mesh_id, int buffer_index, int vertex_count, double* vertex_data, double* normal_data, double* uv_data, int index_count, double* index_data)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(buffer_index < 0 || buffer_index >= mesh->getMeshBufferCount())
return false;
irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
if(!mbuf)
{
mesh->drop();
return false;
}
irr::core::array<irr::video::S3DVertex> vertices;
irr::core::array<irr::u16> indices;
for(int i = 0; i < vertex_count; i++)
{
irr::video::S3DVertex v;
v.Pos = irr::core::vector3df( (irr::f32) vertex_data[i*3], (irr::f32) vertex_data[i*3+1], (irr::f32) vertex_data[i*3+2] );
v.Normal = irr::core::vector3df( (irr::f32) normal_data[i*3], (irr::f32) normal_data[i*3+1], (irr::f32) normal_data[i*3+2] );
v.TCoords = irr::core::vector2df( (irr::f32) uv_data[i*2], (irr::f32) uv_data[i*2+1] );
vertices.push_back(v);
}
for(int i = 0; i < index_count; i++)
{
indices.push_back( (irr::u16) index_data[i] );
}
if(indices.size() > 0)
{
mbuf->Indices.clear();
mbuf->Vertices_Standard.clear();
for(int i = 0; i < vertices.size(); i++)
mbuf->Vertices_Standard.push_back(vertices[i]);
for(int i = 0; i < indices.size(); i++)
mbuf->Indices.push_back(indices[i]);
}
return true;
}
int rc_getMeshBufferCount(int mesh_id)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return false;
return rc_mesh[mesh_id].mesh->getMeshBufferCount();
}
int rc_getMeshBufferVertexCount(int mesh_id, int buffer_index)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return 0;
int buffer_count = rc_mesh[mesh_id].mesh->getMeshBufferCount();
if(buffer_index < 0 || buffer_index >= buffer_count)
return 0;
irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
if(!mbuf)
{
return 0;
}
return mbuf->getVertexCount();
}
int rc_getMeshBufferIndexCount(int mesh_id, int buffer_index)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return 0;
int buffer_count = rc_mesh[mesh_id].mesh->getMeshBufferCount();
if(buffer_index < 0 || buffer_index >= buffer_count)
return 0;
irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
if(!mbuf)
{
return 0;
}
return mbuf->getIndexCount();
}
bool rc_getMeshBuffer(int mesh_id, int buffer_index, double* vertex_data, double* normal_data, double* uv_data, double* index_data)
{
irr::scene::ISkinnedMesh * mesh = (irr::scene::ISkinnedMesh*) rc_mesh[mesh_id].mesh;
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
return false;
int buffer_count = rc_mesh[mesh_id].mesh->getMeshBufferCount();
if(buffer_index < 0 || buffer_index >= buffer_count)
return false;
irr::scene::SSkinMeshBuffer* mbuf = (irr::scene::SSkinMeshBuffer*)mesh->getMeshBuffer(buffer_index);
if(!mbuf)
{
return false;
}
int vertex_count = mbuf->getVertexCount();
int index_count = mbuf->getIndexCount();
for(int i = 0; i < vertex_count; i++)
{
irr::video::S3DVertex* v = mbuf->getVertex(i);
vertex_data[i*3] = (double)v->Pos.X;
vertex_data[i*3+1] = (double)v->Pos.Y;
vertex_data[i*3+2] = (double)v->Pos.Z;
normal_data[i*3] = (double)v->Normal.X;
normal_data[i*3+1] = (double)v->Normal.Y;
normal_data[i*3+2] = (double)v->Normal.Z;
uv_data[i*2] = (double)v->TCoords.X;
uv_data[i*2+1] = (double)v->TCoords.Y;
}
for(int i = 0; i < index_count; i++)
{
index_data[i] = (double)mbuf->getIndices()[i];
}
return true;
}
#endif // RC_MESH_H_INCLUDED