Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
7 lines
285 B
Plaintext
7 lines
285 B
Plaintext
#title applySpriteAngularImpulse [RCBasic Doc]
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#header sub applySpriteAngularImpulse( spr_id, impulse)
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Apply an angular impulse to a body. This method affects the body’s rotational motion, changing its angular velocity based on the impulse applied.
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#ref ApplySpriteLinearImpulse
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