n00b87
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12d34ec8cc
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turned off testing flag
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2026-03-04 01:26:45 -06:00 |
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n00b87
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9dbb4b6b5f
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Updated docs and added constants to tracker
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2026-02-26 15:33:51 -06:00 |
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n00b87
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aa7667c838
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Fixed convertToSDLSurface() function for SetWindowIcon() and SaveBMP()
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2026-02-25 17:04:49 -06:00 |
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n00b87
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762ef94b7b
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Added android alternate source files
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2025-11-24 19:27:29 -06:00 |
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n00b87
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af1ade702e
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WIP
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2025-11-17 23:32:20 -06:00 |
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n00b87
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715098d200
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Fixed Shadow Rendering
* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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2025-09-29 01:20:51 -05:00 |
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n00b87
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8120a1fd96
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Added SetSpriteCanvasRenderPriority function
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2025-09-19 22:04:43 -05:00 |
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n00b
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f6a99ebba1
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doc changes
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2025-05-28 22:00:26 -04:00 |
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n00b
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b67d63d32c
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Added FX Materials
* Added FX Shader Materials
* Added Projector Actor
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2025-04-11 00:51:47 -04:00 |
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n00b
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14f87ecbf1
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Added sprite shape functions
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2025-03-20 17:29:11 -04:00 |
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n00b
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acdc78a149
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Added DeleteAn8() function
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2025-01-31 19:35:19 -05:00 |
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n00b
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d91146db60
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Added Sprite Color Blend and Global AntiAlias functions
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2024-12-22 20:27:40 -05:00 |
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n00b
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f2af1d4045
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Added JointExists() and SpriteExists()
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2024-12-22 18:16:13 -05:00 |
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n00b
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94a9bb08fb
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Added SetFPS() and SetWindowVSync()
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2024-12-20 20:40:10 -05:00 |
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n00b
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98e8257e4a
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Added 3D Primitive functions
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2024-12-15 19:43:58 -05:00 |
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n00b
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f392bdebfc
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Added ray cast functions
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2024-12-14 15:13:55 -05:00 |
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n00b
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1a574146af
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Added DeleteTileSet() and DeleteTileMap()
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2024-12-11 18:30:43 -05:00 |
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n00b
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36cee820d3
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Use SDL_GetTicks() for physics timer
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2024-11-30 22:25:29 -05:00 |
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n00b
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26f89808ba
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Added function changes to compiler and runtime
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2024-11-23 15:54:12 -05:00 |
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n00b
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c085150def
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Fixed looping animations for actors
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2024-11-15 22:19:40 -05:00 |
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n00b
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8f1b72a8e2
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Added Sprite Physics and Joints
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2024-10-27 23:24:37 -04:00 |
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n00b
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87ccd04589
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WIP
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2024-10-27 11:52:28 -04:00 |
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n00b
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6edb1bc09d
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generated docs added
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2024-10-24 23:25:02 -04:00 |
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