* Finished working on tiling * Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
9 lines
221 B
QBasic
9 lines
221 B
QBasic
function LoadFont(fnt_file$, font_size)
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sub DeleteFont(slot)
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Function FontExists(slot)
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sub SetFont(slot)
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sub DrawText(txt$, x, y)
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sub GetTextSize(txt$, byref w, byref h)
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function TextWidth(txt$)
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function TextHeight(txt$)
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