111 lines
2.6 KiB
C
Executable File
111 lines
2.6 KiB
C
Executable File
#ifndef RC_SCENE_H_INCLUDED
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#define RC_SCENE_H_INCLUDED
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#include "rc_gfx_core.h"
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void rc_addSceneSkyBox(int img_top, int img_bottom, int img_left, int img_right, int img_front, int img_back)
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{
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if(!SceneManager)
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return;
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if(rc_scene_properties.sky)
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return;
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irr::video::ITexture* tp = rc_image[img_top].image;
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irr::video::ITexture* bt = rc_image[img_bottom].image;
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irr::video::ITexture* lf = rc_image[img_left].image;
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irr::video::ITexture* rt = rc_image[img_right].image;
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irr::video::ITexture* ft = rc_image[img_front].image;
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irr::video::ITexture* bk = rc_image[img_back].image;
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rc_scene_properties.sky = SceneManager->addSkyBoxSceneNode(tp, bt, lf, rt, ft, bk);
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}
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void rc_addSceneSkyDome(int img)
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{
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if(!SceneManager)
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return;
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if(rc_scene_properties.sky)
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return;
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irr::video::ITexture* texture = rc_image[img].image;
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rc_scene_properties.sky = SceneManager->addSkyDomeSceneNode(texture);
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}
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void rc_addSceneSkyDomeEx(int img, Uint32 horiRes, Uint32 vertRes, double txPercentage, double spherePercentage, double radius)
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{
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if(!SceneManager)
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return;
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if(rc_scene_properties.sky)
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return;
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irr::video::ITexture* texture = rc_image[img].image;
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rc_scene_properties.sky = SceneManager->addSkyDomeSceneNode(texture, horiRes, vertRes, txPercentage, spherePercentage, radius);
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}
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void rc_setSceneShadowColor( Uint32 color )
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{
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SceneManager->setShadowColor(irr::video::SColor(color));
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}
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Uint32 rc_getSceneShadowColor( )
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{
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return SceneManager->getShadowColor().color;
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}
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void rc_setSceneAmbientColor( Uint32 color )
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{
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SceneManager->setAmbientLight(irr::video::SColor(color));
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}
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Uint32 rc_getSceneAmbientColor()
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{
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return SceneManager->getAmbientLight().toSColor().color;
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}
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void rc_removeSceneSky()
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{
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if(rc_scene_properties.sky)
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rc_scene_properties.sky->remove();
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rc_scene_properties.sky = NULL;
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}
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void rc_clearScene()
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{
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if(SceneManager)
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{
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for(int i = 0; i < rc_physics3D.constraints.size(); i++)
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{
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if(rc_physics3D.constraints[i].constraint)
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{
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rc_physics3D.world->getPointer()->removeConstraint(rc_physics3D.constraints[i].constraint);
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rc_physics3D.constraints[i].constraint = NULL;
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rc_physics3D.constraints[i].type = 0;
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}
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}
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for(int i = 0; i < rc_actor.size(); i++)
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{
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if(rc_actor[i].mesh_node)
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{
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rc_physics3D.world->removeCollisionObject(rc_actor[i].physics.rigid_body, false);
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rc_actor[i].physics.collisions.clear();
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rc_actor[i].mesh_node->remove();
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rc_actor[i].mesh_node = NULL;
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rc_actor[i].shadow = NULL;
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rc_actor[i].node_type = 0;
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rc_actor[i].transition = false;
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rc_actor[i].transition_time = 0;
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rc_actor[i].material_ref_index = -1;
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}
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}
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rc_removeSceneSky();
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}
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}
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#endif // RC_SCENE_H_INCLUDED
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