* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
5 lines
145 B
Plaintext
5 lines
145 B
Plaintext
#title ReCalculateMeshNormals [RCBasic Doc]
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#header Sub ReCalculateMeshNormals( mesh )
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Calculates the facing direction of the normals in a mesh
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