* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
5 lines
159 B
Plaintext
5 lines
159 B
Plaintext
#title GetSpriteAnimationLength [RCBasic Doc]
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#header Function GetSpriteAnimationLength(sprite, animation)
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Returns the number of frames in a sprite animation
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