73 lines
1.7 KiB
Plaintext
73 lines
1.7 KiB
Plaintext
#title SpriteZ [RCBasic Doc]
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#header Function SpriteZ(sprite)
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Returns the drawing priority for sprites.
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Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top
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#code
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isFullScreen = false
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vSync = true
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winWidth = 640
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winHeight = 480
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canViewPortX = 0
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canViewPortY = 0
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OpenWindow("ScaleSprite", winWidth, winHeight, isFullScreen, vSync)
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pCanvas = OpenCanvas(200, 80, 0, 0, 200, 80, 1) 'Need to open a canvas for drawing the text
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sCanvas = OpenCanvasSpriteLayer(canViewPortX, canViewPortY, winWidth, winHeight)
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Canvas(sCanvas)
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DIM eye
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DIM eyeW
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DIM eyeH
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DIM eyeZ
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DIM sword
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DIM swordW
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DIM swordH
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DIM swordZ
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ReleaseKey = 0
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DIM font1
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Font1 = LoadFont("DripOctober.ttf", 16)
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SetFont(Font1)
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SetColor(RGB(100, 200, 200))
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eye = LoadImage("theEye.png")
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GetImageSize(eye, eyeW, eyeH)
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sword = LoadImage("sword.png")
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GetImageSize(sword, swordW, swordH)
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eyeSprite = CreateSprite(eye, eyeW, eyeH)
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SetSpritePosition(eyeSprite, 100, 100)
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SetSpriteZ(eyeSprite, 1)
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swordSprite = CreateSprite(sword, swordW, swordH)
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SetSpritePosition(swordSprite, 89, 75)
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SetSpriteZ(swordSprite, 5)
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While Not Key(K_ESCAPE)
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swordZ = SpriteZ(swordSprite)
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eyeZ = SpriteZ(eyeSprite)
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Canvas(pCanvas) 'change to the standard drawing canvas for drawing text
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DrawText("Eye Sprite Z: " + STR$(eyeZ), 10, 30)
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DrawText("Sword Sprite Z: " + STR$(swordZ), 10, 50)
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Update()
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Wend
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#/code
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#image "images/theEye.png"
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#image "images/sword.png"
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<br>
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<a href="../doc_files/images/DripOctober.ttf">Link to Font (It's locally on your computer, your not downloading anything from the internet)</a>
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<br>
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#ref SetSpriteZ
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