Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
9 lines
194 B
Plaintext
9 lines
194 B
Plaintext
#title setSpriteBullet [RCBasic Doc]
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#header sub setSpriteBullet( spr_id, flag)
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Sets whether body has continuous collision detection
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Note: Useful for fast moving objects
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#ref SpriteIsBullet
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