Files
RCBASIC4/rcbasic_runtime/rc_sprite2D.h
n00b 2a580f9686 Finished documentation
Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
2024-10-28 22:22:33 -04:00

88 lines
1.5 KiB
C

#ifndef RC_SPRITE2D_H_INCLUDED
#define RC_SPRITE2D_H_INCLUDED
#include <irrlicht.h>
#include <box2d/box2d.h>
struct rc_sprite2D_physics_obj
{
b2Body* body;
b2Fixture* fixture;
b2Shape* shape;
int offset_x;
int offset_y;
};
struct rc_sprite2D_animation_obj
{
irr::core::array<int> frames;
int num_frames;
int current_frame;
double fps;
double frame_start_time;
double frame_swap_time;
};
struct rc_sprite2D_obj
{
int id; //This is needed to reference this sprite in the contact listener
bool active = false;
int image_id;
int sheet_numFrames;
int frames_per_row;
irr::core::vector2d<irr::f64> scale;
irr::core::dimension2d<irr::f64> frame_size;
bool visible = true;
Uint8 alpha;
irr::video::SColor color_mod;
bool isSolid = false;
rc_sprite2D_physics_obj physics;
int current_animation;
int num_animation_loops;
int current_animation_loop;
bool isPlaying;
irr::core::array<int> deleted_sprites;
irr::core::array<rc_sprite2D_animation_obj> animation;
int parent_canvas = -1;
double z;
};
irr::core::array<rc_sprite2D_obj> rc_sprite;
#define RC_JOINT_TYPE_DISTANCE 1
#define RC_JOINT_TYPE_FRICTION 2
#define RC_JOINT_TYPE_GEAR 3
#define RC_JOINT_TYPE_MOTOR 4
#define RC_JOINT_TYPE_PRISMATIC 5
#define RC_JOINT_TYPE_PULLEY 6
#define RC_JOINT_TYPE_REVOLUTE 7
#define RC_JOINT_TYPE_WELD 8
#define RC_JOINT_TYPE_WHEEL 9
struct rc_b2Joint_obj
{
b2Joint* joint;
int type;
bool active;
int canvas;
};
irr::core::array<rc_b2Joint_obj> rc_joint;
#endif // RC_SPRITE2D_H_INCLUDED