Files
RCBASIC4/rcbasic_runtime/rc_sprite2D.h
2024-09-15 10:55:15 -04:00

37 lines
581 B
C

#ifndef RC_SPRITE2D_H_INCLUDED
#define RC_SPRITE2D_H_INCLUDED
#include <irrlicht.h>
#include <box2d/box2d.h>
struct rc_sprite2D_physics_obj
{
b2Body* body;
};
struct rc_sprite2D_obj
{
bool active = false;
int image_id;
irr::core::vector2d<irr::f64> position;
irr::f64 rotation;
irr::core::vector2d<irr::f64> scale;
bool visible = true;
Uint8 alpha;
irr::video::SColor color_mod;
bool physics_enabled = false;
rc_sprite2D_physics_obj physics;
int parent_canvas = -1;
double z;
};
irr::core::array<rc_sprite2D_obj> rc_sprite;
#endif // RC_SPRITE2D_H_INCLUDED