Player Animation converted to Animation Tree
Level 1 Design Door Mechanism Core Gameplay Mechanism - In-Progress
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@@ -41,15 +41,15 @@ animations = [ {
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"name": "idle",
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"speed": 25.0
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}, {
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"frames": [ ExtResource( 17 ), ExtResource( 1 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 18 ) ],
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"loop": true,
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"name": "hit",
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"speed": 25.0
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}, {
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"frames": [ ExtResource( 23 ), ExtResource( 30 ), ExtResource( 25 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 26 ), ExtResource( 21 ), ExtResource( 27 ), ExtResource( 28 ), ExtResource( 31 ), ExtResource( 24 ), ExtResource( 22 ), ExtResource( 29 ), ExtResource( 32 ) ],
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"loop": true,
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"name": "run",
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"speed": 25.0
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}, {
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"frames": [ ExtResource( 17 ), ExtResource( 1 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 18 ) ],
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"loop": true,
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"name": "hit",
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"speed": 25.0
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} ]
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[sub_resource type="RectangleShape2D" id=3]
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@@ -59,6 +59,8 @@ extents = Vector2( 13, 14.5 )
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extents = Vector2( 13, 14.5 )
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[node name="Chicken" type="KinematicBody2D"]
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 33 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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@@ -66,11 +68,15 @@ frames = SubResource( 1 )
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animation = "run"
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[node name="Area2D" type="Area2D" parent="AnimatedSprite"]
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collision_layer = 0
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/Area2D"]
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position = Vector2( 0, 0.5 )
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shape = SubResource( 3 )
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one_way_collision_margin = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 0.5 )
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shape = SubResource( 2 )
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one_way_collision_margin = 0.0
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