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RCBASIC4/doc/doc_files/nav_bottom.html
2026-03-04 01:26:45 -06:00

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<!DOCTYPE html>
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
<title> RCBasic Library Reference </title>
</head>
<body>
<ul id="myUL">
<li><span class="box">Console IO</span>
<ul class="nested">
<li><a href="fprint.html" target="main">FPrint</a></li>
<li><a href="input.html" target="main">Input$</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Arrays</span>
<ul class="nested">
<li><a href="arraydim.html" target="main">ArrayDim</a></li>
<li><a href="stringarraydim.html" target="main">StringArrayDim</a></li>
<li><a href="numberarraydim.html" target="main">NumberArrayDim</a></li>
<li><a href="arraysize.html" target="main">ArraySize</a></li>
<li><a href="stringarraysize.html" target="main">StringArraySize</a></li>
<li><a href="numberarraysize.html" target="main">NumberArraySize</a></li>
<li><a href="numberarraycopy.html" target="main">NumberArrayCopy</a></li>
<li><a href="stringarraycopy.html" target="main">StringArrayCopy</a></li>
<li><a href="arraycopy.html" target="main">ArrayCopy</a></li>
<li><a href="numberarrayfill.html" target="main">NumberArrayFill</a></li>
<li><a href="stringarrayfill.html" target="main">StringArrayFill</a></li>
<li><a href="arrayfill.html" target="main">ArrayFill</a></li>
<li><a href="typearraydim.html" target="main">TypeArrayDim</a></li>
<li><a href="typearraysize.html" target="main">TypeArraySize</a></li>
<li><a href="typearraycopy.html" target="main">TypeArrayCopy</a></li>
<li><a href="typearrayfill.html" target="main">TypeArrayFill</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Math</span>
<ul class="nested">
<li><a href="abs.html" target="main">Abs</a></li>
<li><a href="acos.html" target="main">Acos</a></li>
<li><a href="andbit.html" target="main">AndBit</a></li>
<li><a href="asin.html" target="main">Asin</a></li>
<li><a href="atan.html" target="main">Atan</a></li>
<li><a href="bin.html" target="main">Bin$</a></li>
<li><a href="cint32.html" target="main">CInt32</a></li>
<li><a href="cint64.html" target="main">CInt64</a></li>
<li><a href="cos.html" target="main">Cos</a></li>
<li><a href="degrees.html" target="main">Degrees</a></li>
<li><a href="exp.html" target="main">Exp</a></li>
<li><a href="frac.html" target="main">Frac</a></li>
<li><a href="hex.html" target="main">Hex$</a></li>
<li><a href="hexval.html" target="main">HexVal</a></li>
<li><a href="int.html" target="main">Int</a></li>
<li><a href="log.html" target="main">Log</a></li>
<li><a href="max.html" target="main">Max</a></li>
<li><a href="min.html" target="main">Min</a></li>
<li><a href="orbit.html" target="main">OrBit</a></li>
<li><a href="radians.html" target="main">Radians</a></li>
<li><a href="randomize.html" target="main">Randomize</a></li>
<li><a href="rand.html" target="main">Rand</a></li>
<li><a href="round.html" target="main">Round</a></li>
<li><a href="sign.html" target="main">Sign</a></li>
<li><a href="sin.html" target="main">Sin</a></li>
<li><a href="sqrt.html" target="main">Sqrt</a></li>
<li><a href="tan.html" target="main">Tan</a></li>
<li><a href="xorbit.html" target="main">XOrBit</a></li>
<li><a href="getlineintersection.html" target="main">GetLineIntersection</a></li>
<li><a href="interpolate.html" target="main">Interpolate</a></li>
<li><a href="atan2.html" target="main">ATan2</a></li>
<li><a href="pointinquad.html" target="main">PointInQuad</a></li>
<li><a href="pointintri.html" target="main">PointInTri</a></li>
<li><a href="distance2d.html" target="main">Distance2D</a></li>
<li><a href="distance3d.html" target="main">Distance3D</a></li>
<li><a href="getcirclelineintersection.html" target="main">GetCircleLineIntersection</a></li>
<li><a href="getlineplaneintersection.html" target="main">GetLinePlaneIntersection</a></li>
<li><a href="getlineangle.html" target="main">GetLineAngle</a></li>
<li><a href="dotproduct.html" target="main">DotProduct</a></li>
<li><a href="interpolatevector.html" target="main">InterpolateVector</a></li>
<li><a href="interpolatevectorq.html" target="main">InterpolateVectorQ</a></li>
<li><a href="vectorisbetweenpoints.html" target="main">VectorIsBetweenPoints</a></li>
<li><a href="normalizevector.html" target="main">NormalizeVector</a></li>
<li><a href="gethorizontalangle.html" target="main">GetHorizontalAngle</a></li>
<li><a href="getrotationtotarget.html" target="main">GetRotationToTarget</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Strings</span>
<ul class="nested">
<li><a href="asc.html" target="main">Asc</a></li>
<li><a href="chr.html" target="main">Chr$</a></li>
<li><a href="insert.html" target="main">Insert$</a></li>
<li><a href="instr.html" target="main">InStr</a></li>
<li><a href="lcase.html" target="main">Lcase$</a></li>
<li><a href="left.html" target="main">Left$</a></li>
<li><a href="length.html" target="main">Length</a></li>
<li><a href="len.html" target="main">Len</a></li>
<li><a href="ltrim.html" target="main">Ltrim$</a></li>
<li><a href="mid.html" target="main">Mid$</a></li>
<li><a href="replacesubstr.html" target="main">ReplaceSubstr$</a></li>
<li><a href="replace.html" target="main">Replace$</a></li>
<li><a href="reverse.html" target="main">Reverse$</a></li>
<li><a href="right.html" target="main">Right$</a></li>
<li><a href="rtrim.html" target="main">Rtrim$</a></li>
<li><a href="stringfill.html" target="main">StringFill$</a></li>
<li><a href="str.html" target="main">Str$</a></li>
<li><a href="str_f.html" target="main">Str_F$</a></li>
<li><a href="str_s.html" target="main">Str_S$</a></li>
<li><a href="tally.html" target="main">Tally</a></li>
<li><a href="trim.html" target="main">Trim$</a></li>
<li><a href="ucase.html" target="main">Ucase$</a></li>
<li><a href="val.html" target="main">Val</a></li>
<li><a href="size.html" target="main">Size</a></li>
<li><a href="bufferfromstring.html" target="main">BufferFromString</a></li>
<li><a href="stringfrombuffer.html" target="main">StringFromBuffer$</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Stacks</span>
<ul class="nested">
<li><a href="createstack_n.html" target="main">CreateStack_N</a></li>
<li><a href="createstack_s.html" target="main">CreateStack_S</a></li>
<li><a href="clearstack_n.html" target="main">ClearStack_N</a></li>
<li><a href="clearstack_s.html" target="main">ClearStack_S</a></li>
<li><a href="deletestack_n.html" target="main">DeleteStack_N</a></li>
<li><a href="deletestack_s.html" target="main">DeleteStack_S</a></li>
<li><a href="push_n.html" target="main">Push_N</a></li>
<li><a href="pop_n.html" target="main">Pop_N</a></li>
<li><a href="push_s.html" target="main">Push_S</a></li>
<li><a href="pop_s.html" target="main">Pop_S$</a></li>
<li><a href="stack_size_n.html" target="main">Stack_Size_N</a></li>
<li><a href="stack_size_s.html" target="main">Stack_Size_S</a></li>
<li><a href="stack_n_exists.html" target="main">Stack_N_Exists</a></li>
<li><a href="stack_s_exists.html" target="main">Stack_S_Exists</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Files</span>
<ul class="nested">
<li><a href="openfile.html" target="main">OpenFile</a></li>
<li><a href="closefile.html" target="main">CloseFile</a></li>
<li><a href="readbyte.html" target="main">ReadByte</a></li>
<li><a href="writebyte.html" target="main">WriteByte</a></li>
<li><a href="readline.html" target="main">ReadLine$</a></li>
<li><a href="write.html" target="main">Write</a></li>
<li><a href="writeline.html" target="main">WriteLine</a></li>
<li><a href="copyfile.html" target="main">CopyFile</a></li>
<li><a href="removefile.html" target="main">RemoveFile</a></li>
<li><a href="fileexists.html" target="main">FileExists</a></li>
<li><a href="movefile.html" target="main">MoveFile</a></li>
<li><a href="renamefile.html" target="main">RenameFile</a></li>
<li><a href="filelength.html" target="main">FileLength</a></li>
<li><a href="tell.html" target="main">Tell</a></li>
<li><a href="seek.html" target="main">Seek</a></li>
<li><a href="eof.html" target="main">EOF</a></li>
<li><a href="writebytebuffer.html" target="main">WriteByteBuffer</a></li>
<li><a href="readbytebuffer.html" target="main">ReadByteBuffer</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Directories</span>
<ul class="nested">
<li><a href="changedir.html" target="main">ChangeDir</a></li>
<li><a href="direxists.html" target="main">DirExists</a></li>
<li><a href="dirfirst.html" target="main">DirFirst$</a></li>
<li><a href="dir.html" target="main">Dir$</a></li>
<li><a href="dirnext.html" target="main">DirNext$</a></li>
<li><a href="makedir.html" target="main">MakeDir</a></li>
<li><a href="removedir.html" target="main">RemoveDir</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Date and Time</span>
<ul class="nested">
<li><a href="date.html" target="main">Date$</a></li>
<li><a href="easter.html" target="main">Easter$</a></li>
<li><a href="ticks.html" target="main">Ticks</a></li>
<li><a href="time.html" target="main">Time$</a></li>
<li><a href="timer.html" target="main">Timer</a></li>
<li><a href="wait.html" target="main">Wait</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Window Management</span>
<ul class="nested">
<li><a href="openwindow.html" target="main">OpenWindow</a></li>
<li><a href="openwindowex.html" target="main">OpenWindowEx</a></li>
<li><a href="closewindow.html" target="main">CloseWindow</a></li>
<li><a href="raisewindow.html" target="main">RaiseWindow</a></li>
<li><a href="update.html" target="main">Update</a></li>
<li><a href="cls.html" target="main">Cls</a></li>
<li><a href="setclearcolor.html" target="main">SetClearColor</a></li>
<li><a href="showwindow.html" target="main">ShowWindow</a></li>
<li><a href="hidewindow.html" target="main">HideWindow</a></li>
<li><a href="setwindowtitle.html" target="main">SetWindowTitle</a></li>
<li><a href="windowtitle.html" target="main">WindowTitle$</a></li>
<li><a href="setwindowposition.html" target="main">SetWindowPosition</a></li>
<li><a href="getwindowposition.html" target="main">GetWindowPosition</a></li>
<li><a href="setwindowsize.html" target="main">SetWindowSize</a></li>
<li><a href="getwindowsize.html" target="main">GetWindowSize</a></li>
<li><a href="setwindowminsize.html" target="main">SetWindowMinSize</a></li>
<li><a href="getwindowminsize.html" target="main">GetWindowMinSize</a></li>
<li><a href="setwindowmaxsize.html" target="main">SetWindowMaxSize</a></li>
<li><a href="getwindowmaxsize.html" target="main">GetWindowMaxSize</a></li>
<li><a href="windowisfullscreen.html" target="main">WindowIsFullscreen</a></li>
<li><a href="windowisvisible.html" target="main">WindowIsVisible</a></li>
<li><a href="windowisbordered.html" target="main">WindowIsBordered</a></li>
<li><a href="windowisresizable.html" target="main">WindowIsResizable</a></li>
<li><a href="windowisminimized.html" target="main">WindowIsMinimized</a></li>
<li><a href="windowismaximized.html" target="main">WindowIsMaximized</a></li>
<li><a href="windowhasinputfocus.html" target="main">WindowHasInputFocus</a></li>
<li><a href="windowhasmousefocus.html" target="main">WindowHasMouseFocus</a></li>
<li><a href="setwindowfullscreen.html" target="main">SetWindowFullscreen</a></li>
<li><a href="maximizewindow.html" target="main">MaximizeWindow</a></li>
<li><a href="minimizewindow.html" target="main">MinimizeWindow</a></li>
<li><a href="setwindowbordered.html" target="main">SetWindowBordered</a></li>
<li><a href="windowclip.html" target="main">WindowClip</a></li>
<li><a href="windowexists.html" target="main">WindowExists</a></li>
<li><a href="windowevent_close.html" target="main">WindowEvent_Close</a></li>
<li><a href="windowevent_maximize.html" target="main">WindowEvent_Maximize</a></li>
<li><a href="windowevent_minimize.html" target="main">WindowEvent_Minimize</a></li>
<li><a href="fps.html" target="main">FPS</a></li>
<li><a href="setwindowicon.html" target="main">SetWindowIcon</a></li>
<li><a href="windowevent_resize.html" target="main">WindowEvent_Resize</a></li>
<li><a href="setwindowautoclose.html" target="main">SetWindowAutoClose</a></li>
<li><a href="setwindowresizable.html" target="main">SetWindowResizable</a></li>
<li><a href="windowmode.html" target="main">WindowMode</a></li>
<li><a href="getwindowmode.html" target="main">getWindowMode</a></li>
<li><a href="restorewindow.html" target="main">RestoreWindow</a></li>
<li><a href="grabinput.html" target="main">GrabInput</a></li>
<li><a href="setwindowalwaysontop.html" target="main">SetWindowAlwaysOnTop</a></li>
<li><a href="setmouserelative.html" target="main">SetMouseRelative</a></li>
<li><a href="setwindowvsync.html" target="main">SetWindowVSync</a></li>
<li><a href="flashwindow.html" target="main">FlashWindow</a></li>
<li><a href="windowisgrabbed.html" target="main">WindowIsGrabbed</a></li>
<li><a href="preupdate.html" target="main">PreUpdate</a></li>
<li><a href="setfps.html" target="main">SetFPS</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Canvases</span>
<ul class="nested">
<li><a href="opencanvas.html" target="main">OpenCanvas</a></li>
<li><a href="closecanvas.html" target="main">CloseCanvas</a></li>
<li><a href="opencanvas3d.html" target="main">OpenCanvas3D</a></li>
<li><a href="setcanvasvisible.html" target="main">SetCanvasVisible</a></li>
<li><a href="canvasisvisible.html" target="main">CanvasIsVisible</a></li>
<li><a href="setcanvasviewport.html" target="main">SetCanvasViewport</a></li>
<li><a href="getcanvasviewport.html" target="main">GetCanvasViewport</a></li>
<li><a href="canvas.html" target="main">Canvas</a></li>
<li><a href="setcanvasoffset.html" target="main">SetCanvasOffset</a></li>
<li><a href="getcanvasoffset.html" target="main">GetCanvasOffset</a></li>
<li><a href="getcanvassize.html" target="main">GetCanvasSize</a></li>
<li><a href="clearcanvas.html" target="main">ClearCanvas</a></li>
<li><a href="setcanvasalpha.html" target="main">SetCanvasAlpha</a></li>
<li><a href="getcanvasalpha.html" target="main">GetCanvasAlpha</a></li>
<li><a href="setcanvascolormod.html" target="main">SetCanvasColorMod</a></li>
<li><a href="getcanvascolormod.html" target="main">GetCanvasColorMod</a></li>
<li><a href="clonecanvas.html" target="main">CloneCanvas</a></li>
<li><a href="setcanvasz.html" target="main">SetCanvasZ</a></li>
<li><a href="canvasz.html" target="main">CanvasZ</a></li>
<li><a href="canvasclip.html" target="main">CanvasClip</a></li>
<li><a href="activecanvas.html" target="main">ActiveCanvas</a></li>
<li><a href="setcanvasphysics2d.html" target="main">SetCanvasPhysics2D</a></li>
<li><a href="opencanvasspritelayer.html" target="main">OpenCanvasSpriteLayer</a></li>
<li><a href="setspritecanvasblendmode.html" target="main">SetSpriteCanvasBlendMode</a></li>
<li><a href="getspritecanvasblendmode.html" target="main">GetSpriteCanvasBlendMode</a></li>
<li><a href="setspritecanvasantialiasmode.html" target="main">SetSpriteCanvasAntiAliasMode</a></li>
<li><a href="getspritecanvasantialiasmode.html" target="main">GetSpriteCanvasAntiAliasMode</a></li>
<li><a href="setspritecanvasbilinearfilter.html" target="main">SetSpriteCanvasBilinearFilter</a></li>
<li><a href="getspritecanvasbilinearfilter.html" target="main">GetSpriteCanvasBilinearFilter</a></li>
<li><a href="getspritecanvasphysics.html" target="main">GetSpriteCanvasPhysics</a></li>
<li><a href="setspritecanvasrenderpriority.html" target="main">SetSpriteCanvasRenderPriority</a></li>
<li><a href="getspritecanvasrenderpriority.html" target="main">GetSpriteCanvasRenderPriority</a></li>
<li><a href="setposteffect.html" target="main">SetPostEffect</a></li>
<li><a href="clearposteffect.html" target="main">ClearPostEffect</a></li>
<li><a href="setposteffectproperty.html" target="main">SetPostEffectProperty</a></li>
<li><a href="getposteffectproperty.html" target="main">GetPostEffectProperty</a></li>
<li><a href="setposteffectactive.html" target="main">SetPostEffectActive</a></li>
<li><a href="posteffectisactive.html" target="main">PostEffectIsActive</a></li>
<li><a href="getposteffecttype.html" target="main">GetPostEffectType</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">GFX Primitives</span>
<ul class="nested">
<li><a href="circle.html" target="main">Circle</a></li>
<li><a href="circlefill.html" target="main">CircleFill</a></li>
<li><a href="ellipse.html" target="main">Ellipse</a></li>
<li><a href="ellipsefill.html" target="main">EllipseFill</a></li>
<li><a href="floodfill.html" target="main">FloodFill</a></li>
<li><a href="getpixel.html" target="main">GetPixel</a></li>
<li><a href="setcolor.html" target="main">SetColor</a></li>
<li><a href="line.html" target="main">Line</a></li>
<li><a href="poly.html" target="main">Poly</a></li>
<li><a href="rect.html" target="main">Rect</a></li>
<li><a href="rectfill.html" target="main">RectFill</a></li>
<li><a href="rgb.html" target="main">RGB</a></li>
<li><a href="rgba.html" target="main">RGBA</a></li>
<li><a href="pset.html" target="main">Pset</a></li>
<li><a href="triangle.html" target="main">Triangle</a></li>
<li><a href="line3d.html" target="main">Line3D</a></li>
<li><a href="box3d.html" target="main">Box3D</a></li>
<li><a href="triangle3d.html" target="main">Triangle3D</a></li>
<li><a href="setrendercirclepoints.html" target="main">SetRenderCirclePoints</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Images</span>
<ul class="nested">
<li><a href="loadimage.html" target="main">LoadImage</a></li>
<li><a href="loadimageex.html" target="main">LoadImageEx</a></li>
<li><a href="createimage.html" target="main">createImage</a></li>
<li><a href="createimageex.html" target="main">createImageEx</a></li>
<li><a href="bufferfromimage.html" target="main">BufferFromImage</a></li>
<li><a href="imageexists.html" target="main">ImageExists</a></li>
<li><a href="colorkey.html" target="main">ColorKey</a></li>
<li><a href="setbilinearfilter.html" target="main">setBilinearFilter</a></li>
<li><a href="getbilinearfilter.html" target="main">getBilinearFilter</a></li>
<li><a href="copyimage.html" target="main">CopyImage</a></li>
<li><a href="deleteimage.html" target="main">DeleteImage</a></li>
<li><a href="setimagealpha.html" target="main">SetImageAlpha</a></li>
<li><a href="getimagealpha.html" target="main">GetImageAlpha</a></li>
<li><a href="getimagesize.html" target="main">GetImageSize</a></li>
<li><a href="setblendmode.html" target="main">SetBlendMode</a></li>
<li><a href="getblendmode.html" target="main">GetBlendMode</a></li>
<li><a href="setimagecolormod.html" target="main">SetImageColorMod</a></li>
<li><a href="getimagecolormod.html" target="main">GetImageColorMod</a></li>
<li><a href="drawimage.html" target="main">DrawImage</a></li>
<li><a href="drawimage_blit.html" target="main">DrawImage_Blit</a></li>
<li><a href="drawimage_blitex.html" target="main">DrawImage_BlitEx</a></li>
<li><a href="drawimage_rotate.html" target="main">DrawImage_Rotate</a></li>
<li><a href="drawimage_rotateex.html" target="main">DrawImage_RotateEx</a></li>
<li><a href="drawimage_zoom.html" target="main">DrawImage_Zoom</a></li>
<li><a href="drawimage_zoomex.html" target="main">DrawImage_ZoomEx</a></li>
<li><a href="drawimage_rotozoom.html" target="main">DrawImage_Rotozoom</a></li>
<li><a href="drawimage_rotozoomex.html" target="main">DrawImage_RotozoomEx</a></li>
<li><a href="drawimage_flip.html" target="main">DrawImage_Flip</a></li>
<li><a href="drawimage_flipex.html" target="main">DrawImage_FlipEx</a></li>
<li><a href="savebmp.html" target="main">SaveBMP</a></li>
<li><a href="setantialiasmode.html" target="main">SetAntiAliasMode</a></li>
<li><a href="getantialiasmode.html" target="main">GetAntiAliasMode</a></li>
<li><a href="converttonormalmap.html" target="main">ConvertToNormalMap</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Keyboard and Mouse</span>
<ul class="nested">
<li><a href="inkey.html" target="main">InKey</a></li>
<li><a href="key.html" target="main">Key</a></li>
<li><a href="waitkey.html" target="main">WaitKey</a></li>
<li><a href="hidemouse.html" target="main">HideMouse</a></li>
<li><a href="showmouse.html" target="main">ShowMouse</a></li>
<li><a href="mouseisvisible.html" target="main">MouseIsVisible</a></li>
<li><a href="getmouse.html" target="main">GetMouse</a></li>
<li><a href="mousex.html" target="main">MouseX</a></li>
<li><a href="mousey.html" target="main">MouseY</a></li>
<li><a href="mousebutton.html" target="main">MouseButton</a></li>
<li><a href="getmousewheel.html" target="main">GetMouseWheel</a></li>
<li><a href="mousewheelx.html" target="main">MouseWheelX</a></li>
<li><a href="mousewheely.html" target="main">MouseWheelY</a></li>
<li><a href="getglobalmouse.html" target="main">GetGlobalMouse</a></li>
<li><a href="globalmousex.html" target="main">GlobalMouseX</a></li>
<li><a href="globalmousey.html" target="main">GlobalMouseY</a></li>
<li><a href="warpmouse.html" target="main">WarpMouse</a></li>
<li><a href="warpmouseglobal.html" target="main">WarpMouseGlobal</a></li>
<li><a href="setmousezone.html" target="main">SetMouseZone</a></li>
<li><a href="clearmousezone.html" target="main">ClearMouseZone</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Sound and Music</span>
<ul class="nested">
<li><a href="createsound.html" target="main">CreateSound</a></li>
<li><a href="loadsound.html" target="main">LoadSound</a></li>
<li><a href="loadmusic.html" target="main">LoadMusic</a></li>
<li><a href="playsound.html" target="main">PlaySound</a></li>
<li><a href="playsoundtimed.html" target="main">PlaySoundTimed</a></li>
<li><a href="playmusic.html" target="main">PlayMusic</a></li>
<li><a href="pausesound.html" target="main">PauseSound</a></li>
<li><a href="resumesound.html" target="main">ResumeSound</a></li>
<li><a href="pausemusic.html" target="main">PauseMusic</a></li>
<li><a href="resumemusic.html" target="main">ResumeMusic</a></li>
<li><a href="deletesound.html" target="main">DeleteSound</a></li>
<li><a href="deletemusic.html" target="main">DeleteMusic</a></li>
<li><a href="fademusicin.html" target="main">FadeMusicIn</a></li>
<li><a href="fademusicout.html" target="main">FadeMusicOut</a></li>
<li><a href="musicexists.html" target="main">MusicExists</a></li>
<li><a href="setmusicvolume.html" target="main">SetMusicVolume</a></li>
<li><a href="getmusicvolume.html" target="main">GetMusicVolume</a></li>
<li><a href="setmusicposition.html" target="main">SetMusicPosition</a></li>
<li><a href="getmusicposition.html" target="main">GetMusicPosition</a></li>
<li><a href="rewindmusic.html" target="main">RewindMusic</a></li>
<li><a href="setsoundchannels.html" target="main">SetSoundChannels</a></li>
<li><a href="numsoundchannels.html" target="main">NumSoundChannels</a></li>
<li><a href="soundisenabled.html" target="main">SoundIsEnabled</a></li>
<li><a href="soundexists.html" target="main">SoundExists</a></li>
<li><a href="setchannelvolume.html" target="main">SetChannelVolume</a></li>
<li><a href="getchannelvolume.html" target="main">GetChannelVolume</a></li>
<li><a href="setsoundvolume.html" target="main">SetSoundVolume</a></li>
<li><a href="getsoundvolume.html" target="main">GetSoundVolume</a></li>
<li><a href="stopmusic.html" target="main">StopMusic</a></li>
<li><a href="stopsound.html" target="main">StopSound</a></li>
<li><a href="setchannelpanning.html" target="main">SetChannelPanning</a></li>
<li><a href="setchanneldistance.html" target="main">SetChannelDistance</a></li>
<li><a href="channelisplaying.html" target="main">ChannelIsPlaying</a></li>
<li><a href="channelispaused.html" target="main">ChannelIsPaused</a></li>
<li><a href="queryaudiospec.html" target="main">QueryAudioSpec</a></li>
<li><a href="musicisplaying.html" target="main">MusicIsPlaying</a></li>
<li><a href="setchannelspaceposition.html" target="main">SetChannelSpacePosition</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Joystick</span>
<ul class="nested">
<li><a href="numjoysticks.html" target="main">NumJoysticks</a></li>
<li><a href="numjoyaxes.html" target="main">NumJoyAxes</a></li>
<li><a href="numjoybuttons.html" target="main">NumJoyButtons</a></li>
<li><a href="numjoyhats.html" target="main">NumJoyHats</a></li>
<li><a href="numjoytrackballs.html" target="main">NumJoyTrackBalls</a></li>
<li><a href="joyaxis.html" target="main">JoyAxis</a></li>
<li><a href="joybutton.html" target="main">JoyButton</a></li>
<li><a href="joyhat.html" target="main">JoyHat</a></li>
<li><a href="getjoytrackball.html" target="main">GetJoyTrackBall</a></li>
<li><a href="joyname.html" target="main">JoyName$</a></li>
<li><a href="joystickisconnected.html" target="main">JoystickIsConnected</a></li>
<li><a href="joyrumbleplay.html" target="main">JoyRumblePlay</a></li>
<li><a href="joyrumblestop.html" target="main">JoyRumbleStop</a></li>
<li><a href="joystickishaptic.html" target="main">JoystickIsHaptic</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Text Drawing</span>
<ul class="nested">
<li><a href="loadfont.html" target="main">LoadFont</a></li>
<li><a href="deletefont.html" target="main">DeleteFont</a></li>
<li><a href="fontexists.html" target="main">FontExists</a></li>
<li><a href="setfont.html" target="main">SetFont</a></li>
<li><a href="drawtext.html" target="main">DrawText</a></li>
<li><a href="gettextsize.html" target="main">GetTextSize</a></li>
<li><a href="textwidth.html" target="main">TextWidth</a></li>
<li><a href="textheight.html" target="main">TextHeight</a></li>
<li><a href="activefont.html" target="main">ActiveFont</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Touch and Sensors</span>
<ul class="nested">
<li><a href="touchpressure.html" target="main">TouchPressure</a></li>
<li><a href="gettouch.html" target="main">GetTouch</a></li>
<li><a href="getmultitouch.html" target="main">GetMultiTouch</a></li>
<li><a href="gettouchfinger.html" target="main">GetTouchFinger</a></li>
<li><a href="numfingers.html" target="main">NumFingers</a></li>
<li><a href="getaccel.html" target="main">GetAccel</a></li>
<li><a href="accelname.html" target="main">AccelName$</a></li>
<li><a href="numaccels.html" target="main">NumAccels</a></li>
<li><a href="getgyro.html" target="main">GetGyro</a></li>
<li><a href="gyroname.html" target="main">GyroName$</a></li>
<li><a href="numgyros.html" target="main">NumGyros</a></li>
<li><a href="touchx.html" target="main">TouchX</a></li>
<li><a href="touchy.html" target="main">TouchY</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Networking</span>
<ul class="nested">
<li><a href="checksockets.html" target="main">CheckSockets</a></li>
<li><a href="tcp_socketready.html" target="main">TCP_SocketReady</a></li>
<li><a href="udp_socketready.html" target="main">UDP_SocketReady</a></li>
<li><a href="tcp_opensocket.html" target="main">TCP_OpenSocket</a></li>
<li><a href="tcp_closesocket.html" target="main">TCP_CloseSocket</a></li>
<li><a href="tcp_remotehost.html" target="main">TCP_RemoteHost</a></li>
<li><a href="tcp_remoteport.html" target="main">TCP_RemotePort</a></li>
<li><a href="tcp_getdata.html" target="main">TCP_GetData</a></li>
<li><a href="tcp_senddata.html" target="main">TCP_SendData</a></li>
<li><a href="tcp_acceptsocket.html" target="main">TCP_AcceptSocket</a></li>
<li><a href="udp_opensocket.html" target="main">UDP_OpenSocket</a></li>
<li><a href="udp_closesocket.html" target="main">UDP_CloseSocket</a></li>
<li><a href="udp_getdata.html" target="main">UDP_GetData</a></li>
<li><a href="udp_length.html" target="main">UDP_Length</a></li>
<li><a href="udp_maxlength.html" target="main">UDP_MaxLength</a></li>
<li><a href="udp_remotehost.html" target="main">UDP_RemoteHost$</a></li>
<li><a href="udp_remoteport.html" target="main">UDP_RemotePort</a></li>
<li><a href="udp_senddata.html" target="main">UDP_SendData</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Video Playback</span>
<ul class="nested">
<li><a href="loadvideo.html" target="main">LoadVideo</a></li>
<li><a href="playvideo.html" target="main">PlayVideo</a></li>
<li><a href="pausevideo.html" target="main">PauseVideo</a></li>
<li><a href="stopvideo.html" target="main">StopVideo</a></li>
<li><a href="setvideoposition.html" target="main">SetVideoPosition</a></li>
<li><a href="resumevideo.html" target="main">ResumeVideo</a></li>
<li><a href="getvideoposition.html" target="main">GetVideoPosition</a></li>
<li><a href="deletevideo.html" target="main">DeleteVideo</a></li>
<li><a href="videoisplaying.html" target="main">VideoIsPlaying</a></li>
<li><a href="videoend.html" target="main">VideoEnd</a></li>
<li><a href="getvideostats.html" target="main">GetVideoStats</a></li>
<li><a href="setvideodrawrect.html" target="main">SetVideoDrawRect</a></li>
<li><a href="getvideodrawrect.html" target="main">GetVideoDrawRect</a></li>
<li><a href="getvideosize.html" target="main">GetVideoSize</a></li>
<li><a href="videoexists.html" target="main">VideoExists</a></li>
<li><a href="setvideovolume.html" target="main">SetVideoVolume</a></li>
<li><a href="getvideovolume.html" target="main">GetVideoVolume</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">System</span>
<ul class="nested">
<li><a href="system.html" target="main">System</a></li>
<li><a href="os.html" target="main">OS$</a></li>
<li><a href="command.html" target="main">Command$</a></li>
<li><a href="numcommands.html" target="main">NumCommands</a></li>
<li><a href="env.html" target="main">Env$</a></li>
<li><a href="setenv.html" target="main">SetEnv</a></li>
<li><a href="prefpath.html" target="main">PrefPath$</a></li>
<li><a href="android_getexternalstoragepath.html" target="main">Android_GetExternalStoragePath$</a></li>
<li><a href="android_getexternalstoragestate.html" target="main">Android_GetExternalStorageState</a></li>
<li><a href="android_getinternalstoragepath.html" target="main">Android_GetInternalStoragePath$</a></li>
<li><a href="android_jni_message.html" target="main">Android_JNI_Message$</a></li>
<li><a href="runtime_utility_message.html" target="main">Runtime_Utility_Message$</a></li>
<li><a href="getdesktopdisplaymode.html" target="main">GetDesktopDisplayMode</a></li>
<li><a href="getpowerinfo.html" target="main">GetPowerInfo</a></li>
<li><a href="evaljs.html" target="main">EvalJS$</a></li>
<li><a href="systemreturnstdout.html" target="main">SystemReturnStdOut$</a></li>
<li><a href="openurl.html" target="main">OpenURL</a></li>
<li><a href="messagebox.html" target="main">MessageBox</a></li>
<li><a href="runtime.html" target="main">Runtime$</a></li>
<li><a href="numcpus.html" target="main">NumCPUs</a></li>
<li><a href="systemram.html" target="main">SystemRam</a></li>
<li><a href="getgpuinfo.html" target="main">GetGPUInfo$</a></li>
<li><a href="steam_addachievement.html" target="main">Steam_AddAchievement</a></li>
<li><a href="steam_clearachievements.html" target="main">Steam_ClearAchievements</a></li>
<li><a href="steam_finalizeachievements.html" target="main">Steam_FinalizeAchievements</a></li>
<li><a href="steam_triggerachievement.html" target="main">Steam_TriggerAchievement</a></li>
<li><a href="steam_getid.html" target="main">Steam_GetID$</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Matrices</span>
<ul class="nested">
<li><a href="dimmatrix.html" target="main">DimMatrix</a></li>
<li><a href="deletematrix.html" target="main">DeleteMatrix</a></li>
<li><a href="addmatrix.html" target="main">AddMatrix</a></li>
<li><a href="augmentmatrix.html" target="main">AugmentMatrix</a></li>
<li><a href="copymatrix.html" target="main">CopyMatrix</a></li>
<li><a href="insertmatrixcolumns.html" target="main">InsertMatrixColumns</a></li>
<li><a href="insertmatrixrows.html" target="main">InsertMatrixRows</a></li>
<li><a href="multiplymatrix.html" target="main">MultiplyMatrix</a></li>
<li><a href="cubematrix.html" target="main">CubeMatrix</a></li>
<li><a href="deletematrixcolumns.html" target="main">DeleteMatrixColumns</a></li>
<li><a href="deletematrixrows.html" target="main">DeleteMatrixRows</a></li>
<li><a href="clearmatrix.html" target="main">ClearMatrix</a></li>
<li><a href="clearmatrixcolumns.html" target="main">ClearMatrixColumns</a></li>
<li><a href="clearmatrixrows.html" target="main">ClearMatrixRows</a></li>
<li><a href="fillmatrix.html" target="main">FillMatrix</a></li>
<li><a href="fillmatrixcolumns.html" target="main">FillMatrixColumns</a></li>
<li><a href="fillmatrixrows.html" target="main">FillMatrixRows</a></li>
<li><a href="copymatrixcolumns.html" target="main">CopyMatrixColumns</a></li>
<li><a href="copymatrixrows.html" target="main">CopyMatrixRows</a></li>
<li><a href="setidentitymatrix.html" target="main">SetIdentityMatrix</a></li>
<li><a href="solvematrix.html" target="main">SolveMatrix</a></li>
<li><a href="isequalmatrix.html" target="main">IsEqualMatrix</a></li>
<li><a href="determinant.html" target="main">Determinant</a></li>
<li><a href="adjointmatrix.html" target="main">AdjointMatrix</a></li>
<li><a href="invertmatrix.html" target="main">InvertMatrix</a></li>
<li><a href="matrixfrombuffer.html" target="main">MatrixFromBuffer</a></li>
<li><a href="bufferfrommatrix.html" target="main">BufferFromMatrix</a></li>
<li><a href="randomizematrix.html" target="main">RandomizeMatrix</a></li>
<li><a href="matrixvalue.html" target="main">MatrixValue</a></li>
<li><a href="setmatrixvalue.html" target="main">SetMatrixValue</a></li>
<li><a href="scalarmatrix.html" target="main">ScalarMatrix</a></li>
<li><a href="scalarmatrixcolumns.html" target="main">ScalarMatrixColumns</a></li>
<li><a href="scalarmatrixrows.html" target="main">ScalarMatrixRows</a></li>
<li><a href="squarematrix.html" target="main">SquareMatrix</a></li>
<li><a href="cofactormatrix.html" target="main">CofactorMatrix</a></li>
<li><a href="subtractmatrix.html" target="main">SubtractMatrix</a></li>
<li><a href="swapmatrix.html" target="main">SwapMatrix</a></li>
<li><a href="swapmatrixcolumn.html" target="main">SwapMatrixColumn</a></li>
<li><a href="swapmatrixrow.html" target="main">SwapMatrixRow</a></li>
<li><a href="transposematrix.html" target="main">TransposeMatrix</a></li>
<li><a href="unaugmentmatrix.html" target="main">UnAugmentMatrix</a></li>
<li><a href="zeromatrix.html" target="main">ZeroMatrix</a></li>
<li><a href="getmatrixsize.html" target="main">GetMatrixSize</a></li>
<li><a href="incrementmatrixrows.html" target="main">IncrementMatrixRows</a></li>
<li><a href="incrementmatrixcolumns.html" target="main">IncrementMatrixColumns</a></li>
<li><a href="joinmatrixrows.html" target="main">JoinMatrixRows</a></li>
<li><a href="joinmatrixcolumns.html" target="main">JoinMatrixColumns</a></li>
<li><a href="clipmatrix.html" target="main">ClipMatrix</a></li>
<li><a href="setmatrixtranslation.html" target="main">SetMatrixTranslation</a></li>
<li><a href="setmatrixrotation.html" target="main">SetMatrixRotation</a></li>
<li><a href="setmatrixscale.html" target="main">SetMatrixScale</a></li>
<li><a href="getmatrixtranslation.html" target="main">GetMatrixTranslation</a></li>
<li><a href="getmatrixrotation.html" target="main">GetMatrixRotation</a></li>
<li><a href="getmatrixscale.html" target="main">GetMatrixScale</a></li>
<li><a href="matrixexists.html" target="main">MatrixExists</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Clipboard</span>
<ul class="nested">
<li><a href="getclipboardtext.html" target="main">GetClipboardText$</a></li>
<li><a href="setclipboardtext.html" target="main">SetClipboardText</a></li>
<li><a href="hasclipboardtext.html" target="main">HasClipboardText</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Text Editing</span>
<ul class="nested">
<li><a href="readinput_start.html" target="main">ReadInput_Start</a></li>
<li><a href="readinput_stop.html" target="main">ReadInput_Stop</a></li>
<li><a href="readinput_gettext.html" target="main">ReadInput_GetText$</a></li>
<li><a href="readinput_settext.html" target="main">ReadInput_SetText</a></li>
<li><a href="readinput_togglebackspace.html" target="main">ReadInput_ToggleBackspace</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Sprites</span>
<ul class="nested">
<li><a href="createsprite.html" target="main">CreateSprite</a></li>
<li><a href="deletesprite.html" target="main">DeleteSprite</a></li>
<li><a href="setspriteposition.html" target="main">SetSpritePosition</a></li>
<li><a href="translatesprite.html" target="main">TranslateSprite</a></li>
<li><a href="getspriteposition.html" target="main">GetSpritePosition</a></li>
<li><a href="spritex.html" target="main">SpriteX</a></li>
<li><a href="spritey.html" target="main">SpriteY</a></li>
<li><a href="setspriterotation.html" target="main">SetSpriteRotation</a></li>
<li><a href="rotatesprite.html" target="main">RotateSprite</a></li>
<li><a href="getspriterotation.html" target="main">GetSpriteRotation</a></li>
<li><a href="setspritescale.html" target="main">SetSpriteScale</a></li>
<li><a href="scalesprite.html" target="main">ScaleSprite</a></li>
<li><a href="getspritescale.html" target="main">GetSpriteScale</a></li>
<li><a href="setspritez.html" target="main">SetSpriteZ</a></li>
<li><a href="spritez.html" target="main">SpriteZ</a></li>
<li><a href="getspritesize.html" target="main">GetSpriteSize</a></li>
<li><a href="spritewidth.html" target="main">SpriteWidth</a></li>
<li><a href="spriteheight.html" target="main">SpriteHeight</a></li>
<li><a href="setspritevisible.html" target="main">SetSpriteVisible</a></li>
<li><a href="spriteisvisible.html" target="main">SpriteIsVisible</a></li>
<li><a href="setspritesolid.html" target="main">SetSpriteSolid</a></li>
<li><a href="spriteissolid.html" target="main">SpriteIsSolid</a></li>
<li><a href="setspritetype.html" target="main">SetSpriteType</a></li>
<li><a href="getspritetype.html" target="main">GetSpriteType</a></li>
<li><a href="setspritesource.html" target="main">SetSpriteSource</a></li>
<li><a href="getspritesource.html" target="main">GetSpriteSource</a></li>
<li><a href="spriteexists.html" target="main">SpriteExists</a></li>
<li><a href="setspritecolormod.html" target="main">SetSpriteColorMod</a></li>
<li><a href="setspritealpha.html" target="main">SetSpriteAlpha</a></li>
<li><a href="getspritecolormod.html" target="main">GetSpriteColorMod</a></li>
<li><a href="getspritealpha.html" target="main">GetSpriteAlpha</a></li>
<li><a href="addspritechild.html" target="main">AddSpriteChild</a></li>
<li><a href="removespritechild.html" target="main">RemoveSpriteChild</a></li>
<li><a href="getspritechildindex.html" target="main">GetSpriteChildIndex</a></li>
<li><a href="getspritecollision.html" target="main">GetSpriteCollision</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Sprite Animation</span>
<ul class="nested">
<li><a href="createspriteanimation.html" target="main">CreateSpriteAnimation</a></li>
<li><a href="setspriteframe.html" target="main">SetSpriteFrame</a></li>
<li><a href="getspriteframe.html" target="main">GetSpriteFrame</a></li>
<li><a href="setspriteanimationframe.html" target="main">SetSpriteAnimationFrame</a></li>
<li><a href="getspriteanimationframe.html" target="main">GetSpriteAnimationFrame</a></li>
<li><a href="setspriteanimationlength.html" target="main">SetSpriteAnimationLength</a></li>
<li><a href="getspriteanimationlength.html" target="main">GetSpriteAnimationLength</a></li>
<li><a href="setspriteanimationspeed.html" target="main">SetSpriteAnimationSpeed</a></li>
<li><a href="getspriteanimationspeed.html" target="main">GetSpriteAnimationSpeed</a></li>
<li><a href="setspriteanimation.html" target="main">SetSpriteAnimation</a></li>
<li><a href="getspriteanimation.html" target="main">GetSpriteAnimation</a></li>
<li><a href="getspritecurrentanimationframe.html" target="main">GetSpriteCurrentAnimationFrame</a></li>
<li><a href="numspriteanimationloops.html" target="main">NumSpriteAnimationLoops</a></li>
<li><a href="spriteanimationisplaying.html" target="main">SpriteAnimationIsPlaying</a></li>
<li><a href="deletespriteanimation.html" target="main">DeleteSpriteAnimation</a></li>
<li><a href="getspriteanimationsource.html" target="main">GetSpriteAnimationSource</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Sprite Physics</span>
<ul class="nested">
<li><a href="getspritecenter.html" target="main">getSpriteCenter</a></li>
<li><a href="setspritelinearvelocity.html" target="main">setSpriteLinearVelocity</a></li>
<li><a href="getspritelinearvelocity.html" target="main">getSpriteLinearVelocity</a></li>
<li><a href="setspriteangularvelocity.html" target="main">setSpriteAngularVelocity</a></li>
<li><a href="getspriteangularvelocity.html" target="main">getSpriteAngularVelocity</a></li>
<li><a href="applyspriteforce.html" target="main">applySpriteForce</a></li>
<li><a href="applyspritecentralforce.html" target="main">applySpriteCentralForce</a></li>
<li><a href="applyspritetorque.html" target="main">applySpriteTorque</a></li>
<li><a href="applyspritelinearimpulse.html" target="main">applySpriteLinearImpulse</a></li>
<li><a href="applyspriteangularimpulse.html" target="main">applySpriteAngularImpulse</a></li>
<li><a href="getspritemass.html" target="main">getSpriteMass</a></li>
<li><a href="getspriteinertia.html" target="main">getSpriteInertia</a></li>
<li><a href="getspriteworldpoint.html" target="main">getSpriteWorldPoint</a></li>
<li><a href="getspriteworldvector.html" target="main">getSpriteWorldVector</a></li>
<li><a href="getspritelocalpoint.html" target="main">getSpriteLocalPoint</a></li>
<li><a href="getspritelocalvector.html" target="main">getSpriteLocalVector</a></li>
<li><a href="getspritelinearvelocityfromlocalpoint.html" target="main">getSpriteLinearVelocityFromLocalPoint</a></li>
<li><a href="getspritelinearvelocityfromworldpoint.html" target="main">getSpriteLinearVelocityFromWorldPoint</a></li>
<li><a href="getspritelineardamping.html" target="main">getSpriteLinearDamping</a></li>
<li><a href="setspritelineardamping.html" target="main">setSpriteLinearDamping</a></li>
<li><a href="getspriteangulardamping.html" target="main">getSpriteAngularDamping</a></li>
<li><a href="setspriteangulardamping.html" target="main">setSpriteAngularDamping</a></li>
<li><a href="getspritegravityscale.html" target="main">getSpriteGravityScale</a></li>
<li><a href="setspritegravityscale.html" target="main">setSpriteGravityScale</a></li>
<li><a href="setspritebullet.html" target="main">setSpriteBullet</a></li>
<li><a href="spriteisbullet.html" target="main">spriteIsBullet</a></li>
<li><a href="setspritesleepallowed.html" target="main">setSpriteSleepAllowed</a></li>
<li><a href="spritesleepallowed.html" target="main">spriteSleepAllowed</a></li>
<li><a href="setspriteawake.html" target="main">setSpriteAwake</a></li>
<li><a href="spriteisawake.html" target="main">spriteIsAwake</a></li>
<li><a href="setspritefixedrotation.html" target="main">setSpriteFixedRotation</a></li>
<li><a href="spriteisfixedrotation.html" target="main">spriteIsFixedRotation</a></li>
<li><a href="setspritedensity.html" target="main">SetSpriteDensity</a></li>
<li><a href="getspritedensity.html" target="main">GetSpriteDensity</a></li>
<li><a href="setspritefriction.html" target="main">SetSpriteFriction</a></li>
<li><a href="getspritefriction.html" target="main">GetSpriteFriction</a></li>
<li><a href="setspriterestitution.html" target="main">SetSpriteRestitution</a></li>
<li><a href="getspriterestitution.html" target="main">GetSpriteRestitution</a></li>
<li><a href="setspriterestitutionthreshold.html" target="main">SetSpriteRestitutionThreshold</a></li>
<li><a href="getspriterestitutionthreshold.html" target="main">GetSpriteRestitutionThreshold</a></li>
<li><a href="getspriteaabb.html" target="main">GetSpriteAABB</a></li>
<li><a href="setgravity2d.html" target="main">SetGravity2D</a></li>
<li><a href="getgravity2d.html" target="main">GetGravity2D</a></li>
<li><a href="setworld2dtimestep.html" target="main">SetWorld2DTimeStep</a></li>
<li><a href="setworld2dvelocityiterations.html" target="main">SetWorld2DVelocityIterations</a></li>
<li><a href="setworld2dpositioniterations.html" target="main">SetWorld2DPositionIterations</a></li>
<li><a href="getworld2dtimestep.html" target="main">GetWorld2DTimeStep</a></li>
<li><a href="getworld2dvelocityiterations.html" target="main">GetWorld2DVelocityIterations</a></li>
<li><a href="getworld2dpositioniterations.html" target="main">GetWorld2DPositionIterations</a></li>
<li><a href="setworld2dautoclearforces.html" target="main">SetWorld2DAutoClearForces</a></li>
<li><a href="getworld2dautoclearforces.html" target="main">GetWorld2DAutoClearForces</a></li>
<li><a href="castray2d.html" target="main">CastRay2D</a></li>
<li><a href="castray2d_all.html" target="main">CastRay2D_All</a></li>
<li><a href="getrayhit2d.html" target="main">GetRayHit2D</a></li>
<li><a href="setspriteshape.html" target="main">SetSpriteShape</a></li>
<li><a href="getspriteshape.html" target="main">GetSpriteShape</a></li>
<li><a href="setspriteradius.html" target="main">SetSpriteRadius</a></li>
<li><a href="getspriteradius.html" target="main">GetSpriteRadius</a></li>
<li><a href="setspritebox.html" target="main">SetSpriteBox</a></li>
<li><a href="getspriteboxsize.html" target="main">GetSpriteBoxSize</a></li>
<li><a href="setspritechain.html" target="main">SetSpriteChain</a></li>
<li><a href="setspritechainloop.html" target="main">SetSpriteChainLoop</a></li>
<li><a href="setspritepolygon.html" target="main">SetSpritePolygon</a></li>
<li><a href="setspriteshapeoffset.html" target="main">SetSpriteShapeOffset</a></li>
<li><a href="getspriteshapeoffset.html" target="main">GetSpriteShapeOffset</a></li>
<li><a href="getspriteworldcenter.html" target="main">GetSpriteWorldCenter</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">2D Constraints</span>
<ul class="nested">
<li><a href="createdistancejoint.html" target="main">createDistanceJoint</a></li>
<li><a href="createfrictionjoint.html" target="main">createFrictionJoint</a></li>
<li><a href="creategearjoint.html" target="main">createGearJoint</a></li>
<li><a href="createmotorjoint.html" target="main">createMotorJoint</a></li>
<li><a href="createprismaticjoint.html" target="main">createPrismaticJoint</a></li>
<li><a href="createpulleyjoint.html" target="main">createPulleyJoint</a></li>
<li><a href="createrevolutejoint.html" target="main">createRevoluteJoint</a></li>
<li><a href="createweldjoint.html" target="main">createWeldJoint</a></li>
<li><a href="createwheeljoint.html" target="main">createWheelJoint</a></li>
<li><a href="getjointworldanchora.html" target="main">getJointWorldAnchorA</a></li>
<li><a href="getjointworldanchorb.html" target="main">getJointWorldAnchorB</a></li>
<li><a href="getjointreactionforce.html" target="main">getJointReactionForce</a></li>
<li><a href="getjointreactiontorque.html" target="main">getJointReactionTorque</a></li>
<li><a href="getjointlocalanchora.html" target="main">getJointLocalAnchorA</a></li>
<li><a href="getjointlocalanchorb.html" target="main">getJointLocalAnchorB</a></li>
<li><a href="setjointlength.html" target="main">setJointLength</a></li>
<li><a href="getjointlength.html" target="main">getJointLength</a></li>
<li><a href="setjointminlength.html" target="main">setJointMinLength</a></li>
<li><a href="getjointminlength.html" target="main">getJointMinLength</a></li>
<li><a href="setjointmaxlength.html" target="main">setJointMaxLength</a></li>
<li><a href="getjointmaxlength.html" target="main">getJointMaxLength</a></li>
<li><a href="getjointcurrentlength.html" target="main">getJointCurrentLength</a></li>
<li><a href="setjointstiffness.html" target="main">setJointStiffness</a></li>
<li><a href="getjointstiffness.html" target="main">getJointStiffness</a></li>
<li><a href="setjointdamping.html" target="main">setJointDamping</a></li>
<li><a href="getjointdamping.html" target="main">getJointDamping</a></li>
<li><a href="setjointmaxforce.html" target="main">setJointMaxForce</a></li>
<li><a href="getjointmaxforce.html" target="main">getJointMaxForce</a></li>
<li><a href="setjointmaxtorque.html" target="main">setJointMaxTorque</a></li>
<li><a href="getjointmaxtorque.html" target="main">getJointMaxTorque</a></li>
<li><a href="setjointcorrectionfactor.html" target="main">setJointCorrectionFactor</a></li>
<li><a href="getjointcorrectionfactor.html" target="main">getJointCorrectionFactor</a></li>
<li><a href="setjointratio.html" target="main">setJointRatio</a></li>
<li><a href="getjointratio.html" target="main">getJointRatio</a></li>
<li><a href="setjointlinearoffset.html" target="main">setJointLinearOffset</a></li>
<li><a href="getjointlinearoffset.html" target="main">getJointLinearOffset</a></li>
<li><a href="setjointangularoffset.html" target="main">setJointAngularOffset</a></li>
<li><a href="getjointangularoffset.html" target="main">getJointAngularOffset</a></li>
<li><a href="getjointlocalaxisa.html" target="main">getJointLocalAxisA</a></li>
<li><a href="getjointreferenceangle.html" target="main">getJointReferenceAngle</a></li>
<li><a href="getjointtranslation.html" target="main">getJointTranslation</a></li>
<li><a href="getjointspeed.html" target="main">getJointSpeed</a></li>
<li><a href="jointislimitenabled.html" target="main">jointIsLimitEnabled</a></li>
<li><a href="enablejointlimit.html" target="main">enableJointLimit</a></li>
<li><a href="getjointlowerlimit.html" target="main">getJointLowerLimit</a></li>
<li><a href="getjointupperlimit.html" target="main">getJointUpperLimit</a></li>
<li><a href="setjointlimits.html" target="main">setJointLimits</a></li>
<li><a href="jointmotorisenabled.html" target="main">jointMotorIsEnabled</a></li>
<li><a href="enablejointmotor.html" target="main">enableJointMotor</a></li>
<li><a href="setjointmotorspeed.html" target="main">setJointMotorSpeed</a></li>
<li><a href="getjointmotorspeed.html" target="main">getJointMotorSpeed</a></li>
<li><a href="setjointmaxmotorforce.html" target="main">setJointMaxMotorForce</a></li>
<li><a href="getjointmaxmotorforce.html" target="main">getJointMaxMotorForce</a></li>
<li><a href="getjointmotorforce.html" target="main">getJointMotorForce</a></li>
<li><a href="setjointmaxmotortorque.html" target="main">setJointMaxMotorTorque</a></li>
<li><a href="getjointmaxmotortorque.html" target="main">getJointMaxMotorTorque</a></li>
<li><a href="getjointmotortorque.html" target="main">getJointMotorTorque</a></li>
<li><a href="getjointgroundanchora.html" target="main">getJointGroundAnchorA</a></li>
<li><a href="getjointgroundanchorb.html" target="main">getJointGroundAnchorB</a></li>
<li><a href="getjointlengtha.html" target="main">getJointLengthA</a></li>
<li><a href="getjointlengthb.html" target="main">getJointLengthB</a></li>
<li><a href="getjointcurrentlengtha.html" target="main">getJointCurrentLengthA</a></li>
<li><a href="getjointcurrentlengthb.html" target="main">getJointCurrentLengthB</a></li>
<li><a href="setjointorigin.html" target="main">setJointOrigin</a></li>
<li><a href="getjointangle.html" target="main">getJointAngle</a></li>
<li><a href="getjointlinearspeed.html" target="main">getJointLinearSpeed</a></li>
<li><a href="getjointangularspeed.html" target="main">getJointAngularSpeed</a></li>
<li><a href="deletejoint.html" target="main">DeleteJoint</a></li>
<li><a href="jointexists.html" target="main">JointExists</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Tile Maps</span>
<ul class="nested">
<li><a href="createtileset.html" target="main">CreateTileSet</a></li>
<li><a href="settileanimationlength.html" target="main">SetTileAnimationLength</a></li>
<li><a href="gettileanimationlength.html" target="main">GetTileAnimationLength</a></li>
<li><a href="settileanimationframe.html" target="main">SetTileAnimationFrame</a></li>
<li><a href="gettileanimationframe.html" target="main">GetTileAnimationFrame</a></li>
<li><a href="settileanimationspeed.html" target="main">SetTileAnimationSpeed</a></li>
<li><a href="gettileanimationspeed.html" target="main">GetTileAnimationSpeed</a></li>
<li><a href="createtilemap.html" target="main">CreateTileMap</a></li>
<li><a href="settilemapsize.html" target="main">SetTileMapSize</a></li>
<li><a href="gettilemapsize.html" target="main">GetTileMapSize</a></li>
<li><a href="settile.html" target="main">SetTile</a></li>
<li><a href="gettile.html" target="main">GetTile</a></li>
<li><a href="filltile.html" target="main">FillTile</a></li>
<li><a href="drawtilemap.html" target="main">DrawTileMap</a></li>
<li><a href="deletetileset.html" target="main">DeleteTileSet</a></li>
<li><a href="deletetilemap.html" target="main">DeleteTileMap</a></li>
<li><a href="tilesetexists.html" target="main">TileSetExists</a></li>
<li><a href="tilemapexists.html" target="main">TileMapExists</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Meshes</span>
<ul class="nested">
<li><a href="loadmesh.html" target="main">LoadMesh</a></li>
<li><a href="deletemesh.html" target="main">DeleteMesh</a></li>
<li><a href="createmesh.html" target="main">CreateMesh</a></li>
<li><a href="addmeshbuffer.html" target="main">AddMeshBuffer</a></li>
<li><a href="loadmeshfromarchive.html" target="main">LoadMeshFromArchive</a></li>
<li><a href="createplanemesh.html" target="main">CreatePlaneMesh</a></li>
<li><a href="loadan8.html" target="main">LoadAN8</a></li>
<li><a href="loadmeshfroman8.html" target="main">LoadMeshFromAN8</a></li>
<li><a href="getnuman8scenes.html" target="main">GetNumAN8Scenes</a></li>
<li><a href="getan8scenename.html" target="main">GetAN8SceneName$</a></li>
<li><a href="createconemesh.html" target="main">CreateConeMesh</a></li>
<li><a href="createcylindermesh.html" target="main">CreateCylinderMesh</a></li>
<li><a href="createvolumelightmesh.html" target="main">CreateVolumeLightMesh</a></li>
<li><a href="deletean8.html" target="main">DeleteAN8</a></li>
<li><a href="setmeshboundingbox.html" target="main">SetMeshBoundingBox</a></li>
<li><a href="getmeshboundingbox.html" target="main">GetMeshBoundingBox</a></li>
<li><a href="recalculatemeshboundingbox.html" target="main">ReCalculateMeshBoundingBox</a></li>
<li><a href="makeplanartexturemap.html" target="main">MakePlanarTextureMap</a></li>
<li><a href="recalculatemeshnormals.html" target="main">ReCalculateMeshNormals</a></li>
<li><a href="getmeshpolygoncount.html" target="main">GetMeshPolygonCount</a></li>
<li><a href="flipmeshsurfaces.html" target="main">FlipMeshSurfaces</a></li>
<li><a href="setmeshbuffer.html" target="main">SetMeshBuffer</a></li>
<li><a href="getmeshbuffercount.html" target="main">GetMeshBufferCount</a></li>
<li><a href="getmeshbuffervertexcount.html" target="main">GetMeshBufferVertexCount</a></li>
<li><a href="getmeshbufferindexcount.html" target="main">GetMeshBufferIndexCount</a></li>
<li><a href="getmeshbuffer.html" target="main">GetMeshBuffer</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Actors</span>
<ul class="nested">
<li><a href="createanimatedactor.html" target="main">CreateAnimatedActor</a></li>
<li><a href="createoctreeactor.html" target="main">CreateOctreeActor</a></li>
<li><a href="createcubeactor.html" target="main">CreateCubeActor</a></li>
<li><a href="createsphereactor.html" target="main">CreateSphereActor</a></li>
<li><a href="createwateractor.html" target="main">CreateWaterActor</a></li>
<li><a href="createlightactor.html" target="main">CreateLightActor</a></li>
<li><a href="createbillboardactor.html" target="main">CreateBillboardActor</a></li>
<li><a href="createterrainactor.html" target="main">CreateTerrainActor</a></li>
<li><a href="createparticleactor.html" target="main">CreateParticleActor</a></li>
<li><a href="createprojectoractor.html" target="main">CreateProjectorActor</a></li>
<li><a href="createcompositeactor.html" target="main">CreateCompositeActor</a></li>
<li><a href="createvehicleactor.html" target="main">CreateVehicleActor</a></li>
<li><a href="deleteactor.html" target="main">DeleteActor</a></li>
<li><a href="getactortransform.html" target="main">GetActorTransform</a></li>
<li><a href="setactorposition.html" target="main">SetActorPosition</a></li>
<li><a href="translateactorlocal.html" target="main">TranslateActorLocal</a></li>
<li><a href="translateactorworld.html" target="main">TranslateActorWorld</a></li>
<li><a href="getactorposition.html" target="main">GetActorPosition</a></li>
<li><a href="setactorscale.html" target="main">SetActorScale</a></li>
<li><a href="scaleactor.html" target="main">ScaleActor</a></li>
<li><a href="getactorscale.html" target="main">GetActorScale</a></li>
<li><a href="setactorrotation.html" target="main">SetActorRotation</a></li>
<li><a href="rotateactor.html" target="main">RotateActor</a></li>
<li><a href="getactorrotation.html" target="main">GetActorRotation</a></li>
<li><a href="setactorvisible.html" target="main">SetActorVisible</a></li>
<li><a href="actorisvisible.html" target="main">ActorIsVisible</a></li>
<li><a href="setactorautoculling.html" target="main">SetActorAutoCulling</a></li>
<li><a href="getactorautoculling.html" target="main">GetActorAutoCulling</a></li>
<li><a href="addactorshadow.html" target="main">AddActorShadow</a></li>
<li><a href="removeactorshadow.html" target="main">RemoveActorShadow</a></li>
<li><a href="actorexists.html" target="main">ActorExists</a></li>
<li><a href="getactortype.html" target="main">GetActorType</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Actor Animation</span>
<ul class="nested">
<li><a href="createactoranimation.html" target="main">CreateActorAnimation</a></li>
<li><a href="setactoranimation.html" target="main">SetActorAnimation</a></li>
<li><a href="setactoranimationspeed.html" target="main">SetActorAnimationSpeed</a></li>
<li><a href="setactoranimationframes.html" target="main">SetActorAnimationFrames</a></li>
<li><a href="getactorcurrentanimation.html" target="main">GetActorCurrentAnimation</a></li>
<li><a href="getactoranimationspeed.html" target="main">GetActorAnimationSpeed</a></li>
<li><a href="getactoranimationstartframe.html" target="main">GetActorAnimationStartFrame</a></li>
<li><a href="getactoranimationendframe.html" target="main">GetActorAnimationEndFrame</a></li>
<li><a href="setactorframe.html" target="main">SetActorFrame</a></li>
<li><a href="getactorframe.html" target="main">GetActorFrame</a></li>
<li><a href="actoranimationisplaying.html" target="main">ActorAnimationIsPlaying</a></li>
<li><a href="numactoranimationloops.html" target="main">NumActorAnimationLoops</a></li>
<li><a href="setactormd2animation.html" target="main">SetActorMD2Animation</a></li>
<li><a href="setactormd2animationbyname.html" target="main">SetActorMD2AnimationByName</a></li>
<li><a href="deleteactoranimation.html" target="main">DeleteActorAnimation</a></li>
<li><a href="getactorbonecount.html" target="main">GetActorBoneCount</a></li>
<li><a href="getactorboneindex.html" target="main">GetActorBoneIndex</a></li>
<li><a href="getactorbonename.html" target="main">GetActorBoneName$</a></li>
<li><a href="getactorboneposition.html" target="main">GetActorBonePosition</a></li>
<li><a href="getactorbonerotation.html" target="main">GetActorBoneRotation</a></li>
<li><a href="getactorbonescale.html" target="main">GetActorBoneScale</a></li>
<li><a href="getactorbonerelativetranform.html" target="main">GetActorBoneRelativeTranform</a></li>
<li><a href="getactorboneabsolutetranform.html" target="main">GetActorBoneAbsoluteTranform</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Actor Physics</span>
<ul class="nested">
<li><a href="setgravity3d.html" target="main">SetGravity3D</a></li>
<li><a href="getgravity3d.html" target="main">GetGravity3D</a></li>
<li><a href="setactorshape.html" target="main">SetActorShape</a></li>
<li><a href="getactorshape.html" target="main">GetActorShape</a></li>
<li><a href="setactorsolid.html" target="main">SetActorSolid</a></li>
<li><a href="actorissolid.html" target="main">ActorIsSolid</a></li>
<li><a href="getactorcollision.html" target="main">GetActorCollision</a></li>
<li><a href="setactorgravity.html" target="main">SetActorGravity</a></li>
<li><a href="getactorgravity.html" target="main">GetActorGravity</a></li>
<li><a href="setactordamping.html" target="main">setActorDamping</a></li>
<li><a href="getactorlineardamping.html" target="main">getActorLinearDamping</a></li>
<li><a href="getactorangulardamping.html" target="main">getActorAngularDamping</a></li>
<li><a href="getactorlinearsleepthreshold.html" target="main">getActorLinearSleepThreshold</a></li>
<li><a href="getactorangularsleepthreshold.html" target="main">getActorAngularSleepThreshold</a></li>
<li><a href="applyactordamping.html" target="main">applyActorDamping</a></li>
<li><a href="setactormassproperties.html" target="main">setActorMassProperties</a></li>
<li><a href="getactorlinearfactor.html" target="main">getActorLinearFactor</a></li>
<li><a href="setactorlinearfactor.html" target="main">setActorLinearFactor</a></li>
<li><a href="getactorinversemass.html" target="main">getActorInverseMass</a></li>
<li><a href="integrateactorvelocities.html" target="main">integrateActorVelocities</a></li>
<li><a href="applyactorcentralforcelocal.html" target="main">applyActorCentralForceLocal</a></li>
<li><a href="applyactorcentralforceworld.html" target="main">applyActorCentralForceWorld</a></li>
<li><a href="getactortotalforce.html" target="main">getActorTotalForce</a></li>
<li><a href="getactortotaltorque.html" target="main">getActorTotalTorque</a></li>
<li><a href="getactorinverseinertiadiaglocal.html" target="main">getActorInverseInertiaDiagLocal</a></li>
<li><a href="setactorinverseinertiadiaglocal.html" target="main">setActorInverseInertiaDiagLocal</a></li>
<li><a href="setactorsleepthresholds.html" target="main">setActorSleepThresholds</a></li>
<li><a href="applyactortorquelocal.html" target="main">applyActorTorqueLocal</a></li>
<li><a href="applyactortorqueworld.html" target="main">applyActorTorqueWorld</a></li>
<li><a href="applyactorforcelocal.html" target="main">applyActorForceLocal</a></li>
<li><a href="applyactorforceworld.html" target="main">applyActorForceWorld</a></li>
<li><a href="applyactorcentralimpulselocal.html" target="main">applyActorCentralImpulseLocal</a></li>
<li><a href="applyactorcentralimpulseworld.html" target="main">applyActorCentralImpulseWorld</a></li>
<li><a href="applyactortorqueimpulselocal.html" target="main">applyActorTorqueImpulseLocal</a></li>
<li><a href="applyactortorqueimpulseworld.html" target="main">applyActorTorqueImpulseWorld</a></li>
<li><a href="applyactorimpulselocal.html" target="main">applyActorImpulseLocal</a></li>
<li><a href="applyactorimpulseworld.html" target="main">applyActorImpulseWorld</a></li>
<li><a href="clearactorforces.html" target="main">clearActorForces</a></li>
<li><a href="updateactorinertiatensor.html" target="main">updateActorInertiaTensor</a></li>
<li><a href="getactorcenter.html" target="main">getActorCenter</a></li>
<li><a href="getactorrotationq.html" target="main">getActorRotationQ</a></li>
<li><a href="getactorlinearvelocityworld.html" target="main">getActorLinearVelocityWorld</a></li>
<li><a href="getactorangularvelocityworld.html" target="main">getActorAngularVelocityWorld</a></li>
<li><a href="setactorlinearvelocitylocal.html" target="main">setActorLinearVelocityLocal</a></li>
<li><a href="setactorlinearvelocityworld.html" target="main">setActorLinearVelocityWorld</a></li>
<li><a href="setactorangularvelocitylocal.html" target="main">setActorAngularVelocityLocal</a></li>
<li><a href="setactorangularvelocityworld.html" target="main">setActorAngularVelocityWorld</a></li>
<li><a href="getactorvelocityinlocalpoint.html" target="main">getActorVelocityInLocalPoint</a></li>
<li><a href="getactorlinearvelocitylocal.html" target="main">getActorLinearVelocityLocal</a></li>
<li><a href="getactorangularvelocitylocal.html" target="main">getActorAngularVelocityLocal</a></li>
<li><a href="getactoraabb.html" target="main">getActorAABB</a></li>
<li><a href="computeactorimpulsedenominator.html" target="main">computeActorImpulseDenominator</a></li>
<li><a href="computeactorangularimpulsedenominator.html" target="main">computeActorAngularImpulseDenominator</a></li>
<li><a href="setactorangularfactor.html" target="main">setActorAngularFactor</a></li>
<li><a href="getactorangularfactor.html" target="main">getActorAngularFactor</a></li>
<li><a href="computeactorgyroimpulselocal.html" target="main">computeActorGyroImpulseLocal</a></li>
<li><a href="computeactorgyroimpulseworld.html" target="main">computeActorGyroImpulseWorld</a></li>
<li><a href="getactorlocalinertia.html" target="main">getActorLocalInertia</a></li>
<li><a href="setactorsleepstate.html" target="main">SetActorSleepState</a></li>
<li><a href="castray3d.html" target="main">CastRay3D</a></li>
<li><a href="castray3d_all.html" target="main">CastRay3D_All</a></li>
<li><a href="getrayhit3d.html" target="main">GetRayHit3D</a></li>
<li><a href="setactorshapeex.html" target="main">SetActorShapeEx</a></li>
<li><a href="setactorimpactmesh.html" target="main">SetActorImpactMesh</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">3D Constraints</span>
<ul class="nested">
<li><a href="createpointconstraint.html" target="main">createPointConstraint</a></li>
<li><a href="createpointconstraintex.html" target="main">createPointConstraintEx</a></li>
<li><a href="setpointpivota.html" target="main">setPointPivotA</a></li>
<li><a href="setpointpivotb.html" target="main">setPointPivotB</a></li>
<li><a href="createhingeconstraint.html" target="main">createHingeConstraint</a></li>
<li><a href="createhingeconstraintex.html" target="main">createHingeConstraintEx</a></li>
<li><a href="createslideconstraint.html" target="main">createSlideConstraint</a></li>
<li><a href="createslideconstraintex.html" target="main">createSlideConstraintEx</a></li>
<li><a href="createconeconstraint.html" target="main">createConeConstraint</a></li>
<li><a href="createconeconstraintex.html" target="main">createConeConstraintEx</a></li>
<li><a href="deleteconstraint.html" target="main">deleteConstraint</a></li>
<li><a href="getconstraintframeoffseta.html" target="main">getConstraintFrameOffsetA</a></li>
<li><a href="getconstraintframeoffsetb.html" target="main">getConstraintFrameOffsetB</a></li>
<li><a href="useconstraintframeoffset.html" target="main">useConstraintFrameOffset</a></li>
<li><a href="gethingeangle.html" target="main">getHingeAngle</a></li>
<li><a href="gethingeangleex.html" target="main">getHingeAngleEx</a></li>
<li><a href="getconstraintbreakingimpulsethreshold.html" target="main">getConstraintBreakingImpulseThreshold</a></li>
<li><a href="getconstraintaframe.html" target="main">getConstraintAFrame</a></li>
<li><a href="getconstraintbframe.html" target="main">getConstraintBFrame</a></li>
<li><a href="sethingeaxis.html" target="main">setHingeAxis</a></li>
<li><a href="setconstraintbreakingimpulsethreshold.html" target="main">setConstraintBreakingImpulseThreshold</a></li>
<li><a href="setconstraintframes.html" target="main">setConstraintFrames</a></li>
<li><a href="sethingelimit.html" target="main">setHingeLimit</a></li>
<li><a href="setconelimit.html" target="main">setConeLimit</a></li>
<li><a href="gethingelimitbiasfactor.html" target="main">getHingeLimitBiasFactor</a></li>
<li><a href="gethingelimitrelaxationfactor.html" target="main">getHingeLimitRelaxationFactor</a></li>
<li><a href="gethingelimitsign.html" target="main">getHingeLimitSign</a></li>
<li><a href="gethingesolvelimit.html" target="main">getHingeSolveLimit</a></li>
<li><a href="usehingereferenceframea.html" target="main">useHingeReferenceFrameA</a></li>
<li><a href="getconstraintappliedimpulse.html" target="main">getConstraintAppliedImpulse</a></li>
<li><a href="getconstraintfixedactor.html" target="main">getConstraintFixedActor</a></li>
<li><a href="getpointpivota.html" target="main">getPointPivotA</a></li>
<li><a href="getpointpivotb.html" target="main">getPointPivotB</a></li>
<li><a href="getconstraintactora.html" target="main">getConstraintActorA</a></li>
<li><a href="getconstraintactorb.html" target="main">getConstraintActorB</a></li>
<li><a href="setconstraintsolveriterations.html" target="main">setConstraintSolverIterations</a></li>
<li><a href="getconebiasfactor.html" target="main">getConeBiasFactor</a></li>
<li><a href="getconedamping.html" target="main">getConeDamping</a></li>
<li><a href="getconefixthresh.html" target="main">getConeFixThresh</a></li>
<li><a href="getconelimit.html" target="main">getConeLimit</a></li>
<li><a href="getconstraintlimitsoftness.html" target="main">getConstraintLimitSoftness</a></li>
<li><a href="getconstraintsolveriterations.html" target="main">getConstraintSolverIterations</a></li>
<li><a href="getconeanglepoint.html" target="main">getConeAnglePoint</a></li>
<li><a href="getconstraintangularonly.html" target="main">getConstraintAngularOnly</a></li>
<li><a href="getconesolveswinglimit.html" target="main">getConeSolveSwingLimit</a></li>
<li><a href="getconesolvetwistlimit.html" target="main">getConeSolveTwistLimit</a></li>
<li><a href="getconeswingspan1.html" target="main">getConeSwingSpan1</a></li>
<li><a href="getconeswingspan2.html" target="main">getConeSwingSpan2</a></li>
<li><a href="getconetwistangle.html" target="main">getConeTwistAngle</a></li>
<li><a href="getconetwistlimitsign.html" target="main">getConeTwistLimitSign</a></li>
<li><a href="getconetwistspan.html" target="main">getConeTwistSpan</a></li>
<li><a href="setconstraintangularonly.html" target="main">setConstraintAngularOnly</a></li>
<li><a href="setconedamping.html" target="main">setConeDamping</a></li>
<li><a href="setconefixthresh.html" target="main">setConeFixThresh</a></li>
<li><a href="getslideanchora.html" target="main">getSlideAnchorA</a></li>
<li><a href="getslideanchorb.html" target="main">getSlideAnchorB</a></li>
<li><a href="getslideangdepth.html" target="main">getSlideAngDepth</a></li>
<li><a href="getslideangularpos.html" target="main">getSlideAngularPos</a></li>
<li><a href="getslidedampingdirang.html" target="main">getSlideDampingDirAng</a></li>
<li><a href="getslidedampingdirlin.html" target="main">getSlideDampingDirLin</a></li>
<li><a href="getslidedampinglimang.html" target="main">getSlideDampingLimAng</a></li>
<li><a href="getslidedampinglimlin.html" target="main">getSlideDampingLimLin</a></li>
<li><a href="getslidedampingorthoang.html" target="main">getSlideDampingOrthoAng</a></li>
<li><a href="getslidedampingortholin.html" target="main">getSlideDampingOrthoLin</a></li>
<li><a href="getslidelinearpos.html" target="main">getSlideLinearPos</a></li>
<li><a href="getslidelindepth.html" target="main">getSlideLinDepth</a></li>
<li><a href="getslideloweranglimit.html" target="main">getSlideLowerAngLimit</a></li>
<li><a href="getslidelowerlinlimit.html" target="main">getSlideLowerLinLimit</a></li>
<li><a href="getsliderestitutiondirang.html" target="main">getSlideRestitutionDirAng</a></li>
<li><a href="getsliderestitutiondirlin.html" target="main">getSlideRestitutionDirLin</a></li>
<li><a href="getsliderestitutionlimang.html" target="main">getSlideRestitutionLimAng</a></li>
<li><a href="getsliderestitutionlimlin.html" target="main">getSlideRestitutionLimLin</a></li>
<li><a href="getsliderestitutionorthoang.html" target="main">getSlideRestitutionOrthoAng</a></li>
<li><a href="getsliderestitutionortholin.html" target="main">getSlideRestitutionOrthoLin</a></li>
<li><a href="getslidesoftnessdirang.html" target="main">getSlideSoftnessDirAng</a></li>
<li><a href="getslidesoftnessdirlin.html" target="main">getSlideSoftnessDirLin</a></li>
<li><a href="getslidesoftnesslimang.html" target="main">getSlideSoftnessLimAng</a></li>
<li><a href="getslidesoftnesslimlin.html" target="main">getSlideSoftnessLimLin</a></li>
<li><a href="getslidesoftnessorthoang.html" target="main">getSlideSoftnessOrthoAng</a></li>
<li><a href="getslidesoftnessortholin.html" target="main">getSlideSoftnessOrthoLin</a></li>
<li><a href="getslidesolveanglimit.html" target="main">getSlideSolveAngLimit</a></li>
<li><a href="getslidesolvelinlimit.html" target="main">getSlideSolveLinLimit</a></li>
<li><a href="getslideupperanglimit.html" target="main">getSlideUpperAngLimit</a></li>
<li><a href="getslideupperlinlimit.html" target="main">getSlideUpperLinLimit</a></li>
<li><a href="getslideuseframeoffset.html" target="main">getSlideUseFrameOffset</a></li>
<li><a href="setslidedampingdirang.html" target="main">setSlideDampingDirAng</a></li>
<li><a href="setslidedampingdirlin.html" target="main">setSlideDampingDirLin</a></li>
<li><a href="setslidedampinglimang.html" target="main">setSlideDampingLimAng</a></li>
<li><a href="setslidedampinglimlin.html" target="main">setSlideDampingLimLin</a></li>
<li><a href="setslidedampingorthoang.html" target="main">setSlideDampingOrthoAng</a></li>
<li><a href="setslidedampingortholin.html" target="main">setSlideDampingOrthoLin</a></li>
<li><a href="setslideloweranglimit.html" target="main">setSlideLowerAngLimit</a></li>
<li><a href="setslidelowerlinlimit.html" target="main">setSlideLowerLinLimit</a></li>
<li><a href="setsliderestitutiondirang.html" target="main">setSlideRestitutionDirAng</a></li>
<li><a href="setsliderestitutiondirlin.html" target="main">setSlideRestitutionDirLin</a></li>
<li><a href="setsliderestitutionlimang.html" target="main">setSlideRestitutionLimAng</a></li>
<li><a href="setsliderestitutionlimlin.html" target="main">setSlideRestitutionLimLin</a></li>
<li><a href="setsliderestitutionorthoang.html" target="main">setSlideRestitutionOrthoAng</a></li>
<li><a href="setsliderestitutionortholin.html" target="main">setSlideRestitutionOrthoLin</a></li>
<li><a href="setslidesoftnessdirang.html" target="main">setSlideSoftnessDirAng</a></li>
<li><a href="setslidesoftnessdirlin.html" target="main">setSlideSoftnessDirLin</a></li>
<li><a href="setslidesoftnesslimang.html" target="main">setSlideSoftnessLimAng</a></li>
<li><a href="setslidesoftnesslimlin.html" target="main">setSlideSoftnessLimLin</a></li>
<li><a href="setslidesoftnessorthoang.html" target="main">setSlideSoftnessOrthoAng</a></li>
<li><a href="setslidesoftnessortholin.html" target="main">setSlideSoftnessOrthoLin</a></li>
<li><a href="setslideupperanglimit.html" target="main">setSlideUpperAngLimit</a></li>
<li><a href="setslideupperlinlimit.html" target="main">setSlideUpperLinLimit</a></li>
<li><a href="constraintexists.html" target="main">ConstraintExists</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Camera</span>
<ul class="nested">
<li><a href="setcameraposition.html" target="main">SetCameraPosition</a></li>
<li><a href="getcameraposition.html" target="main">GetCameraPosition</a></li>
<li><a href="translatecamera.html" target="main">TranslateCamera</a></li>
<li><a href="setcamerarotation.html" target="main">SetCameraRotation</a></li>
<li><a href="getcamerarotation.html" target="main">GetCameraRotation</a></li>
<li><a href="rotatecamera.html" target="main">RotateCamera</a></li>
<li><a href="setcamerafov.html" target="main">SetCameraFOV</a></li>
<li><a href="getcamerafov.html" target="main">GetCameraFOV</a></li>
<li><a href="setcameraaspectratio.html" target="main">SetCameraAspectRatio</a></li>
<li><a href="getcameraaspectratio.html" target="main">GetCameraAspectRatio</a></li>
<li><a href="setcamerafarvalue.html" target="main">SetCameraFarValue</a></li>
<li><a href="getcamerafarvalue.html" target="main">GetCameraFarValue</a></li>
<li><a href="setcameranearvalue.html" target="main">SetCameraNearValue</a></li>
<li><a href="getcameranearvalue.html" target="main">GetCameraNearValue</a></li>
<li><a href="setprojectionmatrix.html" target="main">SetProjectionMatrix</a></li>
<li><a href="getprojectionmatrix.html" target="main">GetProjectionMatrix</a></li>
<li><a href="getworldtoviewportposition.html" target="main">GetWorldToViewportPosition</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Scene</span>
<ul class="nested">
<li><a href="addsceneskybox.html" target="main">AddSceneSkyBox</a></li>
<li><a href="addsceneskydome.html" target="main">AddSceneSkyDome</a></li>
<li><a href="addsceneskydomeex.html" target="main">AddSceneSkyDomeEx</a></li>
<li><a href="removescenesky.html" target="main">RemoveSceneSky</a></li>
<li><a href="setworld3dmaxsubsteps.html" target="main">SetWorld3DMaxSubSteps</a></li>
<li><a href="setworld3dtimestep.html" target="main">SetWorld3DTimeStep</a></li>
<li><a href="getworld3dmaxsubsteps.html" target="main">GetWorld3DMaxSubSteps</a></li>
<li><a href="getworld3dtimestep.html" target="main">GetWorld3DTimeStep</a></li>
<li><a href="setscenefog.html" target="main">SetSceneFog</a></li>
<li><a href="getscenefog.html" target="main">GetSceneFog</a></li>
<li><a href="clearscene.html" target="main">ClearScene</a></li>
<li><a href="setsceneshadowcolor.html" target="main">SetSceneShadowColor</a></li>
<li><a href="getsceneshadowcolor.html" target="main">GetSceneShadowColor</a></li>
<li><a href="setsceneambientcolor.html" target="main">SetSceneAmbientColor</a></li>
<li><a href="getsceneambientcolor.html" target="main">GetSceneAmbientColor</a></li>
<li><a href="pipeline_begin.html" target="main">Pipeline_Begin</a></li>
<li><a href="pipeline_end.html" target="main">Pipeline_End</a></li>
<li><a href="pipeline_render.html" target="main">Pipeline_Render</a></li>
<li><a href="setphysics3d.html" target="main">SetPhysics3D</a></li>
<li><a href="getphysics3d.html" target="main">GetPhysics3D</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Billboard</span>
<ul class="nested">
<li><a href="getbillboardsize.html" target="main">GetBillboardSize</a></li>
<li><a href="setbillboardsize.html" target="main">SetBillboardSize</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Particles</span>
<ul class="nested">
<li><a href="startparticleemitter.html" target="main">startParticleEmitter</a></li>
<li><a href="stopparticleemitter.html" target="main">stopParticleEmitter</a></li>
<li><a href="setparticledirection.html" target="main">setParticleDirection</a></li>
<li><a href="getparticledirection.html" target="main">getParticleDirection</a></li>
<li><a href="useparticleeverymeshvertex.html" target="main">useParticleEveryMeshVertex</a></li>
<li><a href="particleisusingeverymeshvertex.html" target="main">particleIsUsingEveryMeshVertex</a></li>
<li><a href="setparticlenormaldirectionmod.html" target="main">setParticleNormalDirectionMod</a></li>
<li><a href="getparticlenormaldirectionmod.html" target="main">getParticleNormalDirectionMod</a></li>
<li><a href="useparticlenormaldirection.html" target="main">useParticleNormalDirection</a></li>
<li><a href="particleisusingnormaldirection.html" target="main">particleIsUsingNormalDirection</a></li>
<li><a href="setparticlemesh.html" target="main">setParticleMesh</a></li>
<li><a href="setminparticlespersecond.html" target="main">setMinParticlesPerSecond</a></li>
<li><a href="getminparticlespersecond.html" target="main">getMinParticlesPerSecond</a></li>
<li><a href="setmaxparticlespersecond.html" target="main">setMaxParticlesPerSecond</a></li>
<li><a href="getmaxparticlespersecond.html" target="main">getMaxParticlesPerSecond</a></li>
<li><a href="setparticleminstartcolor.html" target="main">setParticleMinStartColor</a></li>
<li><a href="getparticleminstartcolor.html" target="main">getParticleMinStartColor</a></li>
<li><a href="setparticlemaxstartcolor.html" target="main">setParticleMaxStartColor</a></li>
<li><a href="getparticlemaxstartcolor.html" target="main">getParticleMaxStartColor</a></li>
<li><a href="setparticleminlife.html" target="main">setParticleMinLife</a></li>
<li><a href="getparticleminlife.html" target="main">getParticleMinLife</a></li>
<li><a href="setparticlemaxlife.html" target="main">setParticleMaxLife</a></li>
<li><a href="getparticlemaxlife.html" target="main">getParticleMaxLife</a></li>
<li><a href="setparticlemaxangle.html" target="main">setParticleMaxAngle</a></li>
<li><a href="getparticlemaxangle.html" target="main">getParticleMaxAngle</a></li>
<li><a href="setparticleminstartsize.html" target="main">setParticleMinStartSize</a></li>
<li><a href="getparticleminstartsize.html" target="main">getParticleMinStartSize</a></li>
<li><a href="setparticlemaxstartsize.html" target="main">setParticleMaxStartSize</a></li>
<li><a href="getparticlemaxstartsize.html" target="main">getParticleMaxStartSize</a></li>
<li><a href="setparticlecenter.html" target="main">setParticleCenter</a></li>
<li><a href="getparticlecenter.html" target="main">getParticleCenter</a></li>
<li><a href="setparticleradius.html" target="main">setParticleRadius</a></li>
<li><a href="getparticleradius.html" target="main">getParticleRadius</a></li>
<li><a href="setparticleringthickness.html" target="main">setParticleRingThickness</a></li>
<li><a href="getparticleringthickness.html" target="main">getParticleRingThickness</a></li>
<li><a href="setparticlebox.html" target="main">setParticleBox</a></li>
<li><a href="getparticlebox.html" target="main">getParticleBox</a></li>
<li><a href="setparticlenormal.html" target="main">setParticleNormal</a></li>
<li><a href="getparticlenormal.html" target="main">getParticleNormal</a></li>
<li><a href="setparticlelength.html" target="main">setParticleLength</a></li>
<li><a href="getparticlelength.html" target="main">getParticleLength</a></li>
<li><a href="useparticleoutlineonly.html" target="main">useParticleOutlineOnly</a></li>
<li><a href="particleisusingoutlineonly.html" target="main">particleIsUsingOutlineOnly</a></li>
<li><a href="getparticletype.html" target="main">getParticleType</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Lights</span>
<ul class="nested">
<li><a href="lightiscastingshadow.html" target="main">lightIsCastingShadow</a></li>
<li><a href="getlighttype.html" target="main">getLightType</a></li>
<li><a href="getlightradius.html" target="main">getLightRadius</a></li>
<li><a href="setlighttype.html" target="main">setLightType</a></li>
<li><a href="setlightradius.html" target="main">setLightRadius</a></li>
<li><a href="setlightshadowcast.html" target="main">setLightShadowCast</a></li>
<li><a href="setlightambientcolor.html" target="main">SetLightAmbientColor</a></li>
<li><a href="getlightambientcolor.html" target="main">GetLightAmbientColor</a></li>
<li><a href="setlightattenuation.html" target="main">SetLightAttenuation</a></li>
<li><a href="getlightattenuation.html" target="main">GetLightAttenuation</a></li>
<li><a href="setlightdiffusecolor.html" target="main">SetLightDiffuseColor</a></li>
<li><a href="getlightdiffusecolor.html" target="main">GetLightDiffuseColor</a></li>
<li><a href="setlightfalloff.html" target="main">SetLightFalloff</a></li>
<li><a href="getlightfalloff.html" target="main">GetLightFalloff</a></li>
<li><a href="setlightinnercone.html" target="main">SetLightInnerCone</a></li>
<li><a href="getlightinnercone.html" target="main">GetLightInnerCone</a></li>
<li><a href="setlightoutercone.html" target="main">SetLightOuterCone</a></li>
<li><a href="getlightoutercone.html" target="main">GetLightOuterCone</a></li>
<li><a href="setlightspecularcolor.html" target="main">SetLightSpecularColor</a></li>
<li><a href="getlightspecularcolor.html" target="main">GetLightSpecularColor</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Terrain</span>
<ul class="nested">
<li><a href="getterrainpatchaabb.html" target="main">GetTerrainPatchAABB</a></li>
<li><a href="getterrainpatchlod.html" target="main">GetTerrainPatchLOD</a></li>
<li><a href="getterrainheight.html" target="main">GetTerrainHeight</a></li>
<li><a href="getterraincenter.html" target="main">GetTerrainCenter</a></li>
<li><a href="setterrainloddistance.html" target="main">SetTerrainLODDistance</a></li>
<li><a href="scaleterraintexture.html" target="main">ScaleTerrainTexture</a></li>
<li><a href="setterraincameramovementdelta.html" target="main">SetTerrainCameraMovementDelta</a></li>
<li><a href="setterraincamerarotationdelta.html" target="main">SetTerrainCameraRotationDelta</a></li>
<li><a href="setterrainpatchlod.html" target="main">SetTerrainPatchLOD</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Projector</span>
<ul class="nested">
<li><a href="setprojectortarget.html" target="main">SetProjectorTarget</a></li>
<li><a href="getprojectortarget.html" target="main">GetProjectorTarget</a></li>
<li><a href="setprojectorfov.html" target="main">SetProjectorFOV</a></li>
<li><a href="getprojectorfov.html" target="main">GetProjectorFOV</a></li>
<li><a href="setprojectortexture.html" target="main">SetProjectorTexture</a></li>
<li><a href="getprojectortexture.html" target="main">GetProjectorTexture</a></li>
<li><a href="addprojectoreffectactor.html" target="main">AddProjectorEffectActor</a></li>
<li><a href="getprojectoreffectactorcount.html" target="main">GetProjectorEffectActorCount</a></li>
<li><a href="getprojectoreffectactor.html" target="main">GetProjectorEffectActor</a></li>
<li><a href="removeprojectoreffectactor.html" target="main">RemoveProjectorEffectActor</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Composite</span>
<ul class="nested">
<li><a href="addcompositechild.html" target="main">AddCompositeChild</a></li>
<li><a href="getcompositechildcount.html" target="main">GetCompositeChildCount</a></li>
<li><a href="getcompositechild.html" target="main">GetCompositeChild</a></li>
<li><a href="getcompositechildindex.html" target="main">GetCompositeChildIndex</a></li>
<li><a href="removecompositechild.html" target="main">RemoveCompositeChild</a></li>
<li><a href="getcompositechildtransform.html" target="main">GetCompositeChildTransform</a></li>
<li><a href="getcompositeaabb.html" target="main">GetCompositeAABB</a></li>
<li><a href="recalculatecompositeaabb.html" target="main">RecalculateCompositeAABB</a></li>
<li><a href="generatecompositeaabbfromchildren.html" target="main">GenerateCompositeAABBFromChildren</a></li>
<li><a href="calculatecompositeprincipaltransform.html" target="main">CalculateCompositePrincipalTransform</a></li>
<li><a href="updatecompositechildtransform.html" target="main">UpdateCompositeChildTransform</a></li>
<li><a href="getcompositeupdaterevision.html" target="main">GetCompositeUpdateRevision</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Vehicle</span>
<ul class="nested">
<li><a href="addvehiclewheel.html" target="main">AddVehicleWheel</a></li>
<li><a href="getvehicleaxis.html" target="main">GetVehicleAxis</a></li>
<li><a href="getvehicleforwardvector.html" target="main">GetVehicleForwardVector</a></li>
<li><a href="getvehiclecurrentspeed.html" target="main">GetVehicleCurrentSpeed</a></li>
<li><a href="getwheelcount.html" target="main">GetWheelCount</a></li>
<li><a href="getvehiclechassisworldtransform.html" target="main">GetVehicleChassisWorldTransform</a></li>
<li><a href="getwheelsteeringvalue.html" target="main">GetWheelSteeringValue</a></li>
<li><a href="getwheelworldtransform.html" target="main">GetWheelWorldTransform</a></li>
<li><a href="getwheelconnectionpoint.html" target="main">GetWheelConnectionPoint</a></li>
<li><a href="getwheeldirection.html" target="main">GetWheelDirection</a></li>
<li><a href="getwheelaxel.html" target="main">GetWheelAxel</a></li>
<li><a href="getwheelsuspensionlength.html" target="main">GetWheelSuspensionLength</a></li>
<li><a href="getwheelmaxsuspensiontravel.html" target="main">GetWheelMaxSuspensionTravel</a></li>
<li><a href="getwheelradius.html" target="main">GetWheelRadius</a></li>
<li><a href="getwheelsuspensionstiffness.html" target="main">GetWheelSuspensionStiffness</a></li>
<li><a href="getwheeldampingcompression.html" target="main">GetWheelDampingCompression</a></li>
<li><a href="getwheeldampingrelaxation.html" target="main">GetWheelDampingRelaxation</a></li>
<li><a href="getwheelfrictionslip.html" target="main">GetWheelFrictionSlip</a></li>
<li><a href="getwheelrotation.html" target="main">GetWheelRotation</a></li>
<li><a href="getwheelrotationdelta.html" target="main">GetWheelRotationDelta</a></li>
<li><a href="getwheelrollinfluence.html" target="main">GetWheelRollInfluence</a></li>
<li><a href="getwheelengineforce.html" target="main">GetWheelEngineForce</a></li>
<li><a href="getwheelbrake.html" target="main">GetWheelBrake</a></li>
<li><a href="wheelisfront.html" target="main">WheelIsFront</a></li>
<li><a href="getwheelinversecontactsuspension.html" target="main">GetWheelInverseContactSuspension</a></li>
<li><a href="getwheelsuspensionvelocity.html" target="main">GetWheelSuspensionVelocity</a></li>
<li><a href="resetvehiclesuspension.html" target="main">ResetVehicleSuspension</a></li>
<li><a href="setwheelsteeringvalue.html" target="main">SetWheelSteeringValue</a></li>
<li><a href="applywheelengineforce.html" target="main">ApplyWheelEngineForce</a></li>
<li><a href="setwheelbrake.html" target="main">SetWheelBrake</a></li>
<li><a href="setvehiclepitchcontrol.html" target="main">SetVehiclePitchControl</a></li>
<li><a href="setwheelconnectionpoint.html" target="main">SetWheelConnectionPoint</a></li>
<li><a href="setwheeldirection.html" target="main">SetWheelDirection</a></li>
<li><a href="setwheelaxel.html" target="main">SetWheelAxel</a></li>
<li><a href="setwheelsuspensionlength.html" target="main">SetWheelSuspensionLength</a></li>
<li><a href="setwheelmaxsuspensiontravel.html" target="main">SetWheelMaxSuspensionTravel</a></li>
<li><a href="setwheelradius.html" target="main">SetWheelRadius</a></li>
<li><a href="setwheelsuspensionstiffness.html" target="main">SetWheelSuspensionStiffness</a></li>
<li><a href="setwheeldampingcompression.html" target="main">SetWheelDampingCompression</a></li>
<li><a href="setwheeldampingrelaxation.html" target="main">SetWheelDampingRelaxation</a></li>
<li><a href="setwheelfrictionslip.html" target="main">SetWheelFrictionSlip</a></li>
<li><a href="setwheelrotation.html" target="main">SetWheelRotation</a></li>
<li><a href="setwheelrollinfluence.html" target="main">SetWheelRollInfluence</a></li>
<li><a href="setwheelinversecontactsuspension.html" target="main">SetWheelInverseContactSuspension</a></li>
<li><a href="setwheelsuspensionvelocity.html" target="main">SetWheelSuspensionVelocity</a></li>
<li><a href="setwheelactoroffsettransform.html" target="main">SetWheelActorOffsetTransform</a></li>
<li><a href="getwheelactoroffsettransform.html" target="main">GetWheelActorOffsetTransform</a></li>
<li><a href="getvehiclepitchcontrol.html" target="main">GetVehiclePitchControl</a></li>
</ul>
</li>
</ul>
<ul id="myUL">
<li><span class="box">Materials</span>
<ul class="nested">
<li><a href="creatematerial.html" target="main">createMaterial</a></li>
<li><a href="deletematerial.html" target="main">deleteMaterial</a></li>
<li><a href="setactormaterial.html" target="main">setActorMaterial</a></li>
<li><a href="getactormaterial.html" target="main">getActorMaterial</a></li>
<li><a href="copyactormaterial.html" target="main">copyActorMaterial</a></li>
<li><a href="copymaterial.html" target="main">copyMaterial</a></li>
<li><a href="setmaterialtexturecanvas.html" target="main">setMaterialTextureCanvas</a></li>
<li><a href="setmaterialambientcolor.html" target="main">setMaterialAmbientColor</a></li>
<li><a href="getmaterialambientcolor.html" target="main">getMaterialAmbientColor</a></li>
<li><a href="setmaterialantialiasing.html" target="main">setMaterialAntiAliasing</a></li>
<li><a href="getmaterialantialiasing.html" target="main">getMaterialAntiAliasing</a></li>
<li><a href="setmaterialbackfaceculling.html" target="main">setMaterialBackfaceCulling</a></li>
<li><a href="getmaterialbackfaceculling.html" target="main">getMaterialBackfaceCulling</a></li>
<li><a href="setmaterialblendfactor.html" target="main">setMaterialBlendFactor</a></li>
<li><a href="getmaterialblendfactor.html" target="main">getMaterialBlendFactor</a></li>
<li><a href="setmaterialblendmode.html" target="main">setMaterialBlendMode</a></li>
<li><a href="getmaterialblendmode.html" target="main">getMaterialBlendMode</a></li>
<li><a href="setmaterialcolormask.html" target="main">setMaterialColorMask</a></li>
<li><a href="getmaterialcolormask.html" target="main">getMaterialColorMask</a></li>
<li><a href="setmaterialcolormode.html" target="main">setMaterialColorMode</a></li>
<li><a href="getmaterialcolormode.html" target="main">getMaterialColorMode</a></li>
<li><a href="setmaterialdiffusecolor.html" target="main">setMaterialDiffuseColor</a></li>
<li><a href="getmaterialdiffusecolor.html" target="main">getMaterialDiffuseColor</a></li>
<li><a href="setmaterialemissivecolor.html" target="main">setMaterialEmissiveColor</a></li>
<li><a href="getmaterialemissivecolor.html" target="main">getMaterialEmissiveColor</a></li>
<li><a href="setmaterialfog.html" target="main">setMaterialFog</a></li>
<li><a href="getmaterialfog.html" target="main">getMaterialFog</a></li>
<li><a href="setmaterialfrontfaceculling.html" target="main">setMaterialFrontfaceCulling</a></li>
<li><a href="getmaterialfrontfaceculling.html" target="main">getMaterialFrontfaceCulling</a></li>
<li><a href="setmaterialgouraudshading.html" target="main">setMaterialGouraudShading</a></li>
<li><a href="materialisgouraudshaded.html" target="main">materialIsGouraudShaded</a></li>
<li><a href="materialisaplhablend.html" target="main">materialIsAplhaBlend</a></li>
<li><a href="materialistransparent.html" target="main">materialIsTransparent</a></li>
<li><a href="setmateriallighting.html" target="main">setMaterialLighting</a></li>
<li><a href="materialislit.html" target="main">materialIsLit</a></li>
<li><a href="setmaterialtype.html" target="main">setMaterialType</a></li>
<li><a href="getmaterialtype.html" target="main">getMaterialType</a></li>
<li><a href="setmaterialnormalize.html" target="main">setMaterialNormalize</a></li>
<li><a href="materialisnormalized.html" target="main">materialIsNormalized</a></li>
<li><a href="setmaterialpointcloud.html" target="main">setMaterialPointCloud</a></li>
<li><a href="materialispointcloud.html" target="main">materialIsPointCloud</a></li>
<li><a href="setmaterialflag.html" target="main">setMaterialFlag</a></li>
<li><a href="getmaterialflag.html" target="main">getMaterialFlag</a></li>
<li><a href="setmaterialtexture.html" target="main">setMaterialTexture</a></li>
<li><a href="setmaterialshininess.html" target="main">setMaterialShininess</a></li>
<li><a href="getmaterialshininess.html" target="main">getMaterialShininess</a></li>
<li><a href="setmaterialspecularcolor.html" target="main">setMaterialSpecularColor</a></li>
<li><a href="getmaterialspecularcolor.html" target="main">getMaterialSpecularColor</a></li>
<li><a href="setmaterialthickness.html" target="main">setMaterialThickness</a></li>
<li><a href="getmaterialthickness.html" target="main">getMaterialThickness</a></li>
<li><a href="setmaterialwireframe.html" target="main">setMaterialWireframe</a></li>
<li><a href="materialiswireframe.html" target="main">materialIsWireframe</a></li>
<li><a href="setactortexture.html" target="main">setActorTexture</a></li>
<li><a href="getactormaterialcount.html" target="main">getActorMaterialCount</a></li>
<li><a href="setactormaterialflag.html" target="main">setActorMaterialFlag</a></li>
<li><a href="getactormaterialflag.html" target="main">getActorMaterialFlag</a></li>
<li><a href="setactormaterialtype.html" target="main">setActorMaterialType</a></li>
<li><a href="getactormaterialtype.html" target="main">getActorMaterialType</a></li>
<li><a href="materialexists.html" target="main">MaterialExists</a></li>
<li><a href="nummaterialconstants.html" target="main">NumMaterialConstants</a></li>
<li><a href="getmaterialconstantname.html" target="main">GetMaterialConstantName$</a></li>
<li><a href="setmaterialconstant.html" target="main">SetMaterialConstant</a></li>
<li><a href="getmaterialconstant.html" target="main">GetMaterialConstant</a></li>
</ul>
</li>
</ul>
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