Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
9 lines
320 B
Plaintext
9 lines
320 B
Plaintext
#title getJointLengthB [RCBasic Doc]
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#header function getJointLengthB( joint_id)
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Returns the current length of the line connecting the anchor point on the second body to its corresponding ground anchor. This length can vary based on the movement of the connected bodies.
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Used with Pulley Joints
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#ref GetJointLengthA
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