* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
11 lines
396 B
Plaintext
11 lines
396 B
Plaintext
#title CreateAnimatedActor [RCBasic Doc]
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#header function CreateAnimatedActor( mesh )
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Returns a new animated actor composed of a mesh
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The mesh can either be created using CreateMesh() or Loaded using LoadMesh()
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#ref CreateMesh LoadMesh LoadMeshFromAN8
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<br>
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#ref CreateOctreeActor CreateCubeActor CreateSphereActor CreateWaterPlaneActor CreateLightActor CreateBillboardActor CreateTerrainActor
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